Killed Haderax in 23 seconds with Maya at OP10

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Took Chatterb0x (Sniper Zer0) through Hero’s Pass and onwards to defeat Jack and the Warrior. Finished the main storyline on TVHM right at level 50 and got a Volcano for my troubles.

That’s the first Sniper Zer0 I played that far and I am pleasantly surprised how smooth Hero’s Pass went using a Deadly Sniper COM, a level 49 Diaub and a Jakobs Quad for anything that got too close (shouldn’t happen to a sniper, I know…)

Now I can’t decide if I should continue into the new DLC in TVHM or venture straight on into UVHM while still level 50. Suggestions anyone?

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I vote for trying the new dlc- might be a fun to see how well the new weapons hold up thru UVHM in the main story and certain other dlc…

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That would be interesting indeed. I just wanted to avoid starting UVHM on a too high level with level 50 equipment, but there’s always the loot train, if problems should amount.
And by the way I am curious how hard the mobs in the Lilith DLC hit at level 50. Up to now I played that one only with a level 72 Mechromancer and I have the impression that the Infected and the New Pandorans are tougher than loaders, Hyperion soldiers or bandits on the same level. Welp, I’ll just find that out later today.

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Boosted Axton kicked off TVHM at level 35 and proceeded to decimate bandits and bullymongs alike with the Sincero Amigo. Only stopped when I ran out of ammo! I pushed through main story all the way to Sanctuary and the “meet the locals” intro quests. I’m also finding I like the look of the Grizzled Veteran head with the Community Day skin more than the CD head. Is that weird? I think I’m now around level 37 or 38, and it’s time to see what hand-me-downs are available.

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Thanks for the info. I don’t recall. Sounds like there’s a step-by-step process to getting to op9? It didn’t feel like an op0 run…it was difficult and had to beat the scorches, D’s mom, Doc Mercys, Saturn, omgwtf, etc. I have quit and opened Zer0 as op8 since then, so hopefully this issue does not repeat.

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Jeez, been doing a bunch of stuff.
Took 5 different characters through the DLC at UVHM, TVHM, and NVHM plus “Boosted” which I’ma calling a different play through.
The only one that’s challenging (to me) is starting the DLC with a lvl 50 char in TVHM, enemies are very well scaled and your lvl 50 gear is just barely enough to kill 'em fast.
Then finally got my Siren to lvl 80 through farming Gettle and Uranus. I immediately save/quit and re-entered at OP5 to see what her level 79 guns could do against Ur.
Not bad. the lvl 79 corrosive Lyuda did take him about 3/4s of the way down. Was using the 60% stockpile relic I had found, so the first half of her ammo was un-boosted, then switched to a corrosive bone. Emptied 221 sniper slugs to get him to the 3/4s dead.
Switched to a lvl 77 Gub and wore him away, another 300 slugs and he’s dead.
Which was all fun, but this afternoon she is going to do some serious farming for OP5 gear and then go to the Peak to see what’s up.
–RoA

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I switched my Maya to a L. Binder and a subsequence build. Nice to try something a little different. Got a new Bee shield now that I am level 80. Mainly running Dust but I might give a try to get an OP level next.

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Currently lvl 78 Maya. In the wake of the lvl80 upgrade which really opens it up and gives new possibilities, I put some of the questionable skills to test. Especially in the Cataclysm tree, which is inevitable for getting Ruin but also requires you to spend some mediocre points only to get there.

I tested them with no badass ranks/mods/relics etc. to get a better idea. If they’re useless without them, it’s probably not worth spending points on them either with class mods boosting them. Also note this is UVHM at level 78, these skills may be more useful in normal mode, but in normal mode it makes just as little sense spending precious skill points on skills that make it slightly easier to kill the weakest enemies. You need those points for skills that help you with the tough ones.

Cataclysm: has quite a few useless skills, but you MUST have Ruin, so you should always spend 26 points here, no more, no less.

Flicker: pretty useless in UVHM but still not the worst choice. I put 3 points there to get to Ruin.

Immolate: useless against non-flesh enemies, but not bad against flesh enemies. Not a great skill, but in the light of having to spend points in this tree somewhere not a bad choice, went for 5 points there.

Helios: useless. Would be worth 1 point if it staggered enemies like Blight Phoenix, but it doesn’t seem to do any such thing. With 5/5 it managed to reduce larval varkids to half health. A nomad regenerated health faster than Helios damaged him. Just forget it. Not worth a single point.

Backdraft: useless. The melee damage bonus is miniscule, it only works against flesh enemies, and Maya is no melee character anyway. With 5/5 it still took about 10 melee strikes to kill a larval varkid. The fire explosion does so little damage, again just forget it. Not worth wasting a single point.

