Well, I’m going off of the tutorial video no one pays attention to haha. And doesn’t it end there?
Oh yeah, that should be replaced
Well, I’m going off of the tutorial video no one pays attention to haha. And doesn’t it end there?
Oh yeah, that should be replaced
Nope. It ends when the final sentry dies. You can do that without ever having a minion cross the mid-map kill zone. Nova’s instruction to “guide your minions to the enemy sentry” in the intro is a tactical suggestion. She also harangues you repeatedly during the game to protect your minions because they can strip the sentry’s shields. They’re not required, they just make things easier.
My point is that it is an objective. Originally, someone said it makes sense not to have a minion statistic because the goal is to kill sentries. We should have both. The fact that it’s mentioned in the tutorial means it’s a recognized objective
My point is that it is an objective. Originally, someone said it makes sense not to have a minion statistic because the goal is to kill sentries. We should have both. The fact that it’s mentioned in the tutorial means it’s a recognized objective
I agree. Maybe Sentry Kills could be the final tiebreaker, since it’s such an accomplishment.
I only agree with bringing back Minion Kills. Why is sentry kill a stat? I’d like to know who’s pushing and who’s not. There’s not a real argument you can make for sentry kills.
Definitely agree on this one. I miss the minion kills. When you have one person dedicated to wave clear it frees up 4 people to wreck hell on the other team. I’ve had games where I went 0 kills 0 deaths and maybe 3 or 4 assists but 180 minions. If I did that now it’d look like I spent the whole game doing almost nothing! (Minus the obscene damage done stat.)