I haven’t played BL since 2014 so I vaguely remember what I want, I did have my fair share of desires but they have been since erased from my mind due to inactivity. I’ll make up new one’s.

Edit: I don’t know why my numbers changed like that, I numbered it 1-6.

  1. Bring back all 10 characters from 1 and 2 as playable main characters, this is a sci fi/action-adventure/fantasy-based RPG FPS so you can bring back Roland and no one should say anything bad about that. He was cloned or something. The vault hunting has expanded from just Pandora to obviously the whole universe, you can now make an expanded "Justice “League” like team of vault hunters instead of limiting it to 4-6.

  2. Change all 10 characters skill trees, but not to the point where you make the character lesser than they were, keep some of their best like Axton’s double turrets and Nuke turrets and magnet turrets.

3.Add a brand new 4th skill tree to every character.

  1. Add 4 more new characters, with more DLC characters available afterward like BL2’s Mecro and Psycho.

  2. Fast travel between planets, Pandora and other planets that have vaults. If this is too big to make in a game, add them as DLC’s.

  3. Please don’t ever bring back low gravity, that was painful and the reason I did not play through TPS again after beating it only once.

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That Gearbox bring back The weaponclass revovlers/handcannons from The first Borderlands.

And that they add The Laserweapons from Borderlands The Pre-Sequel.

Also that Gearbox bring all The playable surviving Characters from The previous Borderlands games.

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Just a thought, cutscenes involving your customized character, including their present loadout. If you change the gear/customization and run the same cutscene again…

A malevolent roomba with a knife ducktaped to it that is ambiguously implied to contain the Handsome Jack AI but is never confirmed to.

You can find it in Rhys’ office.

It has no dialogue and is completely irrelevant to the plot of the game.

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It certainly won’t clean your room the way you expect it to. Devoid of dirt, nope; devoid of humans, hmm…

And wait till B4 – see how pointless this malevolent Roomba is then. (rubs mechanical claws together) It may take till then, but its plotting shall be part of the…plot.

EDIT: I found this:

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I really like what I can describe as dynamic / moving maps - I love having them as not just backgrounds you and enemies move through but having features like trains and vehicles which you have to be actively aware of and might pose a threat. Maybe dangerous, unpredictable elemental streams and geysers. Or weather you have to watch out for. And more machinery you can actively engage with. That type of thing can really make different areas unique.

I would absolutely love this.

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Gore to me is iffey I don’t mind it but it’s not needed. Something came to mind as I was waking up this morning, two things actually, first, after I’ve started going more into borderlands 1 I now have a new appreciation for torgue muscleman shields, and once two came they disappeared. I’d like this back, second, to me it simply takes too long saving and quitting to farm a particular enemy, simply leaving the area and coming back should trigger a respawn. Every boss needs this. Just some random thoughts as I’m starting my day.

  • I would like to make the old VH playable again.
  • Make Tiny Tina playable, and the 4th siren too.
  • Make guns customizable, with weapon parts so it won’t be restricted by prefixs (like in the Division). And if possible, make the gun’s level upgradable by combine it with another gun with higher level so your favorite gun is up-to-date (but the rarity must be the same or higher to work).
  • Make a simulator arena where you can also re-fight bosses, so the players won’t miss any boss-exclusive loot. Also make some difficulty customizable like in “L33t H4x0rz”.
  • More character customization, like new clothes (not just head).
  • Keep the story and characters as memorable (and crazy) as BL2. TPS’ really aren’t as memorable as 2.
  • Please, don’t make boss fights (especially main ones) unfair. I can’t stand dealing with EOS’ OP proble in “Claptactic Voyage”.
  • Make an online loot trade where players can trade their loot with money/eridium/specific gun, but make sure to pressure the player so that they sell their loot for a reasonable price to avoid “too easy loot”.
  • Speaking of eridium, please make eridium more common to find like TPS’ moonstones.

Oh, also make Fiona and (if possible) Rhys playable.

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Its been a while since I’ve made one but i made another Borderlands 3: What We Want Video on Youtube Featuring some of your ideas! Please check it out and let me know what you think Borderlands 3: What We Want Episode 3

@Kollega

Wasn’t there a unique weapon or skill in The Pre-Sequel that circled through different elemental effects? I remember seeing it in the gameplay of one “Wishlist for Borderlands 3” video.

That was a skill on Athena i believe, don’t quote me on that though <3.

EDIT: Aurelia was the one i was thinking of lol

Speaking of currency trading (CT) between characters, CT between players would be nice.

How much I’d like to see Mordi or Gaige playable again, I rather like to have a completely new cast for BL3.
Although, more than 4 from the start would be nice.

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No PVP means balancing chars and weapons for PVP. Pve is ultimately compromised.

BL3 should not be all things. Coop is great. As is the occasional duel, but hell with PVP. Make it a separate mode or game.

