Works great with Unforseen too : decoy in front, Execute from behind which will toss him into the decoy’s explosion. Adabiviak would add some Landscaper mines too
If nothing else, as a gap closer it’s fantastic. You can usually hit it three times before it expires - so if your guy is far away you can Execute-Execute-Execute and still have time to whip off a shotgun blast.
(Flying: throwing yourself at the ground and missing)
Decided to take my level 72 Ultimate Gaige out for a spin to try @Adabiviak’s suggestion of Grog-Storming. First thing off, I didn’t have a Grog, so heigh-ho heigh-ho it’s off to the Mines of Avarice we go. Shock Kitten with full elemental build and IO is killer to start off with; add the Storm and a Homing Quasar and the orcs and dwarves didn’t stand a chance - not even an FFYL.
Grabbed the Grog from the Not-Bearded Wonder, and off to see Goldie. I think I only got the true Grog-Storm effect a couple of times but man, that’s some serious visual pollution! The only moment I had trouble was when one of the two Golems outside Goldie’s area bounced me off a cliff edge and it was instadeath.
Ended up with ~280 stacks, never had to Discord loop, and got to hear drunk Gaige (cute hiccups!) yell “I WILL NEVER HIT ANYTHING!” Except, of course, she hit LITERALLY everything.
Thanks Ada for the suggestion! Now all I have to figure out is how to properly trigger the grog drunk effect, and it’ll be time to hit something else.
I am not sure myself. I see people swapping to and from the gun a bunch, but I’m not sure if that works. If the weapon rolls the dice for “drunk or not” whenever it becomes equipped, and you can re-roll those dice by weapon swapping faster than it would otherwise roll it, there’s an advantage to this behavior.
I do this quite a bit actually. This and wait for them to be in KB range to perform the coup de grace. Those are the things that make we want to try melee Zer0 one day. They’re both so satisfying when they come off. But I’m a little intimidated by the prospect. So much to coordinate, so much opportunity for operator error. Maybe one day.
Okay so maybe the vertical grip isn’t great for Torgue shotguns.
A Ravager with a vertical would only have about a 11% weapon base damage increase compared to a Hyperion Thinking shotgun of the same rarity with brand-matching parts (where it’s like a 33% base damage increase). I honestly felt like I should have realized that after looking at the Butcher gaining 2 pellets with that massive 66% uptick in base damage.
As the Iron Zerker’s Torgue shotty is a Bangstick (Tediore barrel, Tediore grip, Torgue stock), I do have that 25% damage, so it’s not that horrible with this variant, but it’s something to keep in mind when I actually go Ravager farming.
Anywho. Iron Zerker dinged 16 with turning in the missions done. Now he has maxed out Hard to Kill (7/5 with the Tank Class Mod) and Abestos. As well as Fistful of Hurt. Unfortunately thanks to some field testing, the Love Thumper is… not a great idea. Extreme recharge delay, and no means of health regeneration except for what little comes of Hard To Kill. I need Ain’t Got Time to Bleed (AT LEAST) and Sexual Tyrannosaurus before I do something this crazy again.
All of this occured when charging hard into the Buzzard Academy to fetch Tiny Tina’s badonkadonks, and those damned Buzzards played their usual “whatever the equivalent of a spawncamper hiding and taking potshots at you to be a wanker” nonsense. Died twice, once there and trying to cross Meltwater Crossing as a mob moved as far away from me and near a box as possible and hide from it so I was screwed. Yeah. Can’t wait to find an Adaptive Shield. >_>
Next session: TEABAG WILHELM. He will learn to bow to the power of dual shotguns.
If you just wait is will eventually come on its own of course - you’ll sometimes see raids where they simply wait for the swaying to start. The swapping is just trying to force RNG to work faster.
I was going to say just wait until your gun’s accuracy goes to crap - but it’s Gaige
For every other character it’s easy to see the bullet start to spray like a Bone Shredder with noticeably reduced fire rate.
Did you see Lammas’ build? It’s a sniper build that uses a roid shield and a Leg Ninja. I think it’s great. It removes MMF which takes care of a lot of the crazy management that normally goes with Ninja.
@Jefe, I did see that post, and it’s definitely a thought. But I always figured if I was going to do it I would go all the way. If you’re going to go down the rabbit hole why wear a bungee cord, am I right?
@Lammas’s build isn’t too different from what I run now except for the points in Sniping below Bore. I might just sink those points into Bloodshed and take the Leg Ninja I have in the bank for a spin. That’s an experiment for another day though. And probably the beginning of another thread. But we’ll see.
