Take it as a lesson learned from BL2, that you actually CAN have too many tiers.
Pearls are out, because a bunch of old pearls are already back as legos. Effervescent? Meh. Was a cool trick to have you excited about Commander Lilith until BL3 launched. Glitched weapons fit the theme of the Claptastic Voyage DLC, but even taking them outside of those areas didn’t make sense. Seraph?
Look, I don’t watch the streams (I hear that GBX streams now and then?), I skipped most of the comics, etc. What’s the ■■■■■■’ deal with the Seraphs? In BL2 discussions years ago, I was told they’re not canon and were just added to justify raid bosses and their peculiar loot? Something like that? Well, we don’t really have any ■■■■■■’ raid bosses. (Before anyone says “Eista SLASS!”, remember he’s actually far easier than Pyro Pete who was so easy that many didn’t consider him a proper raid boss anyway.)
We don’t need new loot tiers. If anything, we need to offer some survivability to our vault hunters via an expanded assortment of Moxxxi weapons. We’re missing classics right now like Kitten, Good Touch, Bad Touch, and Kiss of Death. Would a reworked Cher-amie be good? One way to find out. Hey, where’s Rubi? WHERE THE ■■■■ IS RUBI?!
Nah. I vote no on new tiers. I’m open to it if they run a second full year of proper DLCs MAYBE, but otherwise no.
Alright. Noted. I still want to see a new tier. I’m not asking for it right now but in the future.
Survivability for VH is something different entirely. Just like to see what people prefer if one of these will be added in the future. Doesn’t really hurt to vote but not wanted to see any one of these come soon
The game has needed another tier of loot since launch.
Legendaries are about as common as very rare guns in BL2, if not more so, so the meaning of the term has been erased.
If another tier becomes as rare to find as legendaries were in the past titles, it would definitely get me back to playing.
2 Likes
jmthsauer
("Barriers are for the weak. Or the tryhards"-Zane)
#24
I dunno, probably pearl or something entirely new. I was not a fan of Seraph weapons being tied to Raidbosses in Borderlands 2 because it sometimes felt like you needed Seraph gear to defeat them but to get Seraph gear you had to defeat them first.
The thing with Glitch weapons is it’s just random modifiers slapped onto general purple guns and getting a really good one would be one hell of a grindfest.
Effervescents were somewhat good, but I don’t like how they all had the same rainbow sparkle skin and how most of them were basically just slightly modified legendaries that existed already (like, the Nirvana was literally the same thing as the Hellfire).
It was fine at first, because you could beat a raid boss in normal mode, with an overleveled VH, and then buy seraph loot at your level to take on the raid bosses. Then, they decided you only got seraph crystals in UVHM, killing this option. I played solo 99% of the time, and it meant I was F**Ked if I wanted to get seraph crystals, unless I copied some insane build or cheated. I managed to get a handful of seraph gear, but it wasn’t easy.
Exactly! We have WGBPO tiers already. If anything, GBX need to work on that it feels like legos are falling from the sky but virtually all of them suck.
Or just release a takedown that works right on day 1, and I don’t give a ■■■■ what they do with loot.
Personally id go with pearlescent, just for the natural progression of qualities, and then seraph. Classics.
And in the 4th DLC, which is teased to be krieg’s mind in a digital VR world, you can throw in the glitch quality. (which originally, i think was like a beta version of annointments)
Other than having a flahsy blue color, pearlescents could have some bonuses like gemstone guns did. But like, REAL bonuses. Not 5% chance to reflect bullets.
Each glitch has a chance of being selected upon each weapon reload, provided that it is listed on the gun’s Error Code with a number higher than 0. Each glitch will remain active until either the gun requires reloading or the Vault Hunter switches weapons. The glitch bonuses are as follows:
Overload : Overload can be identified by the Glitch gun’s binary becoming red . Overload significantly reduces fire rate and consumes an additional 3 ammo per shot, but dramatically increases each projectile’s damage potential to compensate. There is also a knock-back inflicted when the weapon is fired, causing the user to get thrown backwards slightly.
Loop : Loop can be identified by the Glitch gun’s binary becoming yellow . Loop gives the gun a high chance to not consume ammo, and will refill up to half of the gun’s magazine capacity upon each kill (when ammo is restored this way, it does NOT consume ammo from the weapon’s ammo pool - it is simply re-added back to the magazine). The weapon’s fire rate is also significantly increased and, depending on gun type, will cause one of two firing methods:
SMG, Laser or Assault Rifle - the weapon will continually fire until its magazine is empty or firing is interrupted by performing a melee attack, swapping weapons, throwing grenades or by activating certain Action Skills.
Pistol, Sniper Rifle, Rocket Launcher or Shotgun - the weapon will become burst firing, with each burst being significantly more rapid and lengthy than Dahl weapons.
Multi-shot : Multi-shot can be identified by the Glitch gun’s binary becoming lime . Multi-shot turns the weapon into a pseudo-shotgun that usually retains the gun’s default fire rate and adds an additional five projectiles to each shot while consuming an additional 2 ammo.
Amplify : Amplify can be identified by the Glitch gun’s binary becoming cyan . Much like an Amplify Shield, Amplify adds damage to projectiles at the cost of shield consumption. However, unlike an Amplify Shield’s massive shield consumption and requirement that the shield be fully charged to activate, Amplify consumes a comparably small portion of shield and will continue to add damage to projectiles until the shield is depleted. Upon killing an enemy whilst the weapon is under the effects of Amplify, the user’s shields are restored.