What do you think of Boldur's (insane and possibly broken) end-game?

Yeah… I really want to say Boldur post level 5 is impossible to kill 1v1 and usually even 2v1. Runes of Power is one of the best ultimates in the game imo: never expires until you decide to expend it or you die, can’t be cancelled by hard CC, passively and actively increases your abilities, and has the some of the best level 10 augments. Thanks to his incredible tankiness and sustain, he’s nearly impossible to dislodge from a lane in Meltdown and he can push constantly in Incursion.

No worries, once everyone’s attention is off of Galilea and co I think Boldur will get his time in the limelight (not trying to turn this into a Galilea op discussion though). Just remember I called it here people.

Na it will be rath then boldur probably kelvin next then ghalt until everyone does 1 damage and has 300 starting health

I doubt we’ll ever see Boldur be as prevalent though since hes a much harder character to utilize and has a bad early game with slow attacks, lack of wave clear, frustrating for beginners. Plus a lot of the brawlers have pretty high damage at level 10, attikus gets that 60% dmg from tenacity alone, and a passive 20% attack speed boost, then powers his attacks up with arc. Course, hes not as tanky but he can leap into a fight and melt a couple people for sure.
He was pretty much a bottom tier character for a long time and a lot of people still think hes bad >: /

That said, all his HP stuff gets reset on death for much of the items + death and taxes, and a lot of games end before a boldur can even get that high. Hes definitely a character you want to focus down periodically.

I doubt Boldur will get a nerf - like the man said he’s just not popular.

He is quickly becoming one of my favorite characters tho. That axe toss finish as an enemy runs away is so damn satisfying. So sure of themselves running away and suddenly axe to the brainpan.

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While his shield is good for blocking incoming fire it doesn’t block auto aim beams like Kleese and Ambras attacks. Doesn’t take away any damage from characters specials.

He has no AOE and level 10 comparing to all melee characters in the game he ranks at the bottom.

Except it does block specials. It just doesn’t block CC.
You can block Oscar’s airstrike by looking up for example.
The only thing you can’t really block with shields are things that originate from the ground, like Thorn’s DoT field.

Combined with Shield-Poking he does around 700 DPS at level 10. By the time you deplete his health to where the boost offered by the helix is less significant, you’re either dead or an axe throw away from death.
I wasn’t exaggerating when I said he makes mincemeat of anything he can touch. He is literally uncontestable in duels once he reaches 10 and once the enemy catches on to his damage (and isn’t stupid), his presence alone provides plenty of suppression because nobody’s gonna want to engage him.

Every Melee Character at Level 10 except for Attickus and El Dragon are better than Boldur overall.

Getting to level 10 is an easier task for certain characters. Boldur is not good at level 10 comparing to other melee characters.

His Melee damage is slow, You need good aim with the Axe and either you choose a helix to cover up melee or the shield. It’s either or and none of his helix choices cover up his bad character. His dash is really bad getting out of situations unlike other melees.

Shield-poking compensates for his slowness.
While the shield button is held, the first hit of his melee has very little backswing, so you can re-shield almost immediately or launch another first-swing.
So he can output around 6-8 attacks in the time it takes him to do four (because the last two hits take a long time to come out) while being able to put up shield immediately after. But you must click to a precise rhythm if you want to really squeeze out the extra damage (too early and you initiate the rest of this combo, too late and you’re not doing the damage).

And what the HELL do you mean “you need good aim with his axe”? He doesn’t have any less or more precise hitboxes than other melee characters.

Also infinite shield is a (not broken) crutch for Boldurs who don’t use the environment as cover like every other melee character. 2000(+whatever is granted by the sprint upgrade) is plenty.

Honestly, I think his mutation to cash in his ultimate to restore his health 100% sounds really good, especially when paired with the Alamo-7 legendary (it makes you immune to damage for 5 seconds at 10% health, I think a decrease to 2 seconds would be balanced, because that is the average stun time on abilities. It also has a recharge time of 60 seconds, which I think is okay.)

