Skippable cutscenes if you have completed the story. No one wants to watch the same 2-3 min cinematics 8 times over because of playing as all the VHs and playing them on UVHM.

2 Likes

Dominance should just be changed to something else.
Someone had suggested that your pet becomes a super badass, which is a great idea.
Maybe for like 15 - 20 seconds, dealing more damage, more durable, faster, etc.
All while focus is taken away from you completely for those 15-20 seconds.

1 Like

Performance issues/Optimising Lag in many maps/menu etc.
Bank Space
Fast Travel
Lacking Content?! (Not really a QoL because content is coming)

Yeah, Dominance either needs major buffs (such as making it a ranged attack with a long whip so that FL4K doesn’t need to put himself into danger running into melee range to use it, and allowing the dominated target to be boosted by any skills and bonuses that affect pets), or it needs to be replaced by something like your super badass pet idea or maybe the ability to have 2 pets out at once. Blue Tree FL4K is by far the weakest tree out of all 12 skill trees currently, especially on Mayhem mode.

1 Like

Has having 2 pets at once is another better option than the current Dominance.

Yeah, I just hope they do something with Blue Tree FL4K, and the sooner the better. I am waiting on Blue Tree buffs before I play FL4K because I really want to make a pet based FL4K build and have it be useful.

-heads that are not idiotic
-skins where you can change hair color or change colors in a logical way (Muddy Slaughter I’m looking at you)
-more options to personalize rooms (3 slots? Really?)
-Actual Crimson raiders on Sanctuary
-More weapon skins that look cool/badass instead of just silly

2 Likes
  • Extra bank spots.
  • Tweaks to Mayhem Mode penalties selection

More bank and SDU space
A few more strategic vending machines
No scrolling numbers when viewing the selling price of items
Skippable cutscenes

Do all that, and I can patiently wait for DLC and raid bosses while being satisfied.

  • Add multi-quest tracking

Yes. This has been a key feature of virtually every game worthy of note. I can’t fathom why any game would limit quest tracking in this way.

  • Add the ability to summon Moze’s Auto Bear without entering the mech

Or, at the very least, fix the enter/exit lag.

  • No scrolling numbers when viewing the selling price of items

This is so freaking frustrating. Just show me the number. There is no value whatsoever to the rolling price numbers. They’re not an “aesthetic” - they’re a hindrance. At the very least, allow us to disable the animation.

I would add:

  • An option to disable the main map’s auto-rotate feature. I can see the value in an [optional] rotating minimap, but a full-sized map should not auto-rotate. In fact, it should reset to north at the top when closing it.

I would really like to have loadouts that you can swap easily. Maybe long-press a button and then you get a wheel that allows you to pick one of six loadouts. A loadout would consist of the characters skills + equipped gear + head + skin

1 Like

crafting own weapons with Eridium and stuff would be great. Or an option to choose different scopes for guns.
Most of Moze Heads are silly and most skins are boring, so I want better customisation options.
Also more skin options for guns.
And of course: Skip button for cutscenes

1 Like

Fix vital bugs, and give me unlimited bank slots!

Out of curiosity, which Moze heads do you not like? Personally I found 2 Moze heads that I like, Fresh to Death and Head Insulation. I like them because they aren’t too crazy looking and give her longer hair. The rest of them either look too crazy or keep her hair too short imo.

We’re getting a new head for each character in the upcoming October DLC I heard, so hopefully the new heads will be good.

Being able to change the current mission (say with [ ] keys) on the map screen.
it’s a pain to go to mission -> map -> mission -> map -> mission -> map…
every time I wonder where to go next to most efficiently complete all main and side missions! :slight_smile:

please stop moving my backpack current scroll location when I just mouse over (or maybe change) equipped items…

a way to save builds… so if we find a nice one, we can redo reskill to it easily! :slight_smile:

  • Fix the out of bounds Rakk bug in CoS.
  • Improve Proving Grounds droprate.
  • Allow Fl4k to either unsummon or tell his pets to stay in a certain area. They love to stand on top of anything you are trying to loot.
  • Buff the various useless annointed affixes. Some characters (looking at you Moze) barely get any use out of them.

Baby steps.

Let’s get the bank to not delete loot first.

Then we can think about everything else

• New Anointed mods exclusive to proving grounds.
• Better rewards for proving grounds.
• Mayhem modifiers that are actually fun and hard at the same time instead of just +/- damage modifiers.

Skilltree loadouts/presets.

Guns and equips loadouts/presets.

Skippable cut-scenes.
I’ve switched of voices, and have my phone to hand to play something for a bit when the game plays the same scene for the n-th time.
Pretty absurd imho.

On the Borderlands show Randy said t was being looked at but was tricky as the scenes set up and trigger things. No surprise there, but it’s crazy that it’s not been worked around., or planned for.

Saveable loadouts.
It’ be a massive QOL boost to have a few 1-click setups for each character. It’s really off-putting having to go through all my skills and items just to try something out.
When Diablo 3 (eventually) did this it was so, so much better for it. I played much more just down to the fact that I could experiment easily.
I have lists of setups on scraps of paper currently. Far from ideal

Crafting.
Probably never going to happen as it’d be very complicated to balance and implement. Maybe for BL4!