I’m kind of lost where BL3 is going and what to put down my thoughts and hear from others where it should be going.
No scaling. Avoid enemy bullet sponges, double dip mayhem scaling builds, and self damage downing.
Mayhem modifiers always on, but enemy specific, and dangerous over tedious (no damage reduction). e.g. bandits that split into tinks upon death, ratch getting mutated swarm cannons from feeding, maliwan calling down mechs, or casino bandits using slot machines to get random effects.
True Vault Hunter Mode
Traditional harder difficulty with increased damage and health pools, increased badasses, but same loot.
Create a huge amount of build variety, but being tied to gear, cause a large bloat of useless drops.
My preferred solution is 8 annointment rolls on each gun, and choose one at a time
- ASE annointment
- ASA annointment
- always on annointment (CH, URad, 300/90)
- special event annointment (terror)
- VH specific annointment for each VH
These need to be exaggerated as a bigger part of all guns, including purples and blues.
Base game should have world drop pools similar to DLC areas. e.g. Pandora has different pool to Nekrotafeyo or maybe bandits have different drop pool from maliwan.
After killing a boss a certain number of times, exclusive dedicated drops should be added to world drops to avoid burnout on killing same boss over and over
Need ultimate test of build, gear, and skill. Far more takedowns need to be added to game
More story, more toys, and more things to test out my existing toys on.