Heya Buddies, Tiny Tina’s Wonderlands just got revealed recently and I am super hyped. I wanted to pitch some new element types that Tiny Tina might just create in her imagination since in every borderlands game they add a new element. Tiny Tina can literally create anything she wants in her new wonderlands so we might just get some new elements. Feel free to join in on the discussion/pitch your own ideas.
Video Showcase:
Elements:
Arcane/Magic: I started off with this because I feel like out of all my ideas this one seems the most realistic for the developers to create. Its a trope in RPG to have Arcane magic of some kind and since we are going to be jumping into a world that is all RPG why not double down and make Arcane Element Guns. Originally I wanted to just make the element’s main gimmick be homing but then I remember that Atlas is already a thing so instead I want with this: A Purple w/ blue tones color element that mains gimmick is to deal pierce damage. This element goes through shields and armor and directly deals damage to the Flesh HP of enemies. As a downside I recommend making this element deal a base 70% damage as opposed to 100% to all enemies incase piercing turns out to be too good. I feel like that’s its balance and fits with the themes of the world nicely but I’m sure gearbox could find a way to make it more special.
(Next Three are just to finish the 5 Element table that is incomplete in borderlands, currently we only have fire and shock while in RPG there are usually water earth and wind present alongside these as well)
Earth: Bullets fired from a earth elemental gun applies “earth” stacks onto the enemy where as each pellet/bullet applies one stack. Once enemies gain 10 stacks they are consumed to produce a rock spike from beneath the enemies to deal bonus damage. different guns could apply more stacks per bullet incase there are weapons that can’t shoot fast enough like Snipers. Besides a Rock Spike they could just make a boulder come from the sky when the stacks hits 10 for a nice little AOE damage. Earth Stacks could also slow down enemies but I feel like that might be too close to cyro at that point.
Water: I personally can’t find to many ways to make this element be too different or special but I’ll put it here anyways. This element could produce a CC effect that pushes enemies into the air or onto the ground with the idea of waves knocking down enemies. Soaked enemies could take bonus damage from shock but this just might be slag with extra steps.
Air: Air element is kinda in the same ball park as water where it could produce a CC that lifts enemies into the air and forces them to levitate for a few minutes. Perhaps air element guns could produce Thunder Clouds that shock enemies that come near it.
Charm: This sounds obvious but I’ll Explain it just in case. Charm elemental guns would have a chance to turn enemies into allies for a short amount of time. This is already a grenade and a skill in bl3 so it would be easy for them to implement into the game.
Bleed: Just Like Charm this is a common CC in RPG but the main special property of this element would be a specification on Dots. I know for the most part all elements have dots but this element would increase damage based on how many bullets you land on an enemy thus increasing the dot damage higher and higher. The base damage from the guns itself would be lessen but consecutive hits on an enemy would allow for damage to rapidly increase. The idea is to try to make a element that actually has good dot damage because for the most part dots are usually an afterthought when creating builds (unless you are amara melee Stinger) and this could add interesting diversity.
Vampyr: This element is pretty basic for the most part, it would give life steal as a basis to a weapon without having to invest points into life steal on the skill tree. since this idea is kinda meh, I wouldn’t mind just combining this with the bleed element to create a more dynamic element. Perhaps just keep the name as bleed or call it blood or something. Having a gun have a “blood element” sounds cringe tho so I’m sure they could name it cooler if they tried haha.
Light: Another common trope in RPG is the duality of Light and Dark so I wouldn’t mind seeing a Light based gun where it has instant traveling bullets and allows you to blind enemies with radiant light. This would cause a debuff that would allow the enemies a chance to “miss”. I put this into quotes because despite the common ideology of having the enemy’s behavior be modified to purposely miss I would like this debuff cause the enemies attacks that hit you have a chance to deal no damage acting like a miss. I know most CC Don’t work on bosses but if gearbox is willing this could be used on a boss during a difficult Survival phase to give the vault hunter a higher survival rate by allowing us to make any enemy including bosses have their attacks deal no damage.
Dark: Like said before with the duality of Light and Dark I could equally see Dark being an element since I gave light so much of a chance. Since both elements have aspects of blinding in different ways I could see this having all the same property of Light. Of course because I made these both similar I wouldn’t want both to be in the game unless they are drastically different. Of course I don’t expect them to add more then just one Element so this statement is irreverent I suppose.
I believe that covers everything, Have a great day everyone
Feel free to add any ideas/improvements down below, I would love to see what everyone comes up with or how everyone spices up existing ideas that I listed above.