My idea would be an entire twist to the campaign so there’s no way it would happen but I still figured I’d share the idea.
So for starters the majority of the game would be the same but PvE as a whole would get a major rework. The campaign would start off with you as Gault. You start off the game doin whatever Ghalts do, probably killing stuff. The game progresses by slowly adding battleborn to your team one by one.
I’m not 100% with battleborn’s lore but I believe Ghalt and Reyna were two of the first, so the campaign would progress with these two as the main focuses for the first arc, including battleborn who you pick up along the way as well.
The second arc (I’m just Rollin with arcs I dunno either) would be when Reyna “abandons” Ghalt. (I dunno the lore around how the whole situation went down so I’m not sure if abounding is the best word or not) but anyways Ghalt would deal with any trouble that comes with that and after he gets back to normal he continues onwards expanding the battleborn up until where the game ends currently.
The game would have DLC oc. The currently DLCs plus a DLC where the game follows Reyna and the rouges and well as another DLC that follows Rendain as the mc. (Gearbox might already be trying this as seen from Attikus’s coming DLC but having DLC that dives into some of the bigger character pores would be awesome. I would love to follow Galilea from the eldrid, to the jennerit, back to the eldrid, to rouge and eventually to UPR.) Also, with my idea of how you aquire characters there would have to be a DLC level per DLC character.
The missions would be divided up into sections set by missions where you are adding battleborn. If my idea was to become a reality I’m not sure if there would be any missions purely focusing on defeating or attaining something or w/e (besides gaining battleborn) if the game had a mission for every character that would be a base 24 missions (not including Ghalt unless he has an intro mission I guess) as well as a mission per character. (Now that I think about it it would only be around 20~ because of the rouges I don’t believe Ghalt has any direct interaction in attains them so that would go with Reyna’s part which maybe instead of being DLC I’m thinking would be a split in the campaign rather. I’m just spitballing as I write.
I would also have the gameplay itself change to where you always have five characters in a mission. If you’re playing solo you pick four additional characters to tag along with you. If you’re playing two player you pick three etc etc. Five player wouldn’t have AI unless they were necessary for story reasons.
One cool addition that would only work with this idea is that if you had available AI you would be able to switch to them on the fly and your character would turn into an AI. (Sorta like evolve) I think it would also be cool to switch to characters you attain mid mission. For example the Caldarius mission near the very end.
I would also like to see a somewhat expanded gear system but I’m not really sure how it would work to be honest. As far as the gear for PvP goes the current system would work although I would want the stats to be static (little less RNG).
I’m sure I left some holes and spelling/grammar mistakes but I’m just writing the idea as I’m getting home.
EDIT: Fixed some of those ^