And therein lies the discrepancy.
What you described as âholding backâ I call âletting you winâ. In my book at least, that is not the same thing. In fact, the latter can potentially do more harm as it can lead to inflated egos and misguided judgement of difficulty. At the risk of sounding political, just look at the news as to how that usually goes.
Letâs use your escape as an example. If weâre fighting against each other and I engage, Iâm going to use every resource I have to try and kill you, because that gives the other team one less person to defend their objectives with. If for some reason I canât do that and you get away, that tells me that a) my damage/techniques were sub-optimal, b) your damage/techniques were more optimal, c) you had teammates to back you up and let you get away, d) thereâs an item on you that added to your survivability, and so on, and so on, and so on. The variables as to why I didnât get the kill are numerous.
Whereas youâre saying that - if I was a new player at least - if you had every chance to kill me but did not (not could not, but did not), it was because you were âallowing me to playâ. But now here I am questioning why you let me go (assuming my teammates didnât intervene). I canât speak for everyone, but I know Iâd be driven mad by my own confusion simply because you decided to be nice. So who really benefits in that case?
I shouldâve said earlier that while I wonât give mercy to my opponents, Iâm going to assume the exact same about my opponents. Why would I think different? I certainly donât play games for people to go easy on me. I find that hugely insulting. In fact, thereâs a lot of merit in a difficult match: I can use that knowledge in a later match should I come across a similar strategy.
And if Iâm on the receiving end of a roflstomp and there are some beginners on my team? Let them know that we tried, but we got outplayed. Maybe give them some pointers. Ask them to try this instead of that, run some more matches, maybe some story and Ops, ease them into the game some more if they need it. Because as Tekhartha Zenyatta sometimes says âPain is an excellent teacherâ.
That ended up way longer than intended, but hopefully that finally clears some things up. Like I said before, if nothing else, letâs agree to disagree before this turns into a colossal argument about the ethics of and behind competitive gaming (even though thatâs kinda what this topic is. hmmâŚ) and pros v. newbs and whatnot.