I think it would be cool if each mob type had rare or unique item that had a chance to drop, say bandits had a chance to drop a specific unique smg and that’s the only ones that could drop that item. Could add some great value to mobbing I think…

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Weapon crafting. Parts are broken down or obtained directly as loot and are sorted by brand, i.e. dahl, tediore, etc. obviously rarer weapons provide rarer parts and allow more powerful upgrades. Furthermore, even common weapons have a chance to supply rare “core parts” which would be non-brand-specific parts that can be applied to any gun to improve it’s core stats like damage, accuracy, etc. These bonuses would be very small, but over time with many core parts put in the same weapon, could drastically improve it’s performance. (a similar effect to badass tokens, but amplified and only applying to a single weapon rather than all characters across and account.) Rarer weapons would give higher chance to break down into core parts, as well as providing better parts in general. Crafting and breaking down weapons into parts can only be done at a workbench which gives more realism and makes inventory management more relevant. This gives even the cruddy loot drops a purpose as they could potentially break down into valuable core parts, but also still forces you to manage your drops due to inventory. This would make it important to find and keep track of workbench locations.
Taking the feel-good needles to the next level, there would be a drug crafting system as well. You could make and keep needles in your inventory which had various effects. Stat boosts, cool-down reductions, health recovery, etc over a short time. Get drugged up before a big fight to add another layer of strategy to the chaos. enemies, particularly non-human ones, could drop ingredients (or their body parts to be more specific) which could be used to make different drugs.
For both weapon crafting and drug crafting, certain levels may be needed to make certain items, or possibly skills spcifically for crafting. Alternatively, all things can be crafted in general at any level, but the effects of crafted materials are stronger the higher your character level.
Character skills would be more diverse in that each character could have more than 1 action skill-- perhaps 3 (1 for each skill tree) with many supporting skills still. Each action skill could have separate cool-down timers or activation requirements so that you could use more than one at one time creating devastating effects.
The story would take the concept of “infinite vaults” to the next level! Your journey takes you through a planet rather quickly where you face off against a baby vault. It’s guardian is in its infantile stage, and not nearly as powerful as a final boss would be. From there you learn of the vaults scattered around many planets, and conveniently enough have a tinker friend who can build you a spaceship. I know right, who’d of thunk? You can probably upgrade the shaz out of this thing too, and use it to get around to the next place. (I’ll leave that crap to you). Anyway, the game ends when you reach the final planet in a series of mayb3 4-8 different planets. climatic battle, awesome loot, yada yada end of game, right?
Wrong. I give you, the post-game, longevity boosting, replay-value creating, key drawing point of the game-- RAIDS. Looking at a lot of successful long running mmo type games (even ones I can’t stand), I realized that most of them share the same basic end-game concept. Once you’ve done everything else, you enter randomly generated, super rewarding dungeons, or instanced combat scenarios which you do over and over again. Usually these are not even that intersting and yet people play these same mmos for like 10+ years. So, you have whole planets to work with because that is the concept of the game anyway. You travel to a randomly generated planet which will have random weather, terrain, creatures, etc. Each planet would be relatively small (or at least limited in how much you can explore), that way one raid wouldn’t take 10 hours, but would still offer enough freedom and exploration to feel satisfying and rewarding. The end-goal to the raid, is to find and conquer the vault and obtain the loot therein. planets that you found particularly fun could be added to your GPS to return to, and it could regenerate that same planet. You can invite up to x amount of other players, set rules for joining such as level requirements, pvp allowed or disallowed, etc.
This is what I want to see in Borderlands 3.

We could have a Raid Boss somewhat(Gearbox decides what goes in the game in the end) designed by the community, like, each month or two it changes based on community concept art, special attacks ideas weak points. etc

And on each “version” of the Boss a new pool of loot

@sirCorvo: LOL, probably not what you mean for “each month or two it changes”, but why am I thinking this?:

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LOL, now i want it

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So I’m sitting here listening to the BL2 soundtrack, and that made me think of an item on my wishlist for BL3.
I hope GBX brings Jesper Kyd back to do the music because his tunes are brillant and he captures the feel of Pandora perfectly.

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I believe that for BL3, Gearbox have gotten lots of feedback and so I trust the company with whatever direction to go, as long as it felt awesome (or better, better than BL2) but I just wanna add one thing up… I think female bandits or psychos would be nice. Crumpets are crunnnkkk!!!

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lol same listening to the soundtracks as I type this

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That sounds cool. I mean, there’s a female goliath in the wedding DLC, so why not all varieties of bandits too?

I wish Borderlands 3 set,
Play as new characters and old characters from BL1,2 and TBL - or - you can customize your characters like change size, shape, class, color skin, clothes, etc ongoing list and choose three set with unique skills and abilities tree.

New weapons there ton!!! - or - suggest weapon parts drop by enemies, and you can custom your own weapons building in vending machine.

Add more new Elements.

Add new difficulty level called Survivor True Vault Hunter or (better name) give more challenge you have one life for whole story mode you able checkpoint and save it, BUT if you dead during story GAME OVER!!! you will lost everything it there no respawn, checkpoint or save if you are die. Start over again from begin it will drive you crazy!!!

Add New Style Horde mode, build fortifications around and defense battle wave 1 to 10 Bosses wave beat it then shield unlock new location, your team have to carry chest box move to new location then can start battle against different enemies than last. Maybe like 5 locations as 1-50 waves as 10 waves each location. once beat 1-50 give best rewards. when players kills enemies and drop credit money and earn it auto add in chest to unlock detail fortifications. if players dead will cost credit money for respawn each time if dead again cost gain.

that 's all I think, I will add more if have add idea.

