Obviously, this is gonna be subjective as hell. But, I’m interested to hear what people think.
The things I’ve enjoyed best about borderlands over the years (Stuff like the skill trees, and loot gained without farming) aren’t the same as what others prefer (such as farming and raid bosses), so I thought it might be good to find out what this community likes best in their looter shooters.
There’s almost 150 options, some of which are bound to be divisive.
Feel free to discuss below, but remember that it’s all just a matter of opinion. =]
EDIT: Apparently, I can’t make a poll with this many options (lol), so just comment below with the ones you think are most important and why.
Options are:
- Story
- Quality of main antagonist(s)
- Side missions
- Humour
- Good mission rewards
- Good playable characters
- Number of playable characters
- Diversity of playable characters (how different they are to PLAY)
- Good NPCs
- Good skill trees
- Number of skill trees
- Good skill tree synergy (between multiple trees)
- Good skill tree synergy (with other mechanics, like anoints)
- Powerful skills (that represent majority of damage output)
- Powerful guns/gear (that represent majority of damage output)
- Weak skills and guns/gear (majority of damage output comes from other sources)
- Powerful secondary attacks - melee, slidekicks, slam, etc (which compete with your main damage output)
- Fast/easy secondary attacks - melee, slidekicks, slams, etc
- Powerful action skills (while active or upon triggering, deal high damage, representing the majority of damage output)
- Interesting/fun action skills
- Number of action skills (per character)
- Number of action skill augments available
- Number of action skill augments that can be equipped together
- Ability to change element damage caused by action skill
- Big number of possible guns/gear in game
- High percentage of endgame viable guns/gear
- Good weapon scaling
- Number of loot rarity tiers
- Good loot tier scaling
- Aesthetics/Looks
- Sound effects and/or music
- Big maps only
- Small maps only
- A good mix of map sizes
- Lots to do within maps (challenges/hidden areas)
- Farming feeling rewarding
- Farming being quick/easy to do
- Farming not being available and/or needed for loot
- Bosses being interesting/fun
- Bosses being quick/easy to beat
- Number of bosses
- Variety of bosses
- Mobbing areas
- Rare spawn enemies/events
- DLCs
- Cosmetics
- Complexity of cosmetics (more than just heads/skins)
- Gun cosmetics (gun skins and trinkets)
- Personalisable “hub” area (decorate your room)
- Seasonal events
- Endgame areas (proving grounds/circle of slaughter/takedowns)
- Raid bosses
- Badass rank system (gain bonuses to stats and/or perks, from completing challenges)
- Guardian rank system (gain bonuses to stats and/or perks, from gaining XP)
- High level caps
- Fast level progression
- Slow level progression
- High drop rates
- Low drop rates
- World drops (loot that can appear anywhere)
- Dedicated drops (world drops with a location that has higher chances to appear)
- Unique drops (loot that can only be gained from one location)
- Mission-only rewards
- Challenge-only rewards
- Ease of farming mission or challenge rewards
- Ability to obtain mission or challenge rewards from a vending source
- Co-op (splitscreen)
- Co-op (online)
- Easy fast travel
- Being able to fast travel from anywhere
- Good maps
- Clear/Easy-to-use inventory
- Large inventory
- Large bank
- Shared bank
- Non-shared bank
- Tabs and/or search functions in bank
- Additional currencies (eridium, moonstones, seraph crystals, Torgue Tokens, etc)
- Mail system for items
- Weapon proficiency system (using a type of weapon increases your stats with that type)
- Different playable characters being better at certain weapon types
- Lack of fall damage
- Lack of aim penalties after movement
- Eridian weapons being included
- E-tech weapons being included
- Laser weapons being included
- Alternate fire modes being included on weapons
- Movement options being included (sprint, crouch, mantle, slam, slide, etc)
- Number of elements (slag, radiation, cryo, etc)
- Explosions being an element
- Each manufacturer having a unique gimmick
- Each manufacturer having different stats
- Number of different manufacturers
- Manufacturer-specific vending machines (even if only in set areas or limited in number)
- Good gunplay
- Good survivability (time between deaths or entering FFYL)
- Good FFYL play (how easy/fun it is to play while downed)
- Fast respawning after death
- Cheap respawning after death
- Frequency of new-U stations
- Frequency of fast travel points
- Frequency of vending machines
- Number of items shown at vending machines
- Legendary gear spawning in vending machines
- Being able to “refill all” ammo easily at vending machines
- Being able to “sell all junk” at vending machine
- Being able to “sell all non-favourites” at vending machine
- Being able to pick between selling junk or non-favourites at vending machines
- Being able to re-spec skills for free
- Being able to re-spec skills at any time/place
- Being able to re-spec skills individually, instead of resetting all
- Small bonuses that can spawn on gear (luneshines)
- Large bonuses that can spawn on gear (anointments)
- Interesting/varied equippable shields
- Interesting/varied equippable armour
- Interesting/varied equippable grenade mods
- Interesting/varied equippable class mods
- Interesting/varied equippable Oz kits/air tanks
- Interesting/varied equippable artifacts/relics
- Multiple playthrough progression (TVHM/UVHM)
- PvP areas (Arenas)
- Gameplay modifiers in set zones (mutator modifiers)
- Gameplay modifiers in whole game (mayhem modifiers)
- Modifiers that encourage changing weapons and/or tactics
- Modifiers that encourage changing builds/skills
- Modifiers that change gameplay mechanics (such as punishing crits, forcing movement, no FFYL, etc)
- Being able to select specific modifiers
- Difficulty increases without (or separate to) modifiers
- High number of difficulty increase tiers
- Not having to stand around listening to dialogue for more than a few seconds during missions
- Not having to keep returning to “hub” areas to progress story/missions (using echo to communicate, generally)
- Fast menus (loading times and quick to manoeuvre)
- Flashy menus (with cool features like showing your character, showing images of all your loot, animated images, etc)
- Lots of enemies spawning in each mob
- High chance of badass enemies within mobs
- Variety of badass types within each enemy category
- Number of badass tiers (badass, super BA, ultimate BA, etc)
- Enemies spawning/revealed when close
- Enemies spawning/revealed at long distance
- Intelligence of enemy AI
- Enemy types with unique effects (like leveling up/evolving, healing by consuming bodies, burrowing, etc)
- Weapon/Gear rerolling (using a currency to alter parts of the weapon at random)
- Weapon/Gear grinder (putting loot in and getting new random loot out)
- Weapon/gear leveling/augmenting (being able to improve looting items with currency or special items)
- Weapon/Gear crafting (being able to select which parts of loot that you want to change and what to)
- Social politics (things like renaming “midgets” as “tinks”, etc)
- None of the above (if you pick this, you need to explain as a comment, please)
Edit: added these:
- Vehicles being available in maps
- Number of types of vehicle
- Lots of vehicle customisation options
- Flying vehicles
- Vehicles weapons feeling powerful
- Vehicles having multiple choices of weapons
- EXPLOSIONS!!!
- Loot midgets/tinks
- Chubby/Tubby enemies
- Claptraps
- Psychos