I think I have easy access to all that gear at 72 or possibly low OP levels. The slag betty might be the hardest part. That, and taking Zero through the DLC to get there may provide a little excitement. Or maybe I should grow a new Zer0 for the experiment?
… and this is a slight change to @dotanuki’s Pimpslapper build from years ago which in this form has no Moxxi weapons or transfusion nades for recovering health but can be quickly swapped in and out if needed in a pinch but does make for some exciting gaming especially at the Peak and other areas where enemies keep you on your toes and have you making quick decisions during battle.
I would however take the points from Fearless and share them between (or put them all in one skill) C0unterstrike and Unf0rseen to make it to Death Bl0ss0m and in the sniping tree the points i have in Precisi0n which are to help with hip firing the Pimp, and that is a usefull skill to learn also, could be spent in Kill C0nfirmed especially as you can then swap between the Leg Ninja and Leg Sniper COM’s, but the man himself dotanuki used to use a ROM and these points my be best left here … @Jefe could maybe tell us more there.
Food for thought, speaking of which here is a video from dotanuki explaining his build and showing a Peak run which is the method to his madness. There is a lot of great info in it even if some things are a little out of date as far as matching Elements on the Peak etc, but still great info … you just need to pause the vid to read all the little tidbits of info that he’s added throughout it
You really have to give it a try and i understand as will anyone who has tried to play Melee Zer0 at high lvls that it can be a daunting process, but like most things, given the time and if you just find that “Aha moment” when it finally clicks and you chain kills together, it’ll be one of those moments in BL2 that you’ll remember and I bet you’ll have a satisfying grin on your mug also It’s addicting though
Great fun and a great way to get the feel of MMF and prioritising certain enemies as melee Z
Wilhelm is dead. Long Live Wilhelm. It did not drag on like I thought it would considering I was Zerking with a Roksalt in the main hand, and that vertical gripped Bangstick in the offhand.
So after dealing with that overgrown excuse of a Hyperion loader, Iron Zerker went back to Sanctuary to trigger the plot twist of Angel being a Devil in code. Stopped for a quick gas break at the Happy Pig Motel – and by ‘break’ I mean bust some bandit heads in a small encampment in Three Horns to try and fish out some good loot.
Nothing doing on that front unfortunately so that meant continuing onward in The Fridge, causing a ruckus with the Rats and again cursing myself the mere prospect of thinking Love Thumper works with the very low amount of health-stacking. Iron Zerker fell yet again trying to get a FFYL kill by any means.
He did leave The Fridge with a blue Tank Class Mod though. +3 Hard To Kill, +2 Asbestos. +~180 Shield Capacity, +24% Shield Recharge Rate
AxTNT was initiated in the ways of the Slab today. He got there and tossed reloads and magic missiles like confetti, and soon met the original heavy. A quick trot to drop some mortar beacons, and back to Sanctuary. Then off to try for a new Fastball and/or Harold (no Fastballs, 2 Harolds, both DP one Tediore scope and one Malliwan, not what I really wanted, but it’ll do for a spell). This led to playing around with my Gunerang, and that’s it for today. Tomorrow I will seize the Opportunity.
Spawned my first Triple-O. Finally was able to squeeze some time to do something else than farming mission reward or sit in menu. I used this route/area.
From @alex4r who himself got it from here by @eonblueserenity .
A long setup but you go by a few mini boss with possible drops.
Killed the first Badass Savage I saw from “the third wave”. Shoot first, ask question later… Was a bit disappointed
by that but when I came back there was a full complement of 2 UB Witch Doctors and 3 BA Savage so all good. Seem like if you don’t kill em all, or just one. They respawn. Took a bunch of go and forth but I got him. Managed to kill only Triple-O so I was back against the full team. Awesome I thought. That mean I can respawn him over and over… Not so sure anymore as I didn’t got any other spawn.
Only one Triple-O per game? That would be a setback.
Machine on rest mode for the night. Ill think about that tomorrow.
No, you can spawn him again in same game, but that can be difficult with the remaining UBA’s trying to kill you. lol While I take out Triple O, I usually end up taking out the other UBA’s too. That is for convenience so I can search the loot. it’s hard to look for the Twister when the remaining enemies are still after you. I usually Save/quite, rinse/repeat. You can get more than 1 spawn simultaneously. @Stouty22 and I had a double spawn a while back.
Thank you Stouty, for helping me push through the Pirate DLC so we can start farming Hyperius again. Stouty was carrying me. @Jefe joined us for a bit. My ■■■■■■ router cut out and I was alone…