What goes on in your head?

What happens when 5 vets get matched together and decide to stay together?

When 5 vets dont farm kills, send positive msgs and tips in the end of the match, could u call it selfish?

Edit: happens a lot that vets get matched together just like new players, the peoblem is when they fight each other.

As someone who soloed a lot and still do, i rarely get paired with noobs.

1 Like

It’s better to end the game fast than to either kill them over and over or go easy on them. I do not like the fact that people go easy on others as it’s demeaning to the opposing team.

I wouldn’t like it if I fought a good fight only to find out the other team were to go easy on me. I also wouldn’t surrender to low level players as I’d actually rather play the game and I’m sure they would like too also.

People need to learn how to play this game and if getting stomped doesn’t teach them something then perhaps they need to look at losing in a different way.

There will always be better players, it’s a pvp game you are bound to get stomped and you’re bound to stomp others.

You can’t stop it, it will always happen.

5 Likes

I surrender when we have more than 30 kills. If theatch lasted 15 min or less guess how many times they died per minute.

Is not fun for us like is probably not fun for them.

3 Likes

Food for thought Dante

  • To a new player - 5 vets pre-forming or 5 vets forming after-the-fact by chance turns the new player off of the game just as much

I’m not calling you wrong or right. But if you hear the message of my posts in this thread, you will know i am not blaming you (at all), but rather the state of the game. People should NOT be blamed for trying to win (unless theyre cheating or glitching). This is a competitive team-based moba/fps for chrisakes not Rugrats Adventures

Yes, I do know the state of the game. No, I’m not ignoring it. If anything, I don’t PvP that much anymore for that reason (the other being certain elements within PvP itself as a whole, but that’s another subject).

As I said, I will not hold back under any circumstance, but I’m not looking to “pwn all the noobs lol” either. I don’t trash talk, I only taunt if the situation calls for it, but I also don’t ultra-metagame because, ultimately, I just want to have fun like everyone else, and me playing to win is how I obtain said fun (as obtuse as that sounds now that I said it).

Like someone above just said, me holding back could imply that I’m not taking the other person seriously, that I need to go easy on them in a vain attempt to balance out both the different playstyles and even the game itself. Am I really a bad person because I refuse to limit myself for the sake of someone else? I’m sorry, but that is not fun for me in even a sarcastic sense. I’ll give help if someone asks as I’m abhorrent to the whole “git gud scrub lol ■■■■ off” culture of competitive games these days, but otherwise, the only restraint you’ll get from me is if the timer ran out and I get stuck with a character I’m unfamiliar with.

So, I say again… may the Force be with you, and may the better player win.

Extrapolation: I have a feeling that this is going to devolve into thinly-veiled personal attacks if this keep going the way it is, so let’s agree to disagree and move on, shall we?

2 Likes

Pft that depends on the vets, im not an ■■■■■■■, i can show you my chat in the psn and show you what i do when i find a new player or someone who is not performing that good.

First i would like anyone whats the meaning of hold back?

For me, is let them escape when they try to, Punish if they do stupid things. Let them know they should run by almost kill them and stop, letting them know it shouod be time to run. Allow them to play, let them kill minions and build turrets.

Kill them means they spend less time playing, so letting them know “hey you should be dead, you lost the fight” without a kill teaches more than kill them to have an easyer time killing their sentry.

Retreat if you are backdooring and someone comes and try to stop u. Let them know, they are doing the right things.

My mentality is: a sensei will never attack you with all, he will allow you to have small wins, to learn when and what to do.

So yeah u must hold on, atleast with new players.

3 Likes

I never called or inferred you were an ■■■■■■■ and I don’t need proof of your PSN chats :slight_smile:

I’m pretty sure the vast majority of your post was directed at the other fellow yet I see I was the one you replied to so that’s the bit of confusion.

