What the DLC has taught me about Moze (and Sapper class mod)

This is also my experience from my TTD run. I mentioned my experience here. The main problem is that you are giving up so much damage that you can’t dispatch quickly enough the enemies. Even if you are firing whatever (boom sickle, redistributor, brainstomer, hellshock, hyperfocus were all options I tested on TTD) the enemies are staying too long on the battlefield and they will down you, period. The moment you miss some shots and you lose your leeching you are kaput.

Debatable. Moze can’t point and delete like Amara or Zane, but it is more than capable to finish TTD. I managed to do it with three totally different builds so far (BM+Kybs, GM+CH Hyperfocus and Sapper+CH redistributor) and it can be done. I even cleared TTD Lvl 57 with my GM+CH build at Lvl 53.

You should try a Redistributor or Hyperfocus with Consecutive Hits. I ran mine with Sitorak or Revengenader (both low shield values) and Pearl so in terms of gear survivability (in relation to yours) my setup is worst but I survive 98% and have completed multiple solo TTD with this build. The only time where I have problems is on the bridge when I go FFYL and there is only 1 or 2 hounds running around - aiming against these guys can be a BIG PAIN.

But yeah the technique really with Moze in general is kill before you get killed (even with Sapper). I think that’s a good differentiator if only Moze can sustain it in most builds (other than Sapper).

I agree she is OP other than TTD. Well if you look it the other way, the other VHs need nerf (I hear the nerf rally squad hunting me. TIME TO HIDE).

Yeah, that works.

Yeah any strong enough weapon is great to use for healing.

I do really wish they had of made hp and shield size matter in this game instead of percentage based. It would’ve been so much more fun to have enemy damage capped instead of health gating.

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Meh. 15% is nothing lol. They call this buff? I was excited to respec to SoR but when I saw it’s just 15% and the Iron Curtain buff… forget it. I’ll stick with my blue tree.

The good thing is that IB cooldown buff. My cooldown is already good prior to this uofate. With this buff, it looks like I can move around some skill points.

However I do wish they just speed up the IB animation when you exit and enter instead.

Don’t know if you have a sapper, but I honestly have been enjoying this build lately, especially if you get the consecutive hits relic with a 50% mag size.

The buff to EM will only make it better IMHO

IB has a 3 second cool down. Points in IB cool down is obsolete now.

It’s nowhere near 3 seconds, it’s about 11 seconds with Topped Off on instant exit.

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I got a Sapper. I also wrote a build about it for TTD.

The best rolls I got so far:

I tried that build with my other Moze before (I got 6 max Mozes). I still prefer my Blue and Green tree only.

if you’re getting this after respec, try restarting your game first. there’s a bug related to topped off that messes up the cooldown for any vault hunter until your next session

those are GREAT mods. How did you farm them? I have to get on fl4k to get them to drop. Moze seems to only drop conductors. @kabflash mentioned a similar experience in another thread.

Overall, the sapper seems to be a much more fun class mod than i expected. Still cant decide if it invalidates the DW tree though. I find myself at least getting down to autobear no matter what i do.

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Exaggeration much? You might try without cooldown bug if that’s the results you got.

Enter/Exit - No Topped Off - 36 seconds.
Enter/Exit - Topped Off - 11 seconds.
Full Fuel Use - No Topped Off - 1 minute 40 seconds.
Full Fuel Use - Topped off - 31 seconds

Results may vary +/- 1s due to timing by hand.

This is only a few seconds different then before in most cases, 20 seconds in the full use no TO case.

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Yeah I had to switch to my Flak and farm Amach in M4. With Flak, all I get are mostly Moze coms. It’s like the opposite when farming with Moze lol

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I don’t have a sapper yet but those of you who are using it… do you feel like your missing the damage bonus from Blast Master ?

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Tbh I think the sapper is mostly a crutch for a splash build that can regenerate grenades through Mod, you can health gate well enough with vampyr if you have a grenade like the cloning maddening tracker + use IB when you are about to enter FFYL. Often killing things faster helps more with survivability than trying to be as tanky as possible.

I would consider the sapper for a non-splash / infinite ammo build. It definitely opens more options for viable Moze builds apart from the usual 50k shield or grenade spam setups

For the most part, not really. You need a very optimized build though.

Don’t expect to just swap out your fun Blast Master build and have it do enough damage with Sapper. You’re going to almost require splash boosts and great anointments.

At that point your Blast Master is so overkill that the Sapper will still do fine.

If you aren’t fully optimized, you will probably notice a decent dps drop. It’s hard to notice it if you wreck everything already, aside from very large boss health bars.

Or just use consecutive hits and the pearl.

Yes, huge difference in power. Although I use a god roll BM, and do not have a god roll Sapper to compare it with. But, I find it easier to survive with BM, because I can eliminate enemies faster, reducing the total damage being placed on me.

These stats are after today’s hotfix? I simply loaded my game, hotfixes applied, and I am experiencing only a few seconds of cooldown.

I was able to get several Sappers by farming Tom and Xam

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Yeah those are after today’s hotfix. You probably have the Topped Off bug.

Yes I did those timings moments before I made the post, most definitely with the patch in place. I know for sure because my vending machines have trash again.

Ugh. Just when I thought IB had the cool down that was acceptable :frowning: