@Drybonz
Hey there, sorry for the delay, I didn’t realize there was a reply.
My biggest issue with M3 is how the wrong mix of modifiers can make a session/map impossible. I don’t mind a challenge, but I don’t want to have to carry around an entire arsenal just offset a ton of penalties. And sometimes, that’s not enough. The enemies getting +40% damage 2+ shots and my primary weapons doing only 50% damage means skipping that map or restarting the session.
I’d rather have the general difficulty of M3 increased, in terms of mod-sponginess, remove the negative modifiers, and add in a random bonus or two. That way you can build for a more consistent challenge, and maybe get a bonus. Or split the difference and maybe go -25% to + 25% modifier on one damage source and the opposite modifier on another source.
That’s another issue, sometimes the modifiers cancel each other out. I know they plans to rework M1-3 to be more inline with M4. Other than the insane sponginess, I like that system. Scaled down to M3, I think it would be the right amount of challenge, fun, and reward for me.