Still stand by my comment below :

To a new player - 5 vets pre-forming or 5 vets forming after-the-fact by chance turns the new player off of the game just as much

It might be different to you, but not to the new player

1 Like

And therein lies the discrepancy.

What you described as “holding back” I call “letting you win”. In my book at least, that is not the same thing. In fact, the latter can potentially do more harm as it can lead to inflated egos and misguided judgement of difficulty. At the risk of sounding political, just look at the news as to how that usually goes.

Let’s use your escape as an example. If we’re fighting against each other and I engage, I’m going to use every resource I have to try and kill you, because that gives the other team one less person to defend their objectives with. If for some reason I can’t do that and you get away, that tells me that a) my damage/techniques were sub-optimal, b) your damage/techniques were more optimal, c) you had teammates to back you up and let you get away, d) there’s an item on you that added to your survivability, and so on, and so on, and so on. The variables as to why I didn’t get the kill are numerous.

Whereas you’re saying that - if I was a new player at least - if you had every chance to kill me but did not (not could not, but did not), it was because you were “allowing me to play”. But now here I am questioning why you let me go (assuming my teammates didn’t intervene). I can’t speak for everyone, but I know I’d be driven mad by my own confusion simply because you decided to be nice. So who really benefits in that case?

I should’ve said earlier that while I won’t give mercy to my opponents, I’m going to assume the exact same about my opponents. Why would I think different? I certainly don’t play games for people to go easy on me. I find that hugely insulting. In fact, there’s a lot of merit in a difficult match: I can use that knowledge in a later match should I come across a similar strategy.

And if I’m on the receiving end of a roflstomp and there are some beginners on my team? Let them know that we tried, but we got outplayed. Maybe give them some pointers. Ask them to try this instead of that, run some more matches, maybe some story and Ops, ease them into the game some more if they need it. Because as Tekhartha Zenyatta sometimes says “Pain is an excellent teacher”.

That ended up way longer than intended, but hopefully that finally clears some things up. Like I said before, if nothing else, let’s agree to disagree before this turns into a colossal argument about the ethics of and behind competitive gaming (even though that’s kinda what this topic is. hmm…) and pros v. newbs and whatnot.

3 Likes

If I was a new player and a vet didn’t straight up stomp me, and just sat there and watched as I ran away, I wouldn’t be confused at all. I’d be, “oh, thank god he let me run. He gets that we’re on two completely diffferent levels of knowledge. Maybe I should do that in the future.” In fact, that was exactly how I saw it when the game began.

It’s not that simple. Technically, yes, the newbs get outplayed, but there’s so much more. They don’t know as much about the game. They don’t have as much map awareness, gear, or helix mutations even. And they are trying to learn. You can’t learn if each match is a five-minute stomping ground where people who just bought the game yesterday are pit against launch players. It’s just two different worlds. Two completely different worlds.

And Windu, you are extremely competitive from the looks of it. Getting insulted when someone who knows three times as much about the game goes easy on you? But why? You have no chance to win unless they give you one.

4 Likes

Then I don’t understand how you can’t win the game in that amount of time? But if you physically can’t win in that amount of time then yeah I see why you would surrender.

If someone is interested in a casual’s opinion on that topic:

I expect from my enemy to treat me with respect and I also will treat them with respect. This means both sides should play a good game and the better team should win. I don’t even mind admitting to be defeated and might send a gg afterwards (even if it sometimes is in a weird way, people don’t quite understand).

I also will have no mercy with, e.g., a Galilea that constantly overextends, because I don’t think I’ll do her any favor in not showing her that this just doesn’t work, but I also expect that others show me when I do silly stuff. That’s my definition of fair play, that both teams try to play their best game, but every game with two teams fighting each other has one winner and one loser. The loser has to learn from that match (you have no idea how much I’d wish to have replays in this game, i.e., the possibility to analyze a match in spectator mode after it was played …) and the winner also can’t be lazy, because sometimes it just might have been luck.

