Glad to see you’re enjoying her! I never realized how great she was until I started playing her. this is my build I usually go with.
Level 1- shield buff! unfortunately doesn’t work on eldrids or those with full shields, but still absolutely necessary to get that burst heal for allies on the brink of death.
Level 2- More of a personal choice, but this can effect your tier 8 helix choices. I prefer homing shots because of their ability to strip shields without even needing to aim. it can get annoying, as a marked enemy who has turned a corner still draw shots even though it’s impossible to hit (which is where tier 8 is also influenced). but i must say it is so satisfying marking a weak enemy and using your homing shots to shoot their back and take them out (please note it doesn’t work for cloaked enemies)
Level 3- personal choice also. the plasma burst has a pretty crappy AoE, so I don’t recommned it. I’ve seen people use slazer, but I don’t see it working much for myself, leaving to increased DPS which is pretty noticeable.
Level 4- ABSOLUTELY NECESSARY. honestly if i was playing with a reyna who didn’t take the ability to burst heal, I would leave that match ASAP as possible. this is what helps save enemies in a 1v1 on the brink of death or those trying to run away with next to no health. the healing goes up by 10 every level you go up.
level 5- the ability to get all your skills back faster while overshielded is amazing. added into the fact that you can get more overshield for longer later in the helix, this can ensure your skills are up as much as possible to help your teammates.
level 6- more overshield! what could be better than that?
level 7- this is chosen more because the other choice is pretty crap. don’t go left. this does help strip shields or take the final health of a marked enemy though!
level 8- because of the way most battleborn behave when marked- aka hightailing it away out of sight- getting even more damage in before they can get away is key. if they don’t run away, even better! this also helps for the homing shots so they aren’t long gone leaving you with the inability to use your plasma pulse for even longer
level 9- longer overshield! helps keep your Improvised Tactics up, allows running allies even more comfort that they’ll make it back to base, and makes it so you almost never see it disappear as its back before the skill even goes away! the other option is just too situational depending on ranged enemies with only a 15% reflection
level 10- all 3 are good choices! but the mutation is truly stand out. imagine running into a group of your allies all with about 500 health left and popping your ultimate. BAM! you and 4 of your closest friends all have almost 900 more health and shields, with the added ability to push enemies away while blocking all fire. this really helps with pushes to sentries so that your allies won’t get hit by its cannon while unleashng a hellstorm on it. as it is the level 12 unlock, I would suggest the far right when it’s not available. it’s great for blocking ultimates and also pushing to sentries as well as it moves with you and you have the ability to help allies even more. I’ve used it to help push minion waves through an OM ultimate raining down missiles over the battlefield.
Note: both the battleborn forum and lowlidev’s character builder can help you see how to build reyna and how she progresses. lowlidev allows you to see her health and skill strengths at every level as she progresses and what gear effects whcih parts. setting her to level 10 with my build gives 120 shield+350 health+427 overshield=897 more life to you and allies!
(honesly check out all of lowlidev’s site is all amazing [i’m not even being told to say this i just really love it])