guyvatzian
(TheGuyvatzian)
#5
Pretty astonishing work by Gearbox then!
1 Like
BitVenom
(BitVenom)
#6
HW2 with some cybernetic implants - not sure what version Iād call it⦠HW2-BIONIC !!!
Tons of code is new, tons of old code was deleted/nerfed/modified - not to mention getting it to build on 2014 development systemsā¦
2 Likes
dbrower
(Dbrower)
#7
Well, as a developer who frequently works on C code that has 30+ years of history in it, Iām not that impressed by getting it to compile with a newer development workflow.
I understand and can live with a great number of the changes that have been made. I donāt mind that research costs. I donāt mind that resourcing is a little different. I donāt mind that
I DO mind that group assignments donāt stick very well, and I DO mind that you canāt bandbox salvage, I DO mind that you donāt get the assault frigates you salvage in M3, and I DO mind the absence of parade formation, and I DO mind the absence of clicking on one thing after jump to select all identical units, and I DO mind the difficulty of selecting units of a type because of illegible icons instead of a legible list of words.
Iām on the fence about the other major anti-salvage nerf, which is limiting you to 14 salvettes. Iām onlhy to M5, going to bed while it harvests, just like the old days.
-dB
1 Like
BitVenom
(BitVenom)
#8
I think a somewhat light-hearted thread about the update took a strange turn. Weāll do a dev diary at some point about the porting, itās impressive - 15 year old code/libs in 2014 tools is no joke. Sleep tight.
6 Likes
Lordx87
(Lordx87)
#9
Hey Bit, Iām really glad to hear that youāre going to do a Dev-Diary at some point. Could I pick your brain on something?
The big issues Iām seeing a lot of people complain about are essentially gameplay mechanics that changed from HW1 to HW1-Remastered. Along with some minor cosmetic issues.
What stopped Gearbox from rewriting the code to properly match HW1ās mechanics? For example:
no Z box selection means that support frigates/corvettes have to be insanely micromanaged. (along with an abysmal range that requires they actually be touching their target)
Or no group box salvage options for salvage corvettes. You used to be able to target a set of frigates and the corvettes would automatically divide up into teams to attack?
Thereās also complaints about balance, with fighters becoming practically useless, while frigates are becoming completely OP (due to how HW2 handled projectiles vs HW1)
You donāt have to answer all of these in depth, Iām just curious if these issues will actually be addressed.
k_Sezegedin
(K Sezegedin)
#10
I look forward to hearing about why you guys included Homeworld 1 formation buttons when they donāt actually work. Why not just stick to strike groups if thats the way the wind was blowing?
Military parade doesnāt even work, you know, the part where ships line upā¦in a row.
I guess it was pretty naiive for me to think HW1 would ever work in a modified HW2 environment, but I figured if the team was going to all the effort of a remaster and rerelease theyād figure it out.
Well, you have my custom - thatāll have to suffice as thanks.
I know you tried to do something special - but if the originalās character couldnāt be maintained, - why even bother?
Yeah Bit, I am very skeptical about how dedicated GBX was to the whole āremasteringā gig, cos so far it looks like HW2 got all the love and HW1 was crippled
BitVenom
(BitVenom)
#12
First of all, remember this is all ongoing - we havenāt even released a first critical issues patch. Very little is set in stone when a game is a living, breathing thing, yeah?
Second, I did graphics, audio, UI systems, tools. I didnāt do gameplay (at all). So I am not being evasive when I say I canāt answer your questions - I really canāt. That said, sometimes a bug is a bug - and weāll address those as such. Sometimes a change is a change - and we likely have reasons, which get addressed based on many factors.
HW1 in HW2 is what we said early on we were doing. Iām very happy with the results.
A few quick points:
No Z box? Try Y-band box - for healing. G-band box - for guarding. It works - I just looked at it 
Balance? I do pictures and pixels.
3 Likes
Lordx87
(Lordx87)
#13
Hey! Thanks for the feedback regardless. 
k_Sezegedin
(K Sezegedin)
#14
Well, no one can argue against the quality of the Artwork, - Even though Homeworld was an impressive looking game in its day, I still remember thinking about how great it would be if kharak looked like a planet instead ofā¦whatever it looked like.
