How much I’d like to see Mordi or Gaige playable again, I rather like to have a completely new cast for BL3.
Although, more than 4 from the start would be nice.

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No PVP means balancing chars and weapons for PVP. Pve is ultimately compromised.

BL3 should not be all things. Coop is great. As is the occasional duel, but hell with PVP. Make it a separate mode or game.

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An entirely new cast would be preferable. I’d definitely want to see a new playable siren. Completely different phase power also, something that really hooked me the way Maya and phase lock did the first time I heard about it. Skill trees that focus more on other elements of gun play and maybe even explore melee more. Krieg was a big success in my eyes and they could explore more melee focused characters. Multiple actions skills sounds cool, but I’d rather the primary action skill be heavily augmentable, like how Maya’s phaselock becomes a mind control skill rather than a lockdown skill. Have 6 characters available from the get go and add a couple more characters for DLC, putting the roster to 8. After what Gearbox have done with Battleborn, I think increasing the roster in a Borderlands game seems like a good idea, to me anyway. Maybe even two completely separate rosters. All 6 of the vault hunters from BL2 but with altered skills and abilities, and an entirely new cast of 4 new hunters to begin with, and then add a couple more. So many possibilities :smile:

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I’m new to the Borderlands games, and have only played BL2 and part of TPS, but it’s quickly becoming one of my favorite game series. So here’s, the list of:

Everything I want to see in Borderlands 3.

•Open world. (Aka no travel gates)
•Aerial worlds. Just imagine a attack helicopter fight over a floating island full of loot.
•No recycled PCs. Everyone’s saying either add custom characters, or NPCs from BL2.
However, these would take away Borderland’s uniqueness, and al your characters have been great, so just make some more!
•Freerunning: double jump, grappling hook, etc.
•Replace the badass system with something similar, gun customization. Like, you could gain points to upgrade damage, or aim, on a specific weapon. Also, modding it, like adding a scope, or a pointer.
•Full open cities: climbing on rooftops, going into houses.
•ULTRA BADASS CHARACTER INTROS
•Maybe a character who’s action skill is mind control, or can make an enemy ‘Crazed’ and kill his teammates.
•A character with some sort of jump jet similar to the ones in TPS.
•Special enemy takedowns, like from above, or behind.
•A fast moving melee character, similar to Zer0.
•An archer character.
•A playable skag or something.

My Borderlands 3 Wishlist
•True Open World.
•Aerial combat and floating islands. Just imagine a attack helicopter fight over a floating island full of loot.
•No recycled PCs. Everyone’s saying either add custom characters, or NPCs from BL2.
However, these would take away chances to add new skills and personalities, and would make the game feel like a remake.
•More mobility options: double jump, grappling hook, etc.
•Replace the badass system with something similar, gun customization. Like, you could gain points to upgrade a weapon’s stats so you could keep it in the later game.
Also, maybe add Elemental crystals, so you can make, let’s say, a fire pistol into a slag pistol.
•ULTRA BADASS CHARACTER INTROS
•Maybe a character who’s action skill can make an enemy ‘Crazed’ and kill their teammates.
•A character with some sort of jetpack as their action skill.
•Special enemy takedowns, like from above, or behind.
•A fast moving melee character, similar to Zer0.
•An archer character.
•A playable skag or something.
•I’ll admit adult Tiny Tina would be amazing. You could rename her too, and replace Tiny with something else, just for humorous purposes.

2 Likes

One word on brain control: Thoughtlock.

As for the customizing of weapons, I never got beyond using a “Destiny”-esque system for the optics. Anything else…

Re. mobility options, there is a thread I put up with a concept beyond basic running/jumping.

Re. air vehicles and jetpacks, I put up something for it ages ago – “Borderlands” equivalent of a Mi-24 Hind, and using jetpacks (instead of parachutes) to evacuate while it’s airborne.

I think I might have made a comment about custom firearms but I am not sure, however I would like to have more game modes than just story, or an augmentation of the story.

One Gun Run: The title says it all; a mode where you only have one gun that receives several buffs to compensate for just only having one firearm with each “family” of firearms getting a special buff and depending on the quality of the firearm in question it will either receive a decent buff or none at all.

