As you can see there are some major pixelation issues along the grid lines of the ship. The further out you zoom, the worse it gets. However when zoomed up close everything is fine. I have narrowed the problem down to the normal maps, because when i remove them the issue goes away.
It cant be a resolution issue. The resolution for all of the texture maps (there are 4 of them) are 2048x2048. All the related spec, refl, glow, normal maps, etc are the same resolution. The original master textures are 4096x4096, and when i used them NO CHANGE! The same issue appears.
Could it be a mip map issue? I know the textures are converted to DDS in Hoder. Converting to DDS is known to create artifacts.
Any thoughts from people with a little more texture experience than i have? or devs?