“A tremendous band of badass heroes fight to protect the universe’s very last star from a mysterious evil in this next-gen shooter by the creators of Borderlands.”
Why would I ask such a question when the basis of the game is clearly outlined here (https://battleborn.com/en/info/).
Let me get straight to point… Obviously, Battleborn is more than just a shooter… touting an array of unique characters, many of which do not use “guns” and each having a defined role, such as attacker, defender, and suppoter.
At present, Battleborn feels like a Borderlands inspired (only natural) MOBA with traces of RPG elements. I suppose what I really want to know is whether or not it will continue to build on these elements…
For instance, besides the Helix skill tree and gear load outs, will I be able to customize my charater’s armor (outfit) and weapon(s). As an example, in my mind I can visualize Torn in a black and red outfit and a new bow that further augments her passives skills.
What is it that will keep me playing? I’m not the kind of player who find enjoyment in challenging myself to play through the same story missions (or multiple times at different difficulty modes) or pvp with each type character. I usually pick my favorite(s) and play to my hearts content.