What happened?!

“This was undeniably the right move”

Absolutely not. What sense does it make to throw a mid/high ELO player in a game mode they have no interest in playing? Am I just supposed to suck it up and waste 30 mins of my time in a mode I really dislike because “well the matchmaking que is quicker”? And if I quit I’m the bad guy right? I mean now the people that actually want to play that particular mode are down a person because I left to go back into que. Hell they might even report me! Rock solid design there!

I’d rather wait 3-5 mins on a team for a mode I chose then be FORCED to play for 30 mins in a mode I did not. I doubt I am alone in this. PS4 Incursion ques were fine before all of this nonsense. The skill level ELO matching is the only silver lining to come out of this.

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Sorry, I had meant to talk about how they’re experimenting with new matchmaking and made a typo and deleted the entire sentence. PVP is new for Gearbox. They said that they were only doing this for a week. This is new ground. This game is very much a work in progress. It looks loke this is a late bloomer like Borderlands instead of other games with more repetitive play (cough cough).

People keep saying this is a terrible decision, but cant come up with anything better.

Dont just bitch about how the new system sucks. Give better options.

It might not be perfect. But its the best we have

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It’s not my job to come up with better decisions as I’m not a Gearbox developer. What are you even talking about? It’s the communities responsibility all of a sudden?

If you don’t like my “bitching” then kindly avert your eyes but I’m going to express my emphatic dissatisfaction of such a huge sweeping change to how I can play the game. I mean we’re not talking about character balancing, drop rates, or microtransactions here. We’re talking a significant overhaul to the way I (and many others) can even play the game now.

“But it’s the best we have”

Bullcrap. The old system lobbies for Incursion on the PS4 were fine. If anything needed tweaked it was on the ELO logarithm. If this was a way to try and bolster Meltdown/Capture ques and cut down PC wait times then this is not the way to do it.

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The old systems did not work. Thats why they got rid of it.

Before two weeks ago you had queue times of 20+ minutes. Broken

With the change two weeks ago they removed ELO based match making and you got grouped with people that didnt know how to hold a controller, much less kill minions/players. Broken

No, but this is a forum. Just posting ‘matchmaking sucks, kthxbye’ doesnt help. Give some options you would like to see instead. You know, try and have a discussion on how to make it better.

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I see no problem at all with what has been implemented aside from the fact I can’t choose my game mode, so why not allow me to que for incursion, meltdown, or capture via ranked or casual…that would be a great fix. Leave the voting for what map you want to play on.

I’ve never even remotely seen 20+ wait time ques for PS4. That sounds like a PC SPECIFIC ISSUE. So no, not “Broken”.

And I don’t know why you think I’m obligated to “offer options” beyond what a little common sense would inform. I’m not interested in a discussion. That’s YOUR expectation. Besides I’m not in a position privy to anything other than my anecdotal experience. Developers have metrics, data, engineering/programming backgrounds, etc. I’m voicing dissatisfaction as appropriate as I can as a customer and a part of the playerbase.

If I order a meal at a restaurant and it comes out tasting terrible, I don’t have a debate with the chef about possible cooking strategies or seasoning tips. I’m not asked to come back to the kitchen, handed an apron, and then throw down on the grill. I say my piece and the restaurant does what they do to make it right.

The math doesn’t work.

Now instead of splitting the player base into 3 (Meltdown, Incursion, Capture).

You would be splitting them into at least four: Casual; 3 (Meltdown, Incursion, Capture)

And up to six: Casual: (Meltdown, Incursion, Capture) ; Competitive: (Meltdown, Incursion, Capture)

Queue times would, in some cases, increase indefinitely.

On the PC, chances are people would never find a game in some modes.

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I see your point, I can only speak for ps4 and have never had bad wait times, it’s difficult to balance this out and impossible to please everyone. Would make things much simpler if you could play cross platforms.

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Well, if things stay this way I’ll just be done playing the game. Capture is stupid and Incursion is ok on occasion, but Meltdown is what I played in the CTT, it’s what I played in the Beta, and it’s what I bought the game for. There’s no way I’m going to keep playing this game of the gametype I play is going to be decided by vote and not by what I actually want to play.

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If they just allow for multi-queueing that would fix the problem.

Let people pick multiple modes or maps they would like to play.

No, it’s not. Here’s a suggestion. Change the way matchmaking itself works and how the game searches for matches based off ELO NOT the modes you can choose. There’s multiple other options that they never tried that could still use an ELO matchmaking, such as matching a player against and to each other, or balancing after gathering 10 players.

Word.

This new matchmaking is STUPID. When you have challenges that require certain circumstances ( win x amount on Temples, etc) and those maps are frozen out plus people deciding to NOT play those mode - why the frak even have challenges. Really, Gearbox. Go back to Borderlands and just stop messing with this game. Every time a new change is done it is worse than the previous and ends up alienating even MORE PLAYERS. With this I will stop playing PvP and concentrate on getting the trophies for characters that I have luckily completed their PvP portions. I thought EA was bad but Gearbox, you really SUX!

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The devs messed up and somehow made the game’s matchmaking system even worse. The game is almost unplayable for me at this point. The Casual playlist doesn’t go any faster but there is a lot more quitting than ever before. I am basically spending more time waiting than playing. I’m pretty close to just not playing anymore.

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This is ridiculous, I dont want to play meltdown or capture at all, so why am I forced to play them now? Either this changes or I am going to quit playing I shouldnt be forced to play game modes I dont want to play for a game I payed for and if this was going to happen they should have made this known in the beta, I wouldnt have bought game if this was how it was in the beta. Fix your ■■■■ gearbox or I am walking…

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They did that. It let to long queue times. [quote=“Saboteur-6, post:38, topic:1539294”]
I’ve never even remotely seen 20+ wait time ques for PS4. That sounds like a PC SPECIFIC ISSUE. So no, not “Broken”.
[/quote]

Before they turned off ELO, queuing would take me 10-20 mins, with 15 being about average, for either incursion or metldown. This is on PS4 and 6pm-9pm. Search the forums, there are plenty of posts with people explaining the same. Broken

No one is asking you to program a new code for matchmaking. All im saying is offer up a solution instead of just saying matchmaking sucks.

Or in terms of your analogy. The steak is too salty, using less seasoning may help.

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No they had ELO, and they removed it. That’s not what I’m saying. Never did they have a matchmaking system that would balance teams after finding players.

I’m on Xbox One, and I consider 5 minute wait times “long”. I also have a 70% W/L overall, so I’m assuming it doesn’t get all that much longer for others. That’s not broken at all. Broken on PC, yes.

Im on PS4, with a W/L over 70% as well. My times were 15+ minutes on average the weeks leading up to the removal of ELO based matchmaking.

If your game find 5 players with an ELO of 100 and then finds another group of 5 with an ELO of 100, why do you need to shuffle them?

First, it’d be nearly impossible to have the maximum ELO I’d imagine and games are created by using ELO brackets. For example, say that a bracket is 60-75. If you have 5 60s and 5 75s, it should be mixed throughout both teams which isn’t what currently happens. That’s my point. Yes sometimes shuffling may not have an affect but that’d be pretty rare.

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