Blight Phoenix: I’ve called those other skills useless, but that’s nothing compared to this. On 5/5, larval varkids regenerated health faster than this damaged them. The damage output of this is simply nothing. It’s still worth spending one point because it staggers some melee attackers, which is great, but if you do so, look out for barrels around you. Every point after that first one is completely, utterly wasted.

Harmony:

Elated: not so bad, but mainly a multiplayer skill. in SP, barely ok.

Recompense: completely useless.

Sustenance: makes a little difference, but just a little. Health regeneration is very slow even at 5/5 and is destroyed by Sweet Release and especially Life Tap.

Life Tap: this is outstanding. Makes you heal all the time as if you were holding a Moxxi weapon, but with any weapon whatsoever. One of the best skills, the big downside being that it’s so high up the tree you’ll have to spend a lot of points on stuff that’s not very useful in SP.

Motion: it doesn’t have the best capstone skill (that goes to Cataclysm), but aside from that it’s friggin awesome. There’s not one single bad skill here. Aside from Fleet which is ok but situational, everything here’s at least good.

You may argue about Sub-Sequence and Thoughtlock which have pros and cons, but under the right circumstances they’re both very powerful. Accelerate is maybe not great but it’s good.

Aside from these 4, in my opinion it’s generally best to max out everything else. Which is kind of a bummer for Harmony’s Life Tap. I’d love to have Life Tap, but getting there means missing out on too much of the awesomeness in the Motion tree.

Of course this is all subjective to some extent, I’d love to hear your thoughts if you disagree.

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Took about an hour but got my Torgue grip OP8 DPUH for Queen Scream and then went to visit a few ‘old friends’- Doc Mercy, Tinder Snowflake, the Forest treants and the Handsome Sorcerer. It was the Ancient Red Dragon that the HS summoned that got her at the end, and I don’t know if his AI has been altered but instead of floating on the other side of the platform he followed Queen Scream aggressively, really putting the pressure on. Had to constantly switch between the Bee, Blockade and Evolution while changing up the MM for a Lobbed Storm Front (only level 80 but still getting the job done). For the first time in a while, this was actually fun- I had to switch up tactics instead of just relying on a single tactic/weapon (still trying to upgrade to an OP8 Infinity though :grin:). As upsetting as the new dlc may be/have been, I’m glad Gearbox did it- things are actually interesting again and my burnout has all but disappeared.

@DocStrangelove- haven’t put my Maya (aka Dee Lightful) thru the new dlc yet but as for your comments on Maya’s trees I agree to a certain extent on all of them but:

In Cataclysm I maxed every skill but Flicker, Backdraft and Blight Phoenix. As nearly all enemies are flesh (unless you’re running Hyperion Slaughter or Opportunity) that extra 50% dmagae in FFL can get you out of it a lot quicker, and some folks have managed to make a working Backdraft melee Maya build- pretty niche but hey, it can work…

Harmony- I’ve seen posts from someone that used Recompense with some degree of success- I think they were doing Hyperious if I’m not mistaken. I personally like health regenerating skills but my current build can’t get me there but with the extra 8 skill points I should get to Sustenance. Life Tap is a great skill but I rarely build that far into Harmony to get it.

I run a TL/Sub-Sequence build so every skill except Fleet and Inertia has at least 1 point, KR has 1 for when I use a Trickster com, Quicken is at 4/5 while everything else is maxed out. Took me thru OP8 and hopefully OP9-OP10 as well. I agree that some skills are pretty weak in general but some clever folks here have found at least a niche use for them…

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Ditto. I’ve never found Flicker to be particularly needed, my Sirens always manage to get DOTs applied without it. Backdraft doesn’t do anything for me. And Blight Phoenix just means I’ll die to the barrel next to me when I kill an enemy.
I put my “new” extra points in Ward (just cuz I had 'em left over), Minds Eye which I had never maxed before, and filling Life Tap up.
I’m not sure I need the extra points in Life Tap, it really is only useful to me in the Peak and my old 3 points seemed to keep me alive fine. I’ll do a peak run tonight and see if upping it to 5 makes any real difference.
But quite frankly when I do a build at level 80 I kinda have 3 points I don’t really have a great use for. I do NOT want two capstones, Thoughtlock and Scorn don’t work for my style, and I never use anything on the co-op skills, so it’s kinda a toss up for me.
–RoA

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Took Salvador to OP10 with little trouble. Farmed a new OP10 ROM w/ matching grip. That took just over two hours. It was the fourth ROM of the farm but the first to have matching grip. Didn’t really care much about the other parts. Farmed a new Slagga and Rough Rider. Slagga farm was pretty intense. Hodunks have some nasty guns at OP10 and can take you down real quick. The Rough Rider farm wasn’t nearly as brutal, just didn’t let any of the Bullymongs get close enough to put me down.

