@mshldm1234 & @12326kjr
I actually like team shuffles as a form of balance.
The way it could work is that you put together any set of people at all. It doesn’t really matter who they are.
You match them to any other set of people.
Now you have 10 people, relatively quickly.
After this happens, the game shuffles teams so that total ELO for each team is in parity.
This could be computationally complex, and may be difficult to implement with their current matchmaking architecture, but it’s a solution worth thinking about.
Additional Problem: This would generate teams where you might have one superstar being supported by a handful of not-so-great players. It might also generate teams where you have two awful players and three mediocre ones against a couple of superstars.
Games could get weird, and from an individual player’s perspective, may still feel unbalanced (even though technically they are “perfectly” balanced). Food for thought.