All the ship texture work, models and backgrounds are great, no issues there.
Bravo.
BitVenom
(BitVenom)
#15
I (and the artists) were so geeked to get to the planets. The planet shader is amazing (and I have some ideas for improvements!). I am SUPER excited to see what kinds of insane stuff the Mod community comes up with once we get them the tools & documentation (soon guys - gotta focus on critical issues to patch first).
1 Like
LuckyHRE
(Lukyhre)
#16
@BitVenom Really looking forward to that dev-diary! Iām expecting it from the day you guys recieved the old engine
. And thanks for constant feedback, it is indeed REALLY interesting to have this kind of contact with a dev of your most beloved game.
Also, let me please share to you my first reaction when I saw Kharak in mission 1:
Had to Alt-Tab outta the game and share it within a Homeworld fan page on Facebook. If you were THE GUY or at least part of THE GUYS who did that, you. are. amazing.
The shockwaves of the missiles burning Kharak are also quite an spectacle. Though in my opinion, I would have done them more āfire-ishā, as they are literally burning the atmosphere.
1 Like
Kapella
#17
The Y-band box doesnāt work. The support craft heal damaged units and donāt switch as other units become damaged, so it requires persistent micromanagement.
1 Like
Man, if only I had such optimism as you do
1 Like
BitVenom
(BitVenom)
#19
Optimism?
~90% rating - both metacritic, users, steam, etc. 9 out of 10, as a dev, is a great starting point. We didnāt do badly by most reasonable metrics. But itās not just about numbersā¦
Optimism isnāt how Iād describe it because itās not a āhopefull attitudeā - we are working on fixes/changes/adjustments. And weāve said many times that we will continue to do that. Both to the main game, to the tools people have to change things for themselves, and also (obviously) for the ābetaā MP experience/balance.
So itās not optimism - itās my job & passion.
If things arenāt the way youād like them right now (and indeed, some things may never be changed) - many things will be changed, and your feedback helps direct that. If I or any other members of the team didnāt care, we wouldnāt be signing on for the care and feeding of this project - and thatās certainly not the case.
Itās not my job or responsibility to ādefendā the work weāve done - but Iāll say it anyway. We worked our butts off for this project, put years of our lives into it, without any apathetic, bored, or āincompetentā team-members. The whole group was excited, driven, capable and passionate. And⦠Iām very happy with the results.
5 Likes
Kadeshi
(aka LightBRz)
#20
So we
you, no h0mo, great job, still hating on the dude that made gameplay though lol
Lifth
(Lifth)
#21
Itās so easy for someone on the internet to offhandedly dismiss your work without knowing the first thing about graphics. Donāt let it get to you. As much as there are many things we think is wrong with the way HW1 in HW2 has been executed mechanically, the graphics are the one point that have received unanimous praise. And for damn good reason. Thereās the occasional crackpot but thatās about it.
I hope that, given time, the HW1 remastered gameplay can join the graphics in being damn awesome. And I donāt mean in a demeaning way towards the people that worked on it. But, and this is me speculating, I am under the impression you could have used more time. My only fear is that the design and gameplay team donāt share the same view as us as to where the HW1 SP should be.
All in all, Iām very impressed by your openness and communication with us. Usually weād get a community manager and the occasional PR soap. This almost feels like a kickstarter and I really appreciate that.
Well, my gripes with thoseād have to be theā¦
-Illegibility of the unit selection box, silhouettes are no where near as quickly readable as a simple list option in the top left hand corner of the screen.
-Pressing B and R for their respective menus brings them up, but doesnāt make them go away again, a real gripe if I want my UI to go away so I can have my open view
-And the strike craft firing sound effects, couldnāt you have kept the āBrrtrrtrrtā from the original? Why did you have to go with what sound like ARMA 3 explosion sound effects?
Oh also my Classic version keeps CTDing endlessly, so thereās that
Ludovsky
(Ludovsky)
#23
I have to second what everyone said positive about Kharak.
Gosh, the sight to see the world with those updated graphics. All my kudos for your awesome work folks.