Decided I wanted to get an Evolution Shield for Sal as I like to swap between the Evo and the RR depending on what I’m doing. Unfortunately it looks like pimp-duurping Hyperius is no longer a thing. Granted my Pimp and Duurp are only level OP8, but in the past this really hasn’t mattered especially since I do have an on level Bee Shield. Looks like I’m going to have to learn how to do a legit kill on Hyp. I’ll do some research. In the mean time I’ll likely look into farming the Neogenator as it’s not one that I’ve really ever farmed. May even try the FOTFH.

Ended the session clearing Petes Bar a couple times so that I can farm a Harold at some point and possibly an OP10 Duurp(I’ve not totaly given up on the idea of Pimp-Durping Hyperius for a super quick farm). I rarely use the Harold on Sal, but it’s nice to have.

I chose to take Sal to OP10 to see how regular gameplay would be…it’s pretty intense. Jury’s still out whether or not I’ll take the rest of the crew there. I have played Zer0 at (the new) OP8 and while it’s challenging, it’s still very doable. I’m sure I could get along at op10(with Zer0), just not sure how fun it’ll be.

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Respectfully disagree, however this may be due to two things:

I run a Legendary Binder and have 9 points in Helios. It absolutely murders fleshy mobs, and;

I run Sub-Sequence. It’s important to note that Helios procs before Ruin, so if you don’t run a Binder/SS build it may not seem that good.

At 9 points, after the first proc of SS it starts killing on its own. Not that Maya needs any more damage, but it’s there. When Helios starts killing on its own and SS procs multiple times to reapply that sweet Ruin and Converge over and over, it’s a thing of disgusting beauty.

Uh, anyway, back on topic. Taught a friend some easy XP and loot farms for early UVHM, and geared OP10 Krieg is ready to hit the new DLC. Watch out Haderax, you thought Maya was bad but now it’s Krieg’s turn :smiling_imp:

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Hm, that didn’t go well. (TVHM DLC Steam).
Took the lvl 50 Siren I was using to test out the new DLC in TVHM through the end of the story.
Cassius was reasonably easy, but he’s a bullet sponge and took 3 pahselocks to finish him.
Then Hector. Fun enough, fighting the last New Pandorans right before his arena she picked up an on-level Avenge…I mean Infection Cleaner, which was nice. And she had picked up a Antifection grenade, a grenade I quite like.
Into the arena.
Gah. Got him down to 1/4 health twice and couldn’t finish him off, ended up insta-bleeding after too many FFYLs.
Irritating since I’ve killed him in NVHM and UVHM without a lot of effort, this TVHM run through (as I mentioned yesterday) is the most challenging of the tiers.
Build was also goofy, halfway through I realized this character had 4 points in Blight Phoenix, which I dislike and doesn’t help this fight much, so had to go back to alternate-Sanctuary and respec.
Had to drop it for now, I’ll come back to Steam tomorrow to sort this out.
–RoA

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Did my most difficult achievement in my Borderlands career.
Found where I stashed this :face_with_symbols_over_mouth::japanese_ogre::skull_and_crossbones::poop::alien: Amulet

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Ran around Mt. Scarab for a bit. I got a corrosive Fastball from the scientist plant guy, another one of those fire SMGs, and the Gaige DLC skin. The Fastball was pretty fun to use against the New Pandoran army guys, even though it wasn’t element matching. Favourite part: one of the New Pandoran Medics yelling, “I need a medic!” Physician, heal thyself!

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I started my UVHM playthrough with maya ^-^

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:joy::joy::joy:

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Thanks for your thoughts, I find it hard to believe given how pathetic Helios damage is at 5/5 without further boosts, but I’ll take your word for it and try it once I get my hands on a Legendary Binder mod.

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TBF, I’ve never specced into it without a Binder COM so I can’t speak for how good it is or isn’t at 5 points, but considering that it activates after Ruin and is on the Binder COM with SS, it seems that to me it was always intended to synergise with SS.

TBCH, I’d personally use a blue Chrono (+6 Suspension) Binder COM with +5 in Helios over a Legendary Siren, but that’s just me. Fortunately, the Legendary Binder exists. The fact that it boosts those two skills, Sweet Release, Wreck and Reaper, as well as SS being what it is, is why I believe it’s the far superior COM.

Fun fact, the non-legendary Binder can boost Blight Phoenix. Even the devs know it’s a bad skill, they took it off the Legendary variant.

Edit: Uh, right, off topic again… I got Krieg to Sanctuary (for stash access) then through the new DLC, and completed the Haderax mission. Now for the OP10 speed kill :smiling_imp:

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