What did you do in your most recent session

Tediore FL4K rolled Sandblast Scar, and (after a relatively uneventful run of defogging stuff), ran Konrad’s Hold.

Hitting Rakk out of the air at distance with an alien-barrel shotgun is very satisfying. I mean, I could just do a reload toss (it’s got a Deliverance reload feature), but this is way more fun.




Giving the Exterminator grenade a serious run. While it’s got a damage bonus for Varkids and Spiderants, the repeat bounce appears to work on anything. It was interesting watching a swarm of them beat Varkid mobs to death.



…forgot about this guy. :grimacing: :laughing:

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CoV FL4K wound up slugging it out with seven Anointed at once (two Psychos and five Fanatics). I have never seen that many at once in a fight so far. None of them were Militants, so it was actually fairly enjoyable, though at MM11, with a smattering of other Hardened/Badass Zealots and Militants around, it felt like a takedown. I took a knee a lot, but managed to do it without dying. :metal:

I was packing a NoPewPew, Mr. Caffeine shield, Gravity Snare and a Quasar. The NoPewPew can throw a lot of crits on enemies suspended by the trap, which fed Fuzzy Math which kept my shield up, which let me reload that rifle super fast so I could burn straight through the peak fire rate.

Here the five grenade trackers you see in the HUD are all those homing orbs of death the Fanatics throw. I got a second wind in the middle of them and was physically trapped between them because they were all in such tight orbit around me. Also, I love the Critical Thug. If the shot doesn’t kill the enemy at first, the sticky will throw another shot, so you get a moment of anticipation where you can savor landing a crit at distance with that thing, and then BAM, some other rando in the mob eats it too.
:sweat_smile:




He also made a run through Skywell and took out Katagawaball. Here the Globetrottr is working its shields over.



Torgue Moze ran Jakobs Estate. This is a dual shot from a Badass Zealot that went right around me. :grimacing:



I did not know the Hotfoot Teddy chained like this. It auto aims to the center of mass, so it’s difficult to catch crits with it, but it’s a fun little roaster.



She also ran Jack’s Secret and took out the Fabricator at MM11 with an Impaler and corrosive slams (after working the shield down with grenades and a Spark Plug). A Blast Master maxed out and some AoE buffs on the relic (and some time) did the heavy lifting. They were throwing enough damage that I could heal from the Health Gate back to full by sprinting for a moment to feed Rushin’ Offensive (corrosive slams near the Fabricator’s foot almost inevitably knocked me to the gate). It was dicey, but fun. Iron Cub was strangely useless, sitting in the corner out of range of Salamander, and peppering it with its fire assault rifles. Thanks buddy.

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Cryo Zane finished DLC4 - Psychoreaver was a slog, as usual, but pretty straightforward. Once done with it, he dipped his toes into Arms Race, made a beeline to the boss and did score a coupe of relics, Death Rattle and Holy Grail, I think.

Arms Race does bring a decent adrenaline rush - and yes, Tediore is quite helpful there (as well as transfusion grenades etc.

Torgue Moze explored True MTD, had no issues whatsoever till Valkyries, but then IB quickly applied a lot of self damage (need to learn how to keep distance from baddies), and Moze did not last long on foot. It felt doable, though - I never beat MTD before, just never tried, but perhaps now is the time.

Same Moze dabbled in Slaughterstar and through first two rounds did not have much of a problem. Could not move further, though, since last stupid Nog or someone got stuck somewhere in the metal floor and I could not get to him.

For a change, Gunslinger Zane (pistols only) was called back into duty and finished Nektrotafeyo story. He figured that MNTIS would be a decent addition to pistol arsenal, and also relied on help from a Clone. I think he was mostly rocking Maggie and Hornet, not paying too much attention to elements.

After finishing the story decided that it’s time to go directly to M11 and go through all DLCs with it. Somewhat annoying that vendors on Sanctuary do not switch to M11 after you enable it in Echo - so he tried GunGun and several Golden keys. As luck would have it - not a single pistol :frowning: . OK, I guess he’ll have to travel somewhere. Probably will start with DLC1, to get a Seeing Dead perhaps.

Have you used that? Like if you die and it gives you an automatic Second Wind, if you unequip and re-equip it, does that reset it? I can’t believe it would, but haven’t tested it out. I was torn about this relic at first, but apparently every time you get a Second Wind (after your first freebie), you get the buff. Well, I’m still on the fence about it, but still.

Random stuff - this is the second chest I’ve found that’s not in the Borderlands 3 Interactive maps. After my first report was ignored (and an exit that’s not mapped right), I stopped caring. They’re still right enough for most things… I’m mostly excited that I found out how to get to this chest without a vehicle.




Hitting my stride with my new CoV build (gave Gamma Burst to my fourth FL4K, picked up Gravity Snare, and built all the way down the purple tree). Specifically, I’m getting the cadence of a Quasar, Eridian Skag singularity attack, and Gravity Snare to condense enemies into a spot where it’s easy to hit them all with the (surprisingly small) sweet spot of the Sawbar. I miss Gamma Burst for this, but CoV weapon ammo consumption needs Gravity Snare (specifically, Forage)



I do need a tad more practice catching enemies in the sweet spot for Vosk’s Deathgrip (but it’s wonderful when it works). Anyone using the singularity half of the gun for this?

