I’m leveling up an Iron Cub Moze at the moment, so Void Bastards took a little longer to finish.
Fun game, all in all. A first-person sneaker/shooter with its focus on salvaging parts from spaceships stranded in a nebula to try and get your own ship through said nebula. Your ship is a prison barge full of dehydrated criminals, by the way. To get the necessary parts, a criminal is hydrated and sent off.
Being a roguelite, death is almost inevitable and the game’s best feature kicks in: each time one dies, a random new hydrated criminal enters the limelight, each with new traits ranging from brawny (more hitpoints) over deadeye (better aim) to colour-blind (everything goes black and white) or 'no peripheral vision (which sucks incredibly). And yes, the traits really do affect one’s gameplay.
As diverse and random the player characters are, the ships one enters lack that randomness. There’s a finite number of ship types and they’re assembled from a quite finite number of rooms, which gives the player the dreaded feeling of a rerun rather quickly.
As stated, it’s a solid game, but it lacks the replay value of other roguelites like Hades (for example). At least I didn’t feel like starting another run at it without playing something else for the next few weeks.