If possible, make bank able to store cash. It’s annoying to see all your hard-earned money to be wiped in a few minutes because you’re dying over and over by a raid boss.

Loyalty rewards for using a certain manufacturer! Maybe something like if you use a certain manufacturer a lot more than any other manufacturer, you get certain stat bonuses when using equipment created by them. Could be things like if you use Hyperion you get much more accuracy and extra amp damage, using Bandit gives you much more magazine size and more roid damage, and so on.

  • yes, a “BUY-ALL-TYPES-OF-AMMO”-Button!

  • deliver on more vaults!

  • add farming-spots that don’t require you to jumpt through hoops!
    …wait, I already wrote that, didn’t I ?

  • add Pearls on the second difficulty already, nobody likes to abandon their good guns for NERF-blasters vs Bulletsponges!

  • add General Knoxxs Armory (or another loot-filled bunker full of chests!) that can EASILY be glitched and farmed!
    Maybe add General Knoxxs Armory as Special-DLC that only appears when you beat the game!

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Also!!! Pls have oh god gameplay performance and experience for BL 3 needsssss!!!
.sliding - sprinting and holding b (Xbox one)
Random generated legendarys ( just do class mods at least for those random + 6-7 points into skills at least
.all borderlands characters (skill reworks across the board.!.!.!
.!! Gun customisation: if persay u had a really good weapon with great stats early say lvl 35, it would eventually drop off in damage … I would like an upgrade system for BL to add More… Just more to the game… Like changing optics for weapons or stability or DMG upgrades.
.!. Not massive but… The eridian relics from BL 1 for yo skills… Buff said? Nuff*
.!. Vehicles. More Vehicles. Not runners.buggys.skippers whatever. Add some flying vehicles ffs. Waiting 2 games for this. Exploration only goes so far in BL games so u need replay ability. Gimme a plane I can freefall out of and ODST the ■■■■ out of enemies and I’m set.

I’ve waited a long time for this game and I mean since I played BL 1. I want this to be the pinnacle of the BL series. I’m hoping… I don’t end up just starting another OP lvl character in BL 2 to pass the time… Ps: it gets tedious

And please add eridians into the story.

If u played BL PS I think u know that they know that we know they will include eridian back into the fold… Otherwise wtf are we doing o. Pandora… Take the next shuttle buss to stars star bucks. Eat a donut with Salvador …

What i expect for borderlands 3

  • Detach “game difficulty” and "level progress/new game plus"
    that means: keep the three modes (normal, true, uvhm) but make difficulty adjustable from easy, normal, hard, esports. Difficulty settings should only affect difficulty, nothing else. No better weapons, nothing. Online games should be run at the same difficulty for all players (to keep things fair in multiplayer) and the host should be the one who chooses this.
    UVHM in Borderlands 2 should equal UVHM in Borderlands 3 on esports difficulty. UVHM in Pre Sequel should equal UVHM in Borderlands 3 on Hard difficulty.
  • keep the grinder, make it more useful by meaning that one can grind together everything.
  • bring back typical drops from farmable bosses BUT TWEAK THE RNG!
    RNGjesus needs a father that helps him. A control mechanism that guarantees sucess after a set number of tries. For example, if every average 8th run yields a orange weapon, at least after 12 runs the weapon should be granted no matter if RNGjesus has bad mood on that day.
  • give much more storage. a game with bazillion of weapons and you can only collect a few is just ridiculous. I would be glad if i would not have to create tons of storage characters (new characters named like orange50 and only used to store weapons of a type)
  • KI Players would be awesome. Doing some multiplayer stuff in singleplayer mode would be cool.
  • PLAYTEST BOSSFIGHTS IN SINGEPLAYER! The Balancing has been terrible in bl2. For example the digistruct challenge. multiplayers had a chance to revieve each other. single players did not have this chance.
  • keep coop mode. include a ki version. and make coop mode available with fullscreen/switching between the players.

No I mean have eridians integrated into the story more than what they have been.

@waromnimon9:

  • On gun customization, I keep hearing that the one thing that kills a perfect gun for some is the fact that they simply do not like the scope/sight. Having played “Destiny”, I have suggested implementing a similar system for the scope/sight, which surely wouldn’t break the system as that seems to mostly be a preference and does not (really) affect the gun’s performance like the stock or grip, etc.
  • About the relics, might’ve also beat you to that with: Things you wished the classes had?

Not trying to beat you (unless you count for “did it first” :wink:), just saying that you’re not the only one.

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Well nice and at least someone is cause it would make massive improvements to an already OP8 game franchise… And yea I meant gun customisation… Coms tho are different… Sort of imagine a class mod yea… Usually u get skills from 1/2 even all 3 trees with legendarys but I’m talking about ones that spawn with +5/6/7 to skills and not just perquisite skills for that specific class mod… Still following.? +++to story and character development= more feeling… But vehicles I’m most worried… B1 B2 and the presequal were all different body’s of the same stock car… Cept those jumping skippers those were aight. But again Man U pretty much got it all… Specially scopes ruining guns…ugh oh and include lvl 72 in base game… Make dlc woooow… And also we need an enemy… To hate and fight like we did jack… Cause he was an ass hole and I loved it… But for BL 3 now I’m growing up I need a villain. No more crappy cl4tp jokes… After TPS I’m triggered

Also just to clarify for Coms… Random skills to be used by the classmods instead of let’s say siren blight witch +6 to Helios skill instead you would +6 to a completely random skill… Say quick release or wreck yoknow?