Anointments are king when it comes to making a build in BL3, so much so that it isn’t uncommon to hear that the game is more about farming anoints rather than the weapons they are on. Having said this, I ask the following question: What if anointments could only roll on Shields and Grenades, while also allowing them to drop with 2 types of anointments?
To my understanding and experience of the game, these pieces of gear don’t have the same problem as weapons when it comes to farming for a “perfect” version. Most of them are part locked and even those that aren’t don’t necessarily lag behind if they don’t have a specific passive. There are some exceptions of course, such as the Ward, but that could be easily resolved by making it spawn with all roid parts (cause honestly it should, is just another unnecessary grind, but I digress.).
What I propose is the following:
- Shields having a Shield Specific Anoint slot and a Class Specific Anoint slot.
- Grenades having a Grenade Specific Anoint slot and an Universal Anoint slot.
- Both pieces of gear would always spawn with the two anointments (as in, its either no anoint or the two)
Both the Shield and Grenade slots would include all the already available anoints on them. The Class Specific Anoint slot would be occupied by stuff like SNTL Cryo, GB Rad, Phaseslam Melee, etc. (Terror Class Anointments would go here too, but that’s quite a “what if” considering they are tied to an event). Iron Bear’s Grenade anoint probably should stay as a Grenade Anoint. The Universal Anoint slot contains the common stuff in most builds (Consecutive Hits, U-Rad, 300/90, ASE, etc.) and the other ones that aren’t as popular.
This idea I think would lessen the current low chances of getting a specific version of a weapon and make it so when farming for a gun you are actually farming for said gun and not an anointment. It will also be an indirect buff to some anointments I would say. For example, the Attack Command Life Steal would be consistent since you won’t be giving up DPS from another anoint and you can swap weapons while its active. There are however some anointments that requiere buffs to work with this system, like the AC Move Speed, but that’s not for discussing here. This will also open the possibility for some builds with new anointment combinations. I would certainly like to use GB Rad with other weapon anoints (Terror Cryo comes to mind). Granted, some existing builds would lose a small amount of flexibility, such as only being able to use one type of ASE universal anoint, but being able to use other weapon anointments with them should compensate greatly.
Now I know this wouldn’t really fix the fundamental problems with the current anointment system. This is more of a band aid fix idea that wouldn’t requiere too many changes in the code (since modders can already add multiple anoints to a piece of gear). Only limitation I see in implementing this would be the removal of existing anointments on weapons without outright accidentally deleting the gear. All that said, I just wanted to share and see what the people here thought. Thanks for reading.