I just wish hardcore PvE players would stop putting the blame on PvP for everything. PvE is still perfectly doable, and it’s damn fine if sometimes people loose to a mission.
No, PvP balancing didn’t break PvE. No, PvP balance pass to legendaries didn’t break PvE. Yes, some characters aren’t supposed to be able to complete a mission solo. Yes, some team composition are bad : it forces people to think and balance the team beforehand. Yes, some missions are badly optimized : as it happens, some PvP maps have issues too.
Level design isn’t that bad : sure, some traps are pretty useless in the Saboteur, but once you know that, you can still focus on 2 super useful thumper and 2 super useful Flash / time traps. Keep the money for spawning reconstructor bots. As much as ISIC is involved in this particular example, well I did Saboteur Advanced with ISIC and his ult pretty much owned the place, so no issues there.
Geoff resists explosive? My, just don’t use an explosive based character. This isn’t Borderlands where you’re pretty much “stuck” to a character and they have to be able to stand their own. I actually love that you have to switch characters for specific missions because they will not be best for the job. Loadouts and team comp are a pretty big part of a lot of games, and I like that’s it’s another little thing they managed to put into BB.
They don’t have to unlink anything or put any emphasis on PvE. It’s fine. It works. It’s doable. It’s beatable. The only thing I keep saying is quite broken is the Challenge system that fails to adapt to the team, number of players, or sometimes spawn enough foes. And it’s not even gamebreaking. And since they adressed the droprates of legendary, well, alle-friking-lujah, it’s now close to perfect !
Battleborn is an hybrid game, a two faced coin. If anything, I’m sad PvE is pratically mandatory for PvP while PvP isn’t completely mandatory for PvE. I’d like something to cross over from PvP to PvE, can’t say what. Not just lore challenges though. Something that would give more incentive to dip a toe in both activity because there is something to be gained for the other, complementary activity. That way the message would be clear : if you don’t want to engage in the other activity, well, your loss, but don’t complain you are missing something.