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An entirely new cast would be preferable. I’d definitely want to see a new playable siren. Completely different phase power also, something that really hooked me the way Maya and phase lock did the first time I heard about it. Skill trees that focus more on other elements of gun play and maybe even explore melee more. Krieg was a big success in my eyes and they could explore more melee focused characters. Multiple actions skills sounds cool, but I’d rather the primary action skill be heavily augmentable, like how Maya’s phaselock becomes a mind control skill rather than a lockdown skill. Have 6 characters available from the get go and add a couple more characters for DLC, putting the roster to 8. After what Gearbox have done with Battleborn, I think increasing the roster in a Borderlands game seems like a good idea, to me anyway. Maybe even two completely separate rosters. All 6 of the vault hunters from BL2 but with altered skills and abilities, and an entirely new cast of 4 new hunters to begin with, and then add a couple more. So many possibilities :smile:

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I’m new to the Borderlands games, and have only played BL2 and part of TPS, but it’s quickly becoming one of my favorite game series. So here’s, the list of:

Everything I want to see in Borderlands 3.

•Open world. (Aka no travel gates)
•Aerial worlds. Just imagine a attack helicopter fight over a floating island full of loot.
•No recycled PCs. Everyone’s saying either add custom characters, or NPCs from BL2.
However, these would take away Borderland’s uniqueness, and al your characters have been great, so just make some more!
•Freerunning: double jump, grappling hook, etc.
•Replace the badass system with something similar, gun customization. Like, you could gain points to upgrade damage, or aim, on a specific weapon. Also, modding it, like adding a scope, or a pointer.
•Full open cities: climbing on rooftops, going into houses.
•ULTRA BADASS CHARACTER INTROS
•Maybe a character who’s action skill is mind control, or can make an enemy ‘Crazed’ and kill his teammates.
•A character with some sort of jump jet similar to the ones in TPS.
•Special enemy takedowns, like from above, or behind.
•A fast moving melee character, similar to Zer0.
•An archer character.
•A playable skag or something.

My Borderlands 3 Wishlist
•True Open World.
•Aerial combat and floating islands. Just imagine a attack helicopter fight over a floating island full of loot.
•No recycled PCs. Everyone’s saying either add custom characters, or NPCs from BL2.
However, these would take away chances to add new skills and personalities, and would make the game feel like a remake.
•More mobility options: double jump, grappling hook, etc.
•Replace the badass system with something similar, gun customization. Like, you could gain points to upgrade a weapon’s stats so you could keep it in the later game.
Also, maybe add Elemental crystals, so you can make, let’s say, a fire pistol into a slag pistol.
•ULTRA BADASS CHARACTER INTROS
•Maybe a character who’s action skill can make an enemy ‘Crazed’ and kill their teammates.
•A character with some sort of jetpack as their action skill.
•Special enemy takedowns, like from above, or behind.
•A fast moving melee character, similar to Zer0.
•An archer character.
•A playable skag or something.
•I’ll admit adult Tiny Tina would be amazing. You could rename her too, and replace Tiny with something else, just for humorous purposes.

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One word on brain control: Thoughtlock.

As for the customizing of weapons, I never got beyond using a “Destiny”-esque system for the optics. Anything else…

Re. mobility options, there is a thread I put up with a concept beyond basic running/jumping.

Re. air vehicles and jetpacks, I put up something for it ages ago – “Borderlands” equivalent of a Mi-24 Hind, and using jetpacks (instead of parachutes) to evacuate while it’s airborne.

I think I might have made a comment about custom firearms but I am not sure, however I would like to have more game modes than just story, or an augmentation of the story.

One Gun Run: The title says it all; a mode where you only have one gun that receives several buffs to compensate for just only having one firearm with each “family” of firearms getting a special buff and depending on the quality of the firearm in question it will either receive a decent buff or none at all.

No other weapons drop in the mode but grenade mods, COMS, ammunition, shields, and other non-firearm related drops will still spawn.

Iron Man: No checkpoints, no respawns, no kitty wheels. You die, you are done. To ensure you do not die too awful much Claptrap will yammer away for close to a minute every time you die about how disappointed he is you failed as a minion to serve your master.

Broken Skull: No shields, no pity, and no returns. Players receive a 50% health increase to compensate and healing hypos drop with much greater frequency. Melee oriented enemies spawn much more frequently as well.

KABOOM!: All weapon totting enemies always spawn with explosive weaponry and toss grenades far more often. Suicide psychos spawn in droves, explosive barrels are a dime a dozen, and rocket launcher totting enemies are common. Grenades and rockets drop with more frequency so it is not an exactly one sided affair.

Badass Bonanza: Here a badass, there a badass, everywhere there be a badass! All non-boss or unique enemies always spawn as badass enemies. Loot quality is substantially higher in this game mode to compensate for the tears that will be shed.

Medieval Mayhem: No guns, no grenades, no shields, and no mercy. Just good ol’ fashion fisticuffs. Players receive a 150% melee damage bonus, 20% speed bonus, and 50% damage reduction bonus. Dealing melee damage heals the player for 15% of the damage dealt. Action skills recharge 20% faster as well.

Glass Jaw: Hit harder, but have the physical constitution of a piece of paper about to be struck by a recently sharpened machete. Players deal 100% more damage but lose 50% health and shielding. Player knockback is more severe being at a 150% increase so you may want to reconsider getting into a slap fight with the God-liath over yonder; he may very well send your corpse into orbit.

Those are off the top of my head but the idea is that Borderlands 3 have quite a few ways of changing up the difficulty that would suit everyone’s tastes.

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I would call it phasetalk, just to rhyme with phasewalk and phaselock.
Maybe it could be a shield too, and call it phaseblock.