I know 3DS Max, but some of us can’t afford 3DS Max and would rather not pirate it.
GMax doesn’t have Collada support at all.
Wings3D doesn’t have Collada Import.
Blender has Collada import, but for some reason chokes on the textures for the example ships. In fact, the textures seem to be causing problems on everything:
ColladaLoader? Errors out on the textures.
MeshLab? Won’t load the textures, but will display the geometry (and oddly reveals that there are in fact LODs, which Scole said flat out were not being used in the Polygon Budget thread). Meshlab also doesn’t reveal anything about the object hierarchy, since it’s purpose in life is cleaning up geometry from 3D scans so everything that isn’t a mesh gets ignored.
SketchUp? Missing Texture Errors. Loads geometry only…
Honestly, I just want to know what the object hierarchy and naming conventions are supposed to be in order to test if the Better Collada Exporter plug-in for Blender will generate DAEs that work with HODOR, but it seems to me that if every program other than 3DS Max (and presumably other Autodesk programs) can’t properly load 3DS Max’s Collada files, then 3DS Max is the one that’s doing it wrong, and if HODOR is requiring 3DS Max’s broken implementation, then we’re all screwed.
 Looks like Visual Studio will open them with textures, but it won’t display non-geometric data, so trying to parse the document outline to translate it into a Blender object hierarchy is difficult.