Hey, I played the beta on pc to lvl 47 and I played these three characters mainly, Caldarius, Ambra and Ghalt atleast 25 games on each . I also play smite, League of Legends and Over watch.My ign on steam was FightTheTilt.

Through Playing the game intensively mainly incursion mode I realized there are some blatant problems regarding the map and the color schemes, including the highlighting of characters (enemies and allies during combat).

Enviromental Issues:

It took me a while to get into incursion mode, because as I played the characters I felt very overwhelmed and found it hard to focus on characters during the combat especially when playing melee units.

My biggest issue was the map design, there is a problem that involves marquis especially, if left unattended he can snipe from his side of the map to the other side hitting the centry if unattended, and he can take it down.

Oscar Mike’s helix and kit are to powerful, especially his DoTs and his Ultimate, allows him to wave clear, deal damage and siege easily without any pressure. I have lost many games to him because of us losing first sentry and he snipes from the our supply area.You need to re-design those two spots to prevent these cheesy tactics. To much I have felt that the game has not been being played as it was intended because of these two map exploits, unless it was intended to be that way specifically.

Character Balance:

There is one big problem in the game and it is the amount of characters tanks and supports that have hp regen options and the fact that there is nothing to prevent them from healing especially against a team with double support.My worst experience was fighting against galilea , miko and ambra also healing her . It was unbearable. You need to give us options that reduce healing power. It is so bad that it makes playing assassin type characters irrelevant to play , because they don’t do enough damage.

Galilea :

Needs a serious nerf. Her helix is ridiculous when combined with a support and the damage she deals plus her survivability makes no sense. Tanks should not be able to deal that much damage. Tanks , should have high survivabilty and low damage. Other games have this problems, but what is the point of having a front line that cannot be punished for overextending or being overly-aggressive. Please reassess your idea on tanks competitively, look at other mobas and see where they went wrong to help you with balance.

Caldarius:
I think there is an arche-type in the game , which is assasin/skirmisher, I have played him to rank 11 . I have realised his tmp is to weak, and he can’t exactly kill anyone easily. It felt as If I was a like a support. He has good mobility but is damage is really bad and not worth the risk you have to take , with this much healers and tanks in the game. I have felt really behind at many points when I have played him.

Ambra:
Despite her nerf, she was still very strong, because they aren’t abilities /gear directed to dealing with the regen this support gives. She has to much survivabilty because of her fire shield and the fact that she can survive for to long is annoying.

-Make some mechanic available to deal with these high sustain heroes.

Indicators and Mechanics:

There needs to be a way to make communication more fluent. When the game launches, it would be nice to have an indicator that marks the path players are suppose to take etc. I suggest looking at overwatch and smite games for certain ideas like the “v-chat” and stuff like that . Ping commands that highlight objectives and areas.

A system to report and punish toxic players in ranked.

I personally would like an option to switch to third person when playing melee units .

Colorblind Mode Option

A banning system in ranked and also, no mirror mode.

A very good turtorial.

Please revisit the situation with tanks and the amount of damage they can deal plus their ability to survive with sustain

I apologize for any bad grammar, I am not that good . :frowning:
Thank you.

1 Like

Galilea isn’t that big of a problem in my opinion. She’s definitely strong, but it isn’t simply because she does a lot of damage. All the tanks in the game do a lot of damage, it’s simply how this game works. And even then, I’m not sure galilea is a tank… She has a shield and all, but I don’t remember her HP pool being that high.

Most of her strength comes from getting “It’s dangerous to go alone”, and that can be shut down. It just requires good play, team play. You can’t be expected to, by yourself, beat a miko-galilea combo, and I think that’s what most people are losing to when they fight galilea. A lot of bad team comps without decent CC, or a sniper who can aim, or someone with a pull/knockback properly disrupting their positioning, ect… The default heroes given don’t really give many strategic options, which makes low rank play kind of goofballs, and it can be difficult to deal with a character who synergizes well with something else because you don’t have access to that sort of synergy.

This is what i said and here is the linkt o the other post lol .

"
Cool, What about Marquis being able to snipe shield of the sentry from the other side of the map?The regen issue is a problem and I get what you are saying about the balance, but it’s still an issue especially with teams that have no coordination aka “solo queue”. Galia also has the only HEALING DEBUFF in the game. So I don’t get it , how competetive have you really gotten, if two healers are healing her you cannot kill her, get past the shield which has like 1k hit points , then you have to deal with a healer , healing her along with her passive regen. Sounds Balanced. I never said remove it. I said tone it down a bit, because if it takes more than 2 people to take down a single character and a specific team comp, it’s to strong.Tanks should have to give up something to be balanced, you shouldn’t be able to have high damage and tankiness at the same time, one or the other, because that’s what you do when specializing classes. “Really good Marquis” I am sure you are gonna find alot of good Marquis’s out there. Miko and Galia combo + another support is to hard to take down, because of the mitigation, you need to acknowledge that. You can solo adcvanced Hardcore with Galilea lol."

