[quote=“hattieinduni, post:4404, topic:580674”]Damn I love that map.[/quote]How do you run that map? I’ll fight my way to the room with the weapon vending machine, open the back door, and use that as a base for loot runs across most of the rest of the map, making return trips to sell off whatever dropped.
On topic: I think the Bearcat is particularly effective against Buzzards, but would like some peer review from anyone who’s down to try and has a Bearcat on deck (regardless of character and/or weapon element - they all have builds available that should be able to make this work, although I’m not sure about an Anarchy-based Mechromancer). Anyway, Axton took his corrosive one to the roof of the Buzzard Academy in Tundra Express and crushed it. He even ran down, spun the wheel o’ reinforcements, and took those Buzzards out. A couple of Badass ones at the end were too much for the Bearcat (not that it couldn’t have killed them, but I’ll need some more practice to survive King of the Hill with it against a pair of badasses).
In the shot below, note where the damage numbers are centered. You can see two grenades to the left of the Buzzard (and one to the bottom right) that whiffed, but the other four hit here (a fifth from the center not visible yet will be the killing blow, but you get the point). If you fire the salvo at closer range, or have some accuracy/velocity buff on deck to keep the salvo tight at further range, it’s relatively easy to get them all to hit. Anyone else down to give this a spin? I’m starting to back down my maximized build around this weapon (no corrosive Bone, turning off BAR, switching to a more generic COM, etc.) to see at what point this weapon struggles with this, but that’ll take some time.