(I almost didn’t wanna bring this up because I have too much fun with it, but in the interests of balance I will)
Lately I’ve been been running Boldur with a min-maxed HP-increasing gear loadout. Right now I get an extra 780-or-so HP from all of the gear combined.
One match, I decided to opt for his left-hand side helix at level 9 for the sake of it. I didn’t really understand it at first, but once I did. I also decided to spring for the left-hand side level 10 helix mutation for the first time (2% extra damage on melee per 100 HP you have).
Keep in mind that:
Boldur can get over 4000 HP through a combination of the aforementioned factors.
He can engage with almost full health thanks to sprinting with his shield up (wtf are you doing if you get unarmed melee slow in the first place, you don’t axe throw for anything but last-hits anyway)
Boldur has two additional sources of damage buffs for his Axe already, the first being a Helix, the other being hs ultimate
So once Boldur hits level 10, oh baby…
He does over 300 damage per hit. Non-crit.
You absolutely shred, pulverize, make mincemeat of, grind-into-organic-paste, blendinate-with-intense-gusto ANYBODY that you can get his stubby, murderous axe-wielding dwarf hands on.
Like people die so fast it’s not even funny (well, it kinda is actually). The only way he’s gonna die is if he does something dumb like gets himself chain-stunned (Ghalt hook into trap > miko spores > isic dash, etc.)
I mean I know Boldur is kinda trash until he gets his ult (sustain offered by greatshield is critical to his staying power), but is it possible that this is too much damage?
But then again, it IS only achievable at level 10, which takes a long time to reach…