No other weapons drop in the mode but grenade mods, COMS, ammunition, shields, and other non-firearm related drops will still spawn.

Iron Man: No checkpoints, no respawns, no kitty wheels. You die, you are done. To ensure you do not die too awful much Claptrap will yammer away for close to a minute every time you die about how disappointed he is you failed as a minion to serve your master.

Broken Skull: No shields, no pity, and no returns. Players receive a 50% health increase to compensate and healing hypos drop with much greater frequency. Melee oriented enemies spawn much more frequently as well.

KABOOM!: All weapon totting enemies always spawn with explosive weaponry and toss grenades far more often. Suicide psychos spawn in droves, explosive barrels are a dime a dozen, and rocket launcher totting enemies are common. Grenades and rockets drop with more frequency so it is not an exactly one sided affair.

Badass Bonanza: Here a badass, there a badass, everywhere there be a badass! All non-boss or unique enemies always spawn as badass enemies. Loot quality is substantially higher in this game mode to compensate for the tears that will be shed.

Medieval Mayhem: No guns, no grenades, no shields, and no mercy. Just good ol’ fashion fisticuffs. Players receive a 150% melee damage bonus, 20% speed bonus, and 50% damage reduction bonus. Dealing melee damage heals the player for 15% of the damage dealt. Action skills recharge 20% faster as well.

Glass Jaw: Hit harder, but have the physical constitution of a piece of paper about to be struck by a recently sharpened machete. Players deal 100% more damage but lose 50% health and shielding. Player knockback is more severe being at a 150% increase so you may want to reconsider getting into a slap fight with the God-liath over yonder; he may very well send your corpse into orbit.

Those are off the top of my head but the idea is that Borderlands 3 have quite a few ways of changing up the difficulty that would suit everyone’s tastes.

5 Likes

I would call it phasetalk, just to rhyme with phasewalk and phaselock.
Maybe it could be a shield too, and call it phaseblock.

And on gun customization, I don’t mean actual gun parts, I just mean maybe upgrading the stats on a specific weapon.

So, I was thinking about BL3 recently, and went to the forums to make another suggestion about customizable weapons, since it’s a pretty solid one for once; and lo and behold, the weapon customization is being discussed! I can certainly add to the topic.

For things like tacticool options (offset optics, laser sights, that kind of thing), a partial alternative/addition to more functions on the gun would be socketable equipment; like in Diablo, but with stuff you could legitimately put on a gun without special tools. There could be three, maybe four, possible socket slots: for Optics (giving you different sets/combinations of optics, most often “primary” but sometimes with additional “secondary”, to find and put on top of your guns), Barrel items (sound suppressors, flash hiders, muzzle brakes, barrel extensions), and Underbarrel items (bayonets, foregrips, flashlights, laser sights, maybe grenade launchers for the Protean grenades if that feature is in the game). Maybe also different Stocks, with the ability to exchange them via the socket system, but that’s debatable - it may be going too far into “gun crafting” territory, that Gearbox said they didn’t want to do. And maybe sockets for some more unusual stuff - like gun AIs in the style of BL2’s “Loader shotgun”, if those couldn’t be a type of Optics - or for cosmetic stuff like gun camos. Which gives me a thought about another way to waste money - some kind of cosmetic customizations vendor for your guns - but that’s for another time, perhaps…

On another note, if BL3 does have additional gun interactions, it could use a Triangle/Y button on consoles (instead of cycling through the four weapons - kinda useless when they’re on D-pad), or Q on PC (which was already used for secondary actions in BL2), to bring up a pie menu that lets you fiddle with gun features: select fire mode, turn flashlight or laser sight on/off, fold/unfold the stock for quicker weapon change/less recoil, and so on. And in aiming mode, the Triangle/Y/Q could be for switching between the various optics, or zoom levels, if your Optics set is cool enough for that.

Also…

Vladof helicopter support inbound! Have fun, comrades!

3 Likes

…or Dahl or Maliwan/Torgue.The AV concept would work about the same as the Technical, with the exception that it’s one pilots plus gunners/passengers. Now that I’m thinking about it, door and turret gunners…:thinking: hmmm…

As for jetpacks, they seemed better than parachutes if your bird is going down. Gives you more control, IMO.