I never said marquis sniping the sentry wasn’t a problem. The incursion map is badly designed in many ways, marquis highlights quite a few of them. I simply pointed out the only issue I found in your post.

You cannot say that 2 supports healing galilea makes her unkillable, then complain that you need two people to take down one character. That is not one character then, that’s three.

If a galilea is just blocking, what is she really doing then? And with a miko healing her while she’s just sitting there blocking, that’s two enemy players doing nothing. Also she has the worst shield in the game, boldur and isic can block way more.

I said she did damage but that wasn’t the problem. I said that how she does damage can be shut down. I never said she wasn’t a problem at all. All things need to be taken into proper scale and screaming “NERF” at something doesn’t contribute much, especially without any proper articulation as twords the true problem area of the character in question.

I think she does too many things too well, which is the core of imbalance, but she’s not completely unreasonable. She’s not that tanky, her shield is bad, and all it takes to kill a miko+Galilea (Or even miko+Galilea+some other support) is an equal number of people, perhaps an equal number of CC options, and some coordination. If you don’t have coordination and that’s why you’re losing, it isn’t an issue with a character. Plain and simple.

2 Likes

I didn’t lose alot of games to her, but all I was saying is that she requires alot of coordination to take down. Team tactics cc and stuff like that. I don’t get why everyone is getting worked up about it. I’m saying the regen in general needs to be toned down a bit, on everyone, not just her. This beta weekend, when you aren’t on voice or playing with “synergy” as you put it, is very hard. Especially in this game and can you reply to the other thread >.>?Thanks for the input .Montana is a tank , and he is easy to take down, you know why? Cuz he doesn’t have the abilities she has to soak and deal damage at the same time, she has a silence and stun LOL…really and is also hard to kill.

Also, if you read the post , that was a reply I copied from the other threads, if you click it , you can go to it and see it .

Montana is also very big. A big target means easier to hit. And I think healing effects are fine, the characters who have them are fairly easy to kill with ambra being the only character with an escape.

People just aren’t good at the game yet and it would be honestly detracting from the game to nerf a character simply because people aren’t skilled enough.

And she requires coordination to beat if she has someone coordinating with her. It’s the same with other combos, I ran over a game with my friend while we were playing Reyna and El Dragon. Those characters aren’t overpowered, we simply were working together.

And Montana is one of the highest damage dealers in the game. He has a stun/knockback, slow, and a knockup. While he has his slow active he takes 30% less damage and in his ult he takes somewhere around 70% less damage. All while putting out massive damage output. And she has significantly lower health than montana, even ignoring his damage mitigation options.

2 Likes

I don’t think it would be an issue with her being overpowered while in her desecration zone, but I think she should not have as much power outside of it. The shield should stun inside the zone. Outside, have it slow and knock back. Have all her toys in the zone, but just have her be a competent defender outside of it. I think people wouldn’t mind that. That being said, I think her desecrate zone should be a black fire, and have an effect of black flame around the peripheral of the characters when they are in it. Make it known that you are about to get hurt if you don’t leave, as is, I think it’s not as noticeable as it should be.

1 Like

That’s a genuinely neat idea to have her function the strongest in that zone, but I’d feel bad taking away one of the two level 1 reliable stuns in the game by limiting it to that zone. Still though, props for the idea.

1 Like

I would rather fight montana than her :smiley:

I like the game because it rewards good teamwork and strategic play, while at the same time punishes you for not adhering to it. But you need synergy that’s almost psychic or tight like butt-cheeks.

I think quick chat would help that. But yeah, it’s optimal to play with a group, but I played mostly solo, and I did okay.

his head is tiny, so yes, tons of damage soak but if you manage to hit him in the face, it’s not that healthy. literally. i mean. nobody think it’s healty to recive a shot in the face with any weapon or blade or :expressionless: well you get my point

that’s a big nerf, in that case everyone would need that kind of nerfs and i don’t think that’s the idea. besides, she’s not that strong, if you aimlessly get into the wrong fight she’s actually quite fragile. or. make her totally overpowered inside her zone and totally useless outside of it. and that’d be not that fun either but still better tan nerfing just because of nerfing.