What did you do in TPS during your most recent session?

Yes but only one vault hunter can turn into a pirate ship. Case closed.

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And you know what the next line is, don’t you?!

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Pirate Ship Mode is pretty awesome; I’m built down the other two trees though for my one Fragtrap. So many good skills in this game…

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And only a few of them are on Claptrap… :smiley:

Definitely worth getting Clappy to level 25 to do that. As noted a few posts above, I see no point to Claptrap after that.

I put Rhymes-with-Jimothy at #1, with Athena a close second. I can see how reasonable people might reverse that order though. :slight_smile:

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His action skill is gorgeous, best in the game :grin:

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dark

edit - on topic, I rolled Wilhelm in Outlands Spur where he tried to do the OHS inspection. I went with some COM (I forget which) that puts +6 points in Venom Bolts, put on a duality Oz kit for corrosive damage, and took that for a spin. The Black Snake is just about perfect, I think, with the UCP buff - not one-shotting things, but not a kids toy anymore.

That map is big… wandered all corners of that thing for a long time. I mean through numerous respawn rolls. Didn’t find all the hazard signs, and didn’t want to punk out and look it up on a map, so I just wandered from mob to mob and had a blast.

2nd edit - OMFG I just realized that I can get all capstone skills! The builds get thin in the middle, but Claptrap just entered a whole 'nother plane of existence for me.

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I’ve been working on a Nisha ā€œricochet buildā€, using a Steam guide for the major beats. Finally got the specific blue Crapshooter class mod that boosts the ricochet skill and shotguns are all monsters now.

Just found out about Excalibastard and that thing is sweet with Nisha’s freeze-on-crit skill.

Farmed a Flakker a while ago, and once I could estimate the effective range of it it got damn fun to use.

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What skill is that?

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That’s Tombstone combined with the Excalibastard’s special effect of 100% freeze chance on crit.

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Oops, I mean the guaranteed crit skill that guarantees grenades and Excal can freeze enemies

There’s a came mechanic I’m missing here. If you wield the Excalibastard while Tombstone is active, all those extra crit shots take the auto-freeze from the Excalibastard? That sounds insanely overpowered. I mean, once you get a kill up, the mob is as good as dead, no?

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Oh weird!

I did some co-op today with @hattieinduni, @FunkJunkie, and @Semberas to get the ā€œWho You Gonna Call?ā€ achievement. That might be the first time I’ve ever done co op in TPS? Super fun.

  • Medbot is weird… I didn’t realize that laser could heal (thought it was just a quicker revive or something). During combat, it’s super hard to keep it actually on someone… needs to be set up like the medigun in TF2 (where once you tag someone with it and stay within range, it’s locked on). Still, if you’re about to revive someone, you can certainly tap their health up.

  • Badass ranks show up in co-op in a few places. When they join, it’ll say, ā€œso-and-so joined your struggle! They have xxx rank(s) of pure badassitude!ā€. If you inspect them, you can see their rank count and icon. If you look at them from a distance, you’ll see their badass rank icon next to their health and shield bars. That’s the only place I know of where the icon is used without the actual rank count available.

  • Senseless Sacrifice involves spawning a boxing glove that flies out in front of you and comes back to hit you in the face. This subroutine would be good if you’re in a full squad and you’re the only one standing (it revives them all, I believe). I finally got the ā€œThat Helped, Right?ā€ achievement too.

  • I can’t even imagine what four Claptraps would be like, all throwing their subroutines constantly. :open_mouth: In the shot below, I’ve got High Fives Guys active, and Hattie rolled Gun Wizard. It was pretty funny watching us all try to hit the ghost; I imagine actual mob combat with four heads would be insane.

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OH MY GOD. TPS coop is so much fun!

We have to do more. With Claptrap, preferably.

What level characters do you have? Are they all 70?

There are so many good coop skills across the board, and dialogue lines that only trigger in coop.

I have tried this, for about 10 minutes. It was glorious. I’ve tried to rustle it up since but it’s hard getting hold of people.

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Im skeptical, given the less than kind language I heard from you. :face_with_raised_eyebrow:

But yeah @Adabiviak , coop is where the game really shines. 4 Clappys sounds like a blast to me

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This was long before you came on the scene Funk. I think I’d still be able to draft you in now, however. :grin:

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I meant Funzerker time :stuck_out_tongue:

Next time Im off Im harassing you about starting TVHM with those characters

Edit: Corrected a punctuation error

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Thought you’d never ask :roll_eyes: :grin:

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I’d rank it second-worst in the game, just above Nisha (auto-aiming? why would I play that character?). Occasionally Clappy’s action skill is very good (pirate ship, gun wizard), usually it’s meh-but-not-harmful (Gaige, Axton, Maya, rubber ducky), occasionally it’s harmful and you have to run for cover and melee against the wall until it runs out (funzerking, Krieg). :-1:

On topic:

Aurelia pushed forward a bit. Remembering that she had the Systems Purge made the last fight to take down Zarpedon’s barrier really easy. :acmembarrass: It also made the Zarpedon fight a can’t-fail experience, which is good since Lady Squishy would have a really tough time there otherwise. She still died between phases - Frigid Touch isn’t much of a healing skill, and the last Legion goon dropped her and hid. :unamused:

Anyway, Eye blown up, off to Quarantine as is traditional, ding 24, ran through hitting the surveyors and blue pads for the map challenges, and came back to Concordia. After Jack’s Clap-lek/Eghood farming I didn’t feel like doing the full Quarantine sequence with her. Not much progress, really, but that’s typical of her - annoying voice acting, annoying squishiness, meh… Hard to keep playing for any length of time.

Unlike Jack! :smiley: He did a last grinder session in TVHM, and got lucky - 3DD1E! :star_struck: Then off to UVHM. I see why people complain about it, the ratio of xp earned to xp required to level is significantly out of whack. Question for @hattieinduni or others who may have looked into this - how painful is it to do all the shenanigans to set up the UCP, and then disable everything but the UVHM xp boost? From looking at the UCP thread, my sense is that it would be pretty complicated both to enable and to edit, but I know almost nothing about this kind of modding…

Jack cruised to Concordia, ending his final combat with 285 Money Is Power stacks :open_mouth:. That seems almost as broken as Leadership… Currently a bit below 51 thanks to the bogus xp progression.

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I have one of each, all at level 70.

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