As for the weapons, the optics don’t change stats, which is why I stopped there. However, I felt that only one weapon accessory was mayhaps a little too…little; two seems mayhaps about right, or borderline alright. Would need to see the existing accessory placements, but I think it can work.

1 Like

Holy crap, a rugged Vladof or Dahl gunship with customizable loadouts for the chin cannon, front-facing missiles, and two door miniguns/death lasers/grenade launchers would just be awesomesauce.

And… I’d say either two or three accessory slots are best, corresponding to easily attachable/detachable things: optics on top rails, underbarrel attachments on bottom rails, and screw-on attachments for the barrel. Out of those, the barrel attachments fit into established BL scheme the least and affect gameplay stats the most… but I just want gun silencers in the game to let me pick off unaware enemies.

Speaking of which, I also just had a thought that Borderlands lacks the aggro mechanic, and it could be really fun if BL3 had the ability to draw aggro - as a standard game feature rather than just Salvador’s end-tree skill. And for that, there could be things like a “loudener” barrel accessory and garish custom paintjobs/character outfits =P

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Possible plus on aggro; as for the AV, I’m stopping (for now) at forward-facing (for the pilot) and door gunners if there’s a crew; maybe remote turrets for the pilot – IMO, independent turret control for crew irritated me about previous vehicles because DRiver/Passenger (DRP) coordination was not always there. IMO, a 1-2-1 or 1-3 passenger layout [from front-to-back] would’ve been interesting. Like that truck in B1 – format something like it and sit the driver up front with one VH on the sides and either in back or up top; driver gets a turret and nose gun, passengers get to use their guns and AS (=you can do this from the Bandit Technical’s bed; hope this doesn’t get changed.).

What does everyone think about a glossary for all bosses and mini bosses? Say that once you have beaten a boss the glossary will have a little bio, maybe said boss has two unique drops so there will be two blank slots under the bio. It doesn’t tell you the items until you get them to drop and it fills in the slots with the item so you have a quick way to look up who drops what once you get into farming mode. Might even be cool if it kept up with how many times the boss has been killed and amount of times the items have dropped…

6 Likes

Sounds like Dragon Quest. I like it. :acmaffirmative:

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+that.

As for the weapon accessories issue, ive already said my piece (x2), but I gotta ask --how many would be acceptable to you guys without becoming OP-ish?

I can see competitive pve gameplay but not pvp, if you look at so many current games with this out there your right rebalancing the game for the sake of keeping the game balanced for pvp causes pve issues, the borderlands franchise is not known for pvp, I think the current formula works and shouldn’t be changed.

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I’ve been waiting for an age I’d love bl3 I don’t care about loot the devs know what their at on that but I’d love Krieg to remain in it I LOVE Krieg I can’t stress that enough as someone with schizoaffective disorder I love gaming and bl2 impartiality because of him I can in ways (more ways then I’d like to admit) connect with him I want to know his back story his history. Also I love the bl series and I have never played a game even a fraction as much as bl2 I’ve completed it 100s of times at the least. My phycologist said that if I didn’t have games like this I’d be in negative schizoaffective disorder which if u look it up isn’t to desirable sorry I’m rambling on I do that to sum up I really really really really really really really want bl3 please please please make it a thing ideas flow through my head I get the skull shivers (see what I did there lol) even contemplating the idea. Sorry rambling againg. Most people don’t realise how relaxing calming and exciting game is for people with an illness like me. My 9 year old some has it to and we play bl2 every weekend non stop because it’s our hobby and escape.

P.S sorry if I posted in wrong place in new to forums they scare me

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We get the idea, @purpleboss87, but slowing down might be helpful for better coherency. If you’re worried you might forget ideas, it might help to spew it onto paper (or Notepad) and come back to it later for sorting.

Also, you can edit your post – except for deletion (within 24 hours of in after deletion), it’s not permanent; if you acci-delete, you can undelete within 24 hours. Just don’t do that too often – that’s MY gig. :smirk:


@samuraith: Regarding PvE and PvP, did I suggest mixing them with a prevalence on PvE? IDK, maybe something like “Lost World” with two teams competing for kills…and knocking out the competition?

Eh, it kind of came across that way. But no worries.