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Not yet - my game time is somewhat fragmented across platforms, and this specific Zane is on Xbox, while Torgue Moze/Pistol Zane are on PC/Epic. I also frequently don’t pay attention to these subtle (and sometimes not so subtle) interactions.

Also - not sure why, but relics is something I pay the least amount of attention to.

Edit: Pistol Zane went to the first map of DLC1 and promptly ran out of ammo :frowning: . Had to alternate between MNTIS and Clone deployment, but then also realized that Hanging Chad still had couple of rounds left in it, and, well, since it does not consume ammo… Was able to chisel away few enemies to get out of this tight spot.

Need to look for on-level Chad in Earl’s machine now, just to have one as a last resort back up.

So literally the next day, I find one. :laughing: Seriously, it pains me to sell off good loot… in the same loot pile, I found a URAD corrosive Lyuda.

Man, I think I’ve seen that weapon in his machine once (I see Traitor’s Death and Redistributors all day long, but some I see hardly ever). A couple of my characters have that mission still available - you on PC? I can send it to you. (If you’re on Xbox, I think I can still get it in your mailbox). Am level 65 in case you’re looking for a lower-level one.

Atlas Zane toured the galaxy trying to find all the Eridian Writings for that achievement… after much ado, turns out he had seen them all, but the one in Sanctuary needed to be viewed a few times before it stuck. :roll_eyes:

Jakobs FL4K hit Meridian Metroplex with a Robo-Melter, Robin’s Call, Ice Queen, and Mutant (and a Jabber Sidekick because I love watching barrels get thrown). They’re hitting for anywhere from 5M to 8M. If they don’t actually kill, I’ll throw damage while the radiation DoT is still going and stop at the last second so the Jabber still gets kill credit, resetting his Action Skill with Eager to Impress.




Mutant light source

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:face_with_monocle: much distinguished mustache and shooting like a Sir
your picture cracks me up :rofl:

:slight_smile: Guess what I got on the very next visit to Earl? On level Chadd :slight_smile: And a Sellout to boot.

Bad news is that Chadd does not do much on M11 so far - that’s where my L39 Zane is in Spendopticon (I try not to use it against bots for obvious reasons). Need to check my build, I guess - I went deep into Purple tree and now building up my Clone.

Still getting a hang on MNTIS - it is easy to miss with, I think, or my aiming sucks. It’s also the reason I’m still carrying green Maliwan Melter, since it has the only “+100% MNTIS damage” anointment I saw so far on a pistol.

The MNTIS Cannon shot trace seems to follow the barrel like a laser sight or something, so it always looks like I miss because I’m constantly moving when I fire it… it’s a little disconcerting.

Zane… Chadd… :thinking:

It can’t be anointed, but maybe you can find a shield and grenade combo that give it different ASS/ASE buff (maybe a URAD buff if you’re packing a Front Loader).

I consider these almost as important as the COM (though I’m a serial slammer). Because the magazine is basically bottomless, maybe a Pearl relic? A super high fire rate is super satisfying with deep-magazine weapons.

Jakobs FL4K went on to discover all the locations on Eden-6 for the “Swamped” achievement. I found them all (was missing a couple deep in the Ambermire), but no dice? Is this a known thing?

He does not have one yet (and Moze who does have one is too high level). He’ll manage, it will just take longer to kill mobs for now.

This is the way.


Did that mission for Omen and got a weapon instead of what appears to be a vehicle skin.




Phaseflare backed by a melee Amara hits pretty hard. :grimacing:



Another Loot Midget! I mean, they just seem like regular tinks that happen to be hiding in crates, but still.

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Melee Amara (focus on Melee skills + only bladed weapons) cranked up MH to 11 and went to help Moxxi to get her casino back.

She’s having much better go at MH11 compared to recent experience of Pistol Zane - having a Facepuncher + White Elephant sure helped. Even with only MH1 Facepuncher with wrong anointment and ‘wrong’ element on the Elephant (incendiary), she still deals with mobs quite well.

I’m still trying to understand Amara’s anointments - e.g. “+300% damage after Phaseslam”, does it apply to Fracture or Downfall AS? It’s in the same tree, but they are labeled as different action skills, and I never saw ‘Fracture/Downfall’-specific anointments. For now I’m assuming they are the same, but may be it’s a mistake.

I’ll probably stay with Phaseslam and Brawl tree for now (she’s only L38), but will see what Purple tree has to offer too.

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In theory , all variants of phaseslam including fracture and downfall should trigger the 300% damage weapon anoint. In practice fracture and downfall were not triggering this anoint for a very long time, it was supposedly patched since then, but I haven’t checked it recently.

