I dont work for gearbox but ill try and help you with your questions. but first ill ask, where did you hear that the game only has 13 missions? seems a bit low considering homeworld 1 had 16 homeworld 2 had 15 and homeworld cataclysm had 17
but for your questions…
1 . We see a couple fairly large ground bases in game, though i dont think you can build them as it goes against the ‘mobile bases’ aspect of the classic homeworlds
theres also the fact that Kharak is a very dangerous planet, any structure you built could be liable to being reclaimed by the desert. There was a snippet of lore that came with the original game that mentioned a city being reclaimed by the desert in hours/days due to its protective walls being destroyed. This would make building permanent structures quite dangerous
though i would absolutely love if we could build static buildings and bases like in other more conventional RTS games [CnC, Starcraft, Sup Com, Act of War ect ect…]
Heres two screenshots for what i think might be the same base, likely a large military outpost. The buildings are clearly capable of constructing and or tending to fairly sizeable vehicles since they have two “Destroyers” docked inside.
Heres another screenshot of a place i believe is called ‘the boneyard’ [and is the first mission of the game perhaps] this has a sizeable ‘shipyard’ in it which would be interesting i you could build.
2 . There looks like a fair veriaty of units for the two factions. as for squadrons it seems like all units come by themselves and not in squadrons. I’m basing that theory on the below picture of the strategic screen which shows a number of cars with there own icons and no indication of them being in a squadron of some kind
[showing a bunch of small units with their own icons suggesting that they are built and controlled alone]
there is also an image of a small aircraft landed ontop of a baserunner further suggesting that units are built alone.
3 . The maps look pretty big and heres a picture of the strategic view
4 . The scale of the game seems fairly average for conventional RTS’s, your unit cap also seems to change as the game goes on
[ Heres a picture from what i believe is the first mission, it shows a unit cap of 50, this is quite low but i do believe it will be expanded as the game goes on some how and this is some what supported by the pic below]
[ This picture shows us having a unit cap of 100. This suggests that the Unit cap will increase as we go on throughout the campaign. I imagine that the game will include some sort of supply upgrade or vehicle like those that were in Homeworld Cataclysm which will allow us to increase our population ]
As for my own gameplay questions i have
Do we have a shipyard equivalent? Like sure we have small ‘destroyer’ sized production ships and the aircraft carriers but do we get larger shipyard esque production units or not?
Do hero units have better stats than the ‘regular’ version of their units like Captain Soban?
From the images given to us we know ‘Salvagers’ can reactivate units, does this mean we will be able to activate some mothballed/damaged units on the battlefield? [like an anctient hiigaran or taiidan land cruiser or something]