I mastered Boldur in beta, i mastered him in early access, and i may of been the first to master him after launch. You’re wrong about him :slight_smile:
@lumadurin actually he does, especially with punching. Even phoebe who just pokes with a rapier was easier to hit with than the axe, but rath/galilea are easy mode with broad quick sweeping strikes. Axe is definitely a little trickier. Plus hes easier to jump over, makes it hard to melee people

Boldur is probably the best balanced character in the game. I personally don’t even see his lack of AoE and CC as a bad thing. It’s unnecessary. He’s a tank, the most durable one in the game (3k+ health and 50%+ Dr with boosted attack speed isn’t hard for him at all), and no one ignores you. That’s the most important thing is that you draw fire, making distracted opponent’s easy prey. And how can they ignore you? If they do, you wipe their minions and push on, trashing the objective. It’s not like his damage is bad (Remember, rage + gear can get your attack speed to +40%)

Early on he isn’t great, but just get some attack speed and build/clear till you get rage on dash. Now you can reliably engage. Lvl 5? (Insert Boldur laugh here). You can hold 3 enemies and fight 2 at this point. And level 10 is the mother load. True DnD Dwarven Barbarian Mode activated.

I can hardly go back to Attikus, unfortunately. Unparalleled survivability is a hell of a drug.

His level 10 is fine, IMO. Hell, everything about him is fine. Leave Boldur alone.

Boldur is fine. There are plenty of characters that get super strong at level 10.

Off topic, but as my main, Attikus, one of my absolute FAVORITE things to do is activate Hedronic arc, (preferably when it’s charged, so that it shocks others. Always have your charge running when you can, it adds that extra bit of damage and survivability to all cyborg thralls out there.)and then use Hedronic Eruption for 5 seconds of shock-filled, super damaging, mid-long range shockwaves. With a damage bonus to the Arc, and the aftershock buff to the Eruptions, this will do a ton of damage to everyone, all with very little gear buy in and optimization.

Let Boldur keep his super damage, plenty of other, less popular heroes have there own little way to completely destroy everything in the fraction of the time of Boldur’s dozen 300+ ax slashes, with min-maxed health gear.

And im over here witb 4 kills and 27 deaths. 3 out of 3 matches lost and barely char rank 2… yep… i boldur wrong!

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Boulder requires skill and playing to your environment, team and enemy.

Being able to 1 shot minion bots at level 10 is not game breaking.

Boldur gives up his health restore at a chance to stun the enemy… which can easily miss or fail because they didn’t hit something.

Also… come on, it’s level 10. Have any of you fought a level 10 thorn, ISAC or anyone who is paying attention to helix and gear for the end battle?
A proper build should be effective at level 10, it was earned.

Yes… yes, you are, sir! :stuck_out_tongue:

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Totally agreed.

You can say he and El Dragon (not that I think both are OP) have a “bad” early game but it’s not that bad at all since people don’t know what TRUE bad early game is anymore. A REAL bad early game would have me make a whole new topic to describe it .El Dragon can hit an early two pretty fast and form then get the other next two levels come fast. Boldur is very functional the early game and has a fuckton of sufficient defense and cc as he levels to 5.

Yes. Kelvin. Kelvin, like Boldur, has a helix option where damage his based on health. Unlike Boldur though, Kelvin’s boosts a skill attack instead of a normal attack.

Ya know, until last night I’ve never encountered any Boldur’s that were a threat because he’s just very small and tanky with mediocre damage output. Until last night… 1896 damage in 3.1 seconds. 1650ish damage in 2.6 seconds. He went 18 and 3 (3 from early game). At late game, it was charge in, kill one. We focus fire and could never get him past half health. He’d come back in at full and rinse and repeat.
I couldn’t figure out where the hell the damage was coming from, but if that’s the deal than damn… I may have to try him out!