Let me preface by saying that I love the game. In many regards is a huge step up from the previous entries. That said, to me, there are many things that could and/or require some serious tweaking.
The following example is what drove me to write this massive thing. So bear with me, if you may:
I just scored 220 kills on the Psychobillies (4/10/2021). 10 kills per day, in over a period of a month a half looking for a Burning Kaos. The final tally was 87 legends: 22 Foursums; 16 ASMDs; 11 Fastballs; 1 Corrosive, 2 Cryo, and 5 Shock Kaos, as well as other assorted legends such as the Krakatoa and a Quasar. Started at M4, and went up steadily on Mayhem levels until I spent the last 2 weeks at M11. That is around 100 kills with ZERO legend drops. Its worth pointing out that I saw the highest drop frequency between M4 and M6. At higher Mayhem levels, I saw more frequent periods where no legends would drop at all.
This is going to be a horrendous wall of text, so apologies in advance. I will try to make it as short and concise as possible.
- Drop Rates and Dedicated Loot Tables.
- Weapon Part Extractions.
- Weapon Skin Color Wheel.
- Dedicated Head, Skin, and Room Decoration Drops.
- Adding Maya’s Funeral to the base game.
- TVHM and Pearlescents.
- Consolidate Legendaries.
- Bringing back removed Brand weapon categories.
- Making Heavy weapons worth it again.
Alright, let’s begin:
Drop Rates and Dedicated Loot tables::
I agree that world drops needed to be nerfed. However, this is an issue due to the fact there are just TOO MANY legendaries in the game. This is further compounded when you got items like the Night Hawkin, the Woodblocker, the ASMD, and Tina’s Hippity Hopper that seem to drop far more frequently than any other world drop.
What I propose is the following: Mayhem scaling (1 to 10) dictates, by a universal % across the board, the number at which both dedicated drops (DD) and world drops (WD) drop from Unique mobs (such as the Psychobillies). Rather than an arbitrary % that is largely obscure (really, what is 2500% mean in the big scheme of things?).
So, it should look like this:
Non-Mayhem: 10% +1 DD.
M1: 25% +1 DD.
M2: 50% +1 DD; 25% +1 WD.
M3: 75% +1 DD; 50% +1 WD.
M4: 100% +1 DD; +10% +1 additional DD; 75% +1 WD.
M5: 100% +1 DD; +25% +1 additional DD; 100% +1 WD.
M6: 100% +1 DD; +40% +1 additional DD; 100% +1 WD; 20% +1 additional WD.
M7: 100% +1 DD; +55% +1 additional DD; 100% +1 WD; 40% +1 additional WD.
M8: 100% +1 DD; +70% +1 additional DD; 100% +1 WD; 60% +1 additional WD.
M9: 100% +1 DD; +85% +1 additional DD; 100% +1 WD; 80% +1 additional WD.
M10: 100% +2 DD; 100% +2 WD.
This way, players are getting rewarded for time invested. And it prevents extended periods of legend drop droughts. Or at least add this as an option that players can opt in or out at will.
Weapon Part Extraction Table:
Another big issue, for me, is not only that there are too many legendaries, but that there are so many part combinations that the chance of landing a desired weapon become very minimal. As the example of the Psychobillies provided, clearly demonstrates.
A solution to this problem would be allowing the player to extract desired parts from a weapon, while destroying it in the process, of course. For example, if a player is searching for a Burning Kaos, but only keeps getting Shock, Cryo, etc. What he could do, theoretically, is extract the Fire Dmg component from another weapon, and use it on his current weapon to create the weapon that he/she is searching for. Of course there could be limitations, like Mayhem level restrictions, and even Brand restrictions, such as High Crit dmg components being limited to use among Jakobs weapons. Or, obviously, shield modifying components limited to only Hyperion.
Weapon Skin Color Wheel:
Don’t get me wrong, I love the weapon skins in the game. But it would be cool to have a dedicated chromatic wheel that allows us to adjust the color of the different effects in a weapon. Such as the base color, sheen (such as the gradients/patterns), effects (such as lightning/inscriptions), and then your misc tab (for like splatters, and decals).
Dedicated Heads, Skins, and Room Decorations Drops:
This one is self explanatory, and it would make it easier to get all the items. Oh, and also a unique shader for the little item beacon, when they drop would be nice. So they are easier to spot amidst the loot diarrhea that sometimes bursts out.
Add the Maya Memorial Story to the game:
This is a big one. Ava and Lillith easily have the weakest arcs in the whole game to an extent. Its not all bad though, because their behavior matches accordingly to most of the events of the game.
