Piemanlee
(Goodbye friends and not friends, it's been a fun ride)
#2227
Storm front + maniacal laughter is great
3 Likes
LunaticOne
(LunaticOne Borderland's 2 & 3 UnOfficial #1 BadAss)
#2229
I have still yet to get that when I activate my claptraps skills. I can see where that would be a Bad area for that to activate, all that open space 

agree
3 Likes
Kuolemanlaakso
(That, Sir, Is a Richard Relocation)
#2230
Continued with Fragtrap briefly, reached Eleseer at level 27. Did this with the build (because I found a Celestial COM in a machine, at this level itās +3)
Not really sure what in that middle tree is considered good. I know SWAB is good but I took it out for now to make a start on getting the survival from the middle tree. Not playing co-op though. Any tips are welcome.
1 Like
Ossie
(Just...like, with a fork)
#2231
Dunno if itās good, but this is a solo build I worked out with some thought about avoiding either team-centric skills or action skills in the middle tree that I donāt want to use and still get some goodness out of it.
2 Likes
Kuolemanlaakso
(That, Sir, Is a Richard Relocation)
#2232
Hey, all tips are welcome. I only ever got him to level 12ish on Xbox so this is the furthest heās gone with me. I do like having the Shield/Health subroutines, but I guess by level 70 that isnāt needed. Thanks for the tips 
1 Like
Ossie
(Just...like, with a fork)
#2233
Iād thought about the shield/health points, but that would eventually leave a single point left over and where does it go? Iām not a fan of that tree in general 'cause of needing to spread five points across the first tier if you want to go down farther and I donāt want the RNGāness of All the Guns.
Kuolemanlaakso
(That, Sir, Is a Richard Relocation)
#2234
Tomorrow iām going to be trying to get the trophy for using all of his vaulthunter.exe modes. Hopefully I can do co-op ones myself with a second controller!
Piemanlee
(Goodbye friends and not friends, it's been a fun ride)
#2236
The subroutines arenāt that big an issue. Just donāt spec triple clocked if you donāt plan to work around them
1 Like
khimerakiller
(Pandora's Industrial Engineer)
#2237
Safety First is one of his best skills. The shield subroutine is glitched to give your shield a 0 shield recharge deal, which is amazingly good for survivability in the first place, but just gets stupid with shields like the Rerouter or Reogenator.
Your build looks good. This is the level 70 build I use with the Flakker.
http://thepresequel.com/Claptrap/555115100515550515150110310000000000
VaultHunter101
(So long, and thanks for all the fish)
#2238
Currently doing a little gentle Iwajira farming. So far, only a Hot Hail, but I have got tons of moonstones and completed another couple of BAR challenges, so good enough.
Edit: Ground an Incresād Zim and a Lobbed Four Seasons from some of the purple drops
Edit 2: and gained 2 levels
Kuolemanlaakso
(That, Sir, Is a Richard Relocation)
#2239
Finished NVHM with Fragtrap. Turns out the Flakker is quite good against the Sentinelās second formā¦
Decided to take on Iwajira afterwards, and vaulthunter.exe trolled me 
4 Likes
3298
#2240
Are you sure that it cancels the delay entirely? Because I believe it acts like Grim, Inertia, Quick Charge, Unstoppable Force, (Buck Up? not sure), and (probably) Conduit in that it simply provides regeneration that bypasses the delay. The Bee in BL2 is a great demonstration for the difference between straight shield regeneration and eliminating the delay: These skills recharge the Bee by a negligible amount due to its horrible capacity, but when its long recharge delay is finally over, it combines with the skillās recharge speed to fill the shield to full at Tediore shield speed. If the skills overrode the delay, it would apply the shieldās own recharge speed instantly, filling it much faster.
In my view, Safety First is simply another skill of this type, just with a more potent regeneration which makes it hard to distinguish from the shieldās own recharge rate.
(Perhaps Blood Soaked Shields, Energize, Discipline, Bottled Courage, Winning, You First, and United Front could be counted as similar skills too, because their instant refills donāt pay attention to the delay either.)
Note: This is just a theory, since I donāt have any recording equipment - checking the exact numbers in slow motion against the shieldās listed recharge speed could be a way to tell which one of our theories is correct. But either way, the substantial effect on survivability makes it a valuable skill.
2 Likes
Kuolemanlaakso
(That, Sir, Is a Richard Relocation)
#2241
I have definitely been noticing my shield stay up fighting DoTs so it makes the full shield noise over and over, albeit with a Fast Charge Tediore shield (so it could just be that the shield is doing it)
Managed to get the two co-op .exe modes in Concordia, using grenades to lower health of both, eventually he used Medbot (the last one I needed)
1 Like
khimerakiller
(Pandora's Industrial Engineer)
#2242
Thatās why I said glitched.
4 Likes
Adabiviak
(Guajiro PandoreƱo)
#2243
Safety Fist 
That must be used as the name of someoneās skill in BL3.
4 Likes
Kuolemanlaakso
(That, Sir, Is a Richard Relocation)
#2244
Haha, I didnāt notice that until you said 
800% critical hit damage on all melee attacks 
1 Like
3298
#2246
Well, I pulled up good olā MPlayer to single-step through a section of the video. It seems to be recorded at 30 fps, so I started at the frame where the shield drops to 1685 (frame 856, about 28.5 seconds into the video), wrote down the numbers until 30 frames later (36218; no sudden drops in shield charge, so you didnāt take more damage; there were many instances of the shield charge staying the same, so the game was running at less than 30 fps). Thatās a difference of 34533 shield points. The shield has a capacity of 61190 (including the capacity buffs from skills), as seen on the HUD when itās full. The effective recharge rate should be 27935 1.15 * due to Wax Off, Wax On (-> 32125), Safety Firstās regeneration rate should be 61190 0.025 * -> 1529.
Thatās indeed a big gap between the observed 34533 (may vary slightly due to exact timing, the game probably scales the recharge rate by the fluctuating elapsed time between frames to calculate the refill amount from one frame to the next) and the expected 1529. The shieldās own recharge rate doesnāt make up for the entirety of the observed recharge, but the sum of both (33658) get pretty close.
So you were right, it is bugged. Thanks for giving me the opportunity to check it myself
- I tend to be sceptical about alleged bugs, but just in the scientific sense, not as an attack on someoneās reputation.
4 Likes
Kuolemanlaakso
(That, Sir, Is a Richard Relocation)
#2247
Yes, a lot of people will call something a bug if they donāt understand it, I know what you mean.