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It was patched around GLT dlc iirc.
Close, it was with the Cartel patch Borderlands 3 Patch and Hotifx Notes [04/23] - Revenge of the Cartels and Mayhem 2.0

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Hyperion Amara wanted to smush enemies at range, so she took a Crossbow to MM4 (plus I need the practice reliably hitting enemies at various ranges with it). I like Allure because it will draw barrels up near enough to enemies for some extra blammo.




The fake 1HP that these guys get when they “die” prevents The Eternal Fist from knowing they’re dead, so it just kind of holds the husk in place instead of seeking out someone else.



You know it’s a long distance shot when you’re watching their plasma shots evaporate in front of you because you’re too far away. Very satisfying kills with the Crossbow though.

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Pistol Zane is struggling mightily on M11 in DLC1, trying to meet Ember - these pesky Armored VIP Gangsters or whatever kept wiping him off. My aim with MNTIS is not that good, since my damage with it fluctuates quite a bit.

Went back to Sanctuary, respecced more into Clone for now, and went to Arms Race for a change of scenery. Did manage to get to a couple of chests near the center (nothing of value), then someone dropped Big Boom Blaster, so life was good with grenade stock after that. Did enjoy the ‘edge of the seat’ feeling and just scraping by in FFYL etc.

Found a couple of decent guns (Tediores included) and did defeat the boss. Got a Beskar for my effort, so will see what it can do next.

Edit: yup, life is much easier now - clone is killing stuff left and right. I mostly give him Cryo Tizzy for freezing fun - it did not work that well in my hands somehow, plus it eats ammo like crazy with that insane rate of fire. Beskar helps quite a bit too, reflecting bullets is much more enjoyable than I thought.

Dahl Zane went through Jack’s Secret at MM11 with a Revengenader, cryo Recurring Hex, MNTIS/Barrier, corrosive slam relic, a fire Nemesis, cryo Blood-Starved Beast, corrosive Auto Aime, and an Earworm, and an Infiltrator COM (he’s not build for speed, but wanted to manually fire grenades). It took three hours, and I straight up ran completely out of ammo once (and ran out of ammo for individual weapons constantly).

The Nemesis was fairly useless on Loaders because element; Earworm was useless because damage, but they did let me rock Brain Freeze for a safe corrosive slam. The Auto Aime and MNTIS made quick work of the Surveyors, but was fairly weak otherwise. The Blood-Starved Beast was crushing it, but it’s thirsty (and there were a number of ICE Loaders about). I did maximize it when I could by using its projectile penetration though. I made it to the Fabricator with maybe 25% ammo pool reserves… didn’t even try.




This little turd took up the remainder of my sniper ammo and half of my remaining SMG ammo (mostly because I was low)… I do miss these guys.



Maliwan Amara went through Nekrotafeyo. I finally figured out how to get on this ledge. There’s nothing up here. :confused:



Blind Sage ricochet



Blind Sage flash



Sniper is aiming for my center of mass… can we take critical hits?



Trading places… wish there was some return for doing this (like nut or back shots did extra damage.


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How did you end up with a fire Nemesis on this mission? IIRC you use Excel to tell you where to go with what character, but do you also let it pick guns, shield, COM etc.? Now, that is Mayhem :slight_smile:

Speaking of DLC1, both Melee Amara and Pistol Zane are making steady progress there on M11. Amara is mostly ‘cheating’ with Facepuncher/White Elephant, and Zane is really happy with his Beskar - as long as there are no melee/splash enemies around, he can simply face tank everyone all day long.

The one place where his under-leveled by now Beskar did not work well was in Scraptrap area, since no one really shoots at you - had to switch to something a bit more conventional. I also made a mistake to have Acid Burn grenade equipped there, and I think that claptraps are not really bots for its special effect. At least I think that’s what happened. Hex was really fun to use there instead - gained two levels in a process. Was really hoping to get a Lucky 7 for this Zane, but no luck, so I guess it’s not a guaranteed drop. Zane already picked up a couple of Seeing Dead COMs, but is on lookout for any COM with Pistol damage passive.

Also started a brand new Amara on Epic - she will explore Phaseflare tree, no other restrictions for her.

Yeah, sometimes I choose poorly and it turns into a bit of an adventure. :laughing:
I thought Spendopticon when I loaded up and was light on corrosive stuff. It does keep things entertaining when I miscalculate like this.


WAR Loader nailed this guy in mid-jump. Random, but satisfying.




Trying to throw 360s over this gap… my best was a 270 that rolled straight on landing. Technique is about on par with a rookie snowboarder. :laughing:



Highest peak I could reach by the Sanctuary III launch site (spent a lot of time trying to get to that platform on my left).

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Melee Amara finished DLC1 - she had a bit of trouble with both Fabricator and Jackbot and had to tweak loadout and strategy a bit (I thought corrosive slightly underleveled Cutsman would do better, but man, that charge time…). In the end what really helped was a badass loader in Fabricator arena dropping a better Facepuncher :wink:

Brand new Orb Amara on Epic did get to Sanctuary - no major issues so far, but that orb of hers is very flaky. I like the idea of doing that yo-yo thing with it, but it keeps getting stuck on obstacles, even the ones it manages to avoid when I pull it back. May be will have to save it for more open spaces?

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