You do two things very wrong with your balancing of Battleborn.
First: you base your balancing completely on the numbers of a character (the average player win/lose, Kill/death, and overall usage). This is a very bad thing to do. Some characters are more difficult to play than others but are not actually weaker.
Example: Benedict at release. There was nothing weak about him. He had high mobility and damage, in exchange he had low health. He was difficult to use and many players didn’t play him for this reason. There were still some people that could use him and very well might I add. It just took time to learn how, and I know this is something that I know you guys like, rewarding your players for loyalty and commitment, be it to the game or the character itself. He was very balanced. But you decided that he needed to be buffed because of the numbers and we all know how that turned out. Benedict was balanced, then he was hands down the strongest character in the game and now he’s in a very awkward position.
Second Example: Shayne and Aurox. S and A are very good at the moment. They have high health, good chase power, and good escape, all wonderful things on a melee character. She isn’t spectacular and is underplayed but she still has a lot going for her. (Sounds a lot like Benedict at release…) But now you decided that because she isn’t played often enough, she needs buffs.(Sounds a lot more like Benedict at release…) I can’t say whether or not she will be the new Benedict but she doesn’t need all these buffs thrown at her.
Second: You do way too much to a character in one update. Sometimes when you make massive changes to someone, you do the right thing and come out on top. Prime examples are Whiskey and Atticus, you turned very bad and almost useless characters into viable ones in a single update. Other times… not so much.
Example: Kleese. It is my opinion that Kleese was perfectly fine the way he was just before he got his massive health buff. I had over 100 games of PvP with him while he was in that state and I thought he was fine, lowest health in the game and all. But this is another example of “the numbers say otherwise” and he got buffed. Now that 88% increase to his health was the only buff to him but it was a massive change. What you should have done was us that wonderful Battleplan Hotfix and make some small changes over time. Maybe a 15% or 20% increase to health will increase his usability. But almost doubling his max health is way too much to do in one update. It completely changes the way he is played.
Second Example: Ambra. She has been all over the place in terms of power. She went from Godlike, to top tier, to little on the weak side, and back up to top tier. All of the changes made to her were very big. You were shooting in the dark and hoping to hit a bulls-eye but people are still arguing as to whether or not she is over powered.
Here is an example of you doing character balancing right: Alani. I’m not talking about Alani at release, that was an ungodly nightmare and I have no idea why she was made that strong. I’m talking about how you fixed her. You made several changes to her over several updates. You started to take things away from Alani until she was considered too weak but then you gave her some love again. Right now, Alani is in a good place, her level two helix is kind of pointless in PvP and absolutely pointless in PvE but other than that she is good.
So when you need to change someone, don’t make a massive rework for them. Experience shows that you have a 50-50 shot of doing good(WF and Atticus) or doing really bad (Kleese, and Ambra). Do what you did with Alani and make small changes and see what happens. It works.
I love Gearbox, and I want to believe that you can salvage the mess you are making of Battleborn but I honestly was feeling depressed when I read your recent patch notes.
Well I gave my opinion. If I know you guys well enough you will wait a bit, see what people comment about on this thread then tell me whatever you decide needs to be done. That’s alright, I can wait. That is assuming that the mods don’t lock this thread, because god forbid anyone has anything negative to say about the game as a whole or gearbox itself.