That’s why I made something up that changes the hitbox abysmally.
Of course that argument has the easiest conclusion of “Well we don’t need to change the model at all then”. But at the same time, it could also mean “We might as well change the model slightly, in places where it doesn’t matter”.
I generally defend the point that shooting the tip of a hat shouldn’t hurt anyways. The bullet might pass the model there and actually hit a vital part, but losing hp from a piece of ripped cloth is silly imo.
Or at least skins that aren’t just pallete swaps, but actually new “skins” in the very sense of the word. Like how every Benedict skin has the star on the chest. That could be changed for example.
OR to take it a step closer towards my previous point: The mechanical parts at the side of his rocket launcher always look the same. What about some gears instead of pipes? No game-impact at all.



). You would not know how to deal with that until you knew that was Montana and had committed all of the possible variations of all Battleborn to memory. Granted, before a match you should have a good idea of who you are playing with and against, but it still can be jarring.