After all the great in-engine and drawn (and even rotoscoped?) cutscenes, the game just abruptly ends after a brief look towards the sky. Sure, many of us here played the original Homeworld back in 1999, played the remastered version, we know what happens but the fact that this game doesn’t have even the slighest bridge to the chronological sequels really baffles me.
It’s even worse for my friend who’s new to the series - he spent the entire game listening to characters prophecize about the importance of the Primary Anomaly in the most cliche way possible (I understand the Gaalsien, but how would the others know?), and when he finally reached this objective, the ending credits just roll out. It was a non-story. Background information being hidden behind a paywall (the Expedition Guide) didn’t really help him making a more positive opinion either.
Homeworld 1 & 2 serve as good examples of a proper ending cutscenes with couple minutes spent presenting the aftermath. Since all the other cutscenes in DoK were built with so much talent I can’t really understand why there couldn’t have similarly been something like a two-minute ending representing the discovery of the guidestone, the hyperspace core, unification of the Kushan people and the decision to build the mothership. That would’ve been something of a cliffhanger, leaving all the new guys wanting to buy the remastered editions to find out what happens next. But with what we have now, is just more cliche prophecy without explanation, something we listened through the whole game. Why would anyone care?