What I personally don’t like are the games where new players are just humiliated and degraded to farm animals. That means, I don’t like those games where one team doesn’t play the objective and only tries to prolong the game as much as they can to polish their stats. These games are no fun, they feel like torture and they are a reason for me to lose the motivation to queue up for PvP again.

3 Likes

I would actually take it the opposite way. I would find it incredibly patronizing and taunting.

I don’t fault you for having your take on the action but you can’t fault me for having my own take on it.

This is if I knew in his mind he was intentionally non-playing

1 Like

Because i play solo or duo, recently i have been playing with a full team, that doesnt happen with them as all agree to surrender.

You know makes me get rly pissed off? Get an ahole who enjoy kill new players to increase his k/d ratio, how they get mad at me for surrendering, like i was crazy or garbage for not getting kills.

What i hate more is meltdown bug vs noobs who dont know how to surrender and we are stuck in a tdm and i cant spam fat bots to finish it off, farm masks or cheese the sentry, i hate it because im powerless to end it soon!

3 Likes

I find that amazing, since we are ordinarily playing around the same time, and I am almost always paired with 2-3 new players. And then I am matched against five players all 130 level and over. There is something really screwed with the matchmaking.

Incursion or quickmatch?

Incidentally, this is why I like Bot Battles so much. While the AI certainly gives no quarter in difficulty (mileage may vary on this one), it’s a much more casual environment of learning the ropes of the character, enemy characters, map layout, minion timings, positioning, loadout experimentation, so on, and so on, and so on.

[quote=“MeltedCow, post:31, topic:1561688”]
And Windu, you are extremely competitive from the looks of it. Getting insulted when someone who knows three times as much about the game goes easy on you? But why?[/quote]

Because you going easy on me implies that I’m not worth neither your time nor effort. I’m trying to win and have fun like you are and you’re going to sandbag in order to “give me a chance?” I’m not 8 years old; if I wanted an easy win, I have scores of other ways - I have scores of other games - to do that.

Again, I can’t speak for everyone, but that is profoundly demeaning in my eyes. And I’m going to use every resource I have to make you realize how much of a bad idea “giving me a chance” was.

OR I can find my chance on my own terms and merits, exploit it to my advantage, potentially emerge victorious, and be better for it.

I already know which option I’m taking.

Both, actually. I understand that it is the deliberate functioning of the matchmaking in incursion, but it happens just as often in quick match, which is supposed to be a fifo, basically. In those cases, I suspect it is because the other team is a 4 or 5 man pre-made.

HAPPY BIRTHDAY

1 Like

Yesterday i had an alani lvl 56 who didnt understand when i told him/her to retreat, to dont chase, to heal. Healed done by alani? 30k, self heal 17k.

Well i noticed she/he didnt speak english, so used his lenguage, spanish! Nothing! Nada! It was grrrr…

But w.e you win some, you lose some. But is hard to help anyone who refuse to listen!!!

No argument with any of that.

Really, what this seems to boil down to is the infamous fun factor involved with competitive games (you really wanna see salt fly? look up any piece of Overwatch media involving Widowmaker or overall character picks). I thought this didn’t need to be said, but people enjoy games in different ways (hell, there are people on both sides who despise anything involving the other side). Me going easy on you is not fun for me. You going easy on me is not fun for me.

To wit, I remember playing Soul Calibur V a long time ago. I like playing Siegfried, right? Far and away favorite character in the entire series, first pick every time. He’s also one of the worst characters in the game, but I keep going because I like playing him that much. I was in a player match and came across a Cervantes player. Not only is Cervantes a better character on a basic level, but the person behind him knew his ■■■■. We must’ve played 7 or so matches, and I lost every time. But I was having fun, because I was learning, and I was getting better, and fighting his Cervantes was legitimately enjoyable.

That was until the Cervantes decided to type “yawn but okay” into the lobby chat. Then I told him to go ■■■■ himself and left. That was just rude.

1 Like