HOWEVER, when it come to Ava accepting her culpability in Maya’s death, and Lillith’s lack of action to a dear friend of hers dying by her commands, is sorely missing. Maya dies, Ava gets angry, Lillith mopes, and then we move on to Eden-6.
But when you watch Maya’s Funeral, it makes all the disorganized pieces fall in place. Ava suddenly is no longer this whinny, bratty turd. And Lillith reacts on a more human way, and understanding way. That makes the characters more relatable, which is what should be the drive behind their arcs.
And this is why I think it needs to be added to the game. Specially because both actresses do a bang up job at playing their roles, and their voice acting is solid.
True Vault Hunter Mode and Pearlescents:
Not gonna lie. Outside of re-experiencing the story again, there is ZERO incentive to play in TVHM. Mayhem solves loot drops and difficulty. So why bother?.
What I would love to see is two-fold:
First: Introduce beefed up versions of the base enemies, like the ones we see in BL2, and even the Arms Race. Jack 'em up with armor, and all other whacky ■■■■. Armored Zealots? Yes please. Exploding Skags? I’ll take 3. Cloaking Marksmans? Slap my ass and call me grandma. So on and so forth.
Let’s bring back Pearlescents. However, not in the sense that was used for BL2, because I am firmly against introducing even more legendary-esque weapons when the current pool still needs a lot of work.
Here is what I propose:
Introduce brand new super rare weapon parts that can spawn with Legendaries. This allows a legendary to spawn as a beefed version of itself that is Pearlescent Quality. Barrels that increase the number of pellets exponentially; Capacitors that increase Elemental DoT to ludicrous levels; Triggers/Hammers that allow pellets to punch through armor and cover; mags that turn single projectiles into AoE effects; I dunno. Go crazy.
First off. No more Jakobs. I think we are up to our neck with Jakob weapons. Second, there is bloat of legendaries. The Convergence is a better Conference Call; the Duc is just a Torgue pistol; the Chandelier and the Recursion might as well be the same thing; the Firestorm and the Krakatoa, same deal; the Damned is just a Hyperion AR; the Dark Army is a Ten Gallon on steroids; so on and so forth.
There are many awesome weapons from BL2 that I would love to see make a comeback. As well as see what other unique effects can occur. Like weapons that draw power directly from your shield, or grenade launchers that use your 'nade mod. Again go crazy.
And while we are on the subject:
Bring Back removed Brand weapon categories:
This one is a sticking point for me. I would love to see Maliwan, and Tediore launchers to make a return. Atlas has plenty of room for some creative Snipers and shotguns; COV could benefit from their SMG’s and Shotguns making a comeback (just no more F-ING fire dmg ones!); and Hyperion pistols are sorely missed by your truly.
Also on a side note, I think it would be cool to see Lasers become their category but that is a minor thing.
Make Heavy weapons worth the effort:
I going to be honest, when I think RPG (or Heavy in this case) I think single shot, many deaths. However, in BL3, outside of some very hyperspecific cases (like the ION cannon, Major Kong, Backburner, and so forth) most heavy weapons are kinda lacking on both damage, area, and spectacle.
I would prefer it is the heavy (and sniper actually) pool was halved or even reduced by one third of its current capacity; the ammo per mag reduced to 3 to 5; ammo was rarer to find; and 100 times more expensive to buy IF all Heavy weapons could deal enough damage to one shot most base mobs (heavies included) in a large area in a single shot, and the ammo cost gimmick was removed.
Also, more variety of Heavies: flamethrowers; rail guns; actual laser cannons that fire massive beams non stop; heavies that eject streams of corrosive spray; heavies that paint an area, and as long as you hold the trigger, it will charge up a singularity that blows the whole are, etc.
Well, I guess that is pretty much all the stuff I would love to see added to BL3 and subsequent entries. I understand that for many players, chasing that godroll weapon is worth the grind; hell for some the grind is the fun itself. I can respect all that, but I think it is plenty of room to provide everyone with systems that make the game fun. Whether it is endlessly hunting for specific weapons, to those that simply want to fulfill a shopping list and just use that ad nauseam (like me).
Once again, I am so sorry for this wall of text. I started writing it 8 hours ago, and it was much much bigger. So I redrafted like 4 times, and spent hours trying to condense as much as possible. This monstrosity is the final product. If you read it all, thanks for your time.
Also, make shields and mods scale with Mayhem for Pete’s Sake.