both enemies and players scaled exponentially in BL2. they just grow at a different rate, which makes differences between the two bigger as you grow.

Slag is required at UVHM. There should be no complain or play in TVHM at lvl 50 max.

To be honest The Bee was OP (in my opinion) and it would shorten the game’s lifespan. And about CC… it’s not nerfed in any ways. Still a great shotgun. You know, there are still Beehawking and the Pimp… And other methods. And Sal is still OP as ever.

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[quote=“Adrion54, post:56, topic:1357501”]I wish it has never been in game !!!What a waste of time and a waste of fun !!![/quote]As it was, I can fully agree. With more control over the results, tho… IDK. Might be better (and possibly workable) with more control.

I would prefer some kind of “stupid bandit’s way” to custom guns or gear in general.

Something like " I take those 3 differents guns, I disassemble them all, I build a new gun with all those parts and I have a fun and stupid gun usable only once until it blows up at first reload" !! :laughing:

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That sounds cool for me, to be honest. Make a custom gun by disassembling the others, and with BL1 part system we could make extreme ■■■■ of a gun. However, it breaks after one magazine. Guns created with this method have increased mag size as they last only one magazine. Downside is, a player has to break down some guns for one gun which will never see another daylight after one mag.

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[quote=“diator1730, post:66, topic:1357501, full:true”]
That sounds cool for me, to be honest. Make a custom gun by disassembling the others, and with BL1 part system we could make extreme ■■■■ of a gun. However, it breaks after one magazine. Guns created with this method have increased mag size as they last only one magazine. Downside is, a player has to break down some guns for one gun which will never see another daylight after one mag.
[/quote]Sounds like Dead Island or Dead Rising.

Oh, never played those myself :v

[quote=“diator1730, post:68, topic:1357501, full:true”]
Oh, never played those myself :v[/quote]Your gear had a durability rating, requiring you to repair or recreate them as they wore down.

No BL game has implemented these (durability) so, in the previous idea only the custom guns has durability of one magazine for the sake of potential power the produced gun can have.

[quote=“diator1730, post:70, topic:1357501, full:true”]No BL game has implemented these (durability) so, in the previous idea only the custom guns has durability of one magazine for the sake of potential power the produced gun can have.[/quote]What about this result for Tediore guns that spawn with Torgue magazines?:


"RELAX."</font color>

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Since the announcement at PAX East that Borderlands 3 is just only starting pre-production, I’ve been thinking about the possibilities. And eventually, I think I’ve summed my wishes for more awesomeness in BL3 into three broad categories. To wit:

Wish number one: a bigger focus on the gunplay and guns. For all the talk about Borderlands having the biggest amount of guns in any game ever made, I feel the guns themselves should receive more attention. They should have more “punch”, like some guns (shotguns, snipers, Mashers, Anarchies…) had in BL1, since in BL2, even Jakobs and Torgue guns didn’t feel all that punchy, in my opinion. All guns should be equally useful - not like in BL1, where repeater pistols felt too weak to be of any use, and not like in BL2, where assault rifles felt this way. I also think there really should be more gun subvarieties, like the distinction between Combat Rifles and Assault Rifles in BL1 - and there should be less manufacturer restrictions: I see no reason why Dahl and Vladof can’t make shotguns, or why Hyperion and Tediore can’t make assault rifles.

What’d also be great to see are active abilities that you have to switch on and off with a separate button - like switching a gun between full-auto and burst-fire, or between the normal optics and offset optics bolted to the side. And there should be more things to do with the guns too: grind them up to try and make better ones, gamble with them in hopes of getting a legendary, possibly even cannibalize them for attachments (for example, by finding a decent gun with a good scope, bolting the scope to a good gun, and tossing the decent gun away), burn 'em, give 'em to Tannis, build orphanages out of 'em - I don’t care, just something to do with all the white, green, and in the endgame, blue guns that get dropped.

Wish number two: a new story with a new villain. I’ll be honest and say that I really, really disliked Handsome Jack, for a variety of personal reasons. As a villain, he was simply not in my taste. I liked some of the DLC villains, in both games, far more - Doctor Ned, General Knoxx, and Professor Nakayama all felt a lot more palatable to me. Knoxx especially was a complete riot, with his resigned deadpan observations of the stupidity around him. But that’s not the only, and not even the main, reason I want a new story and a new villain. The reason why I’m asking for the devs to bring in someone new is that after three games, I simply want to see the Handsome Story Arc brought to a close, and an entirely new bad guy to take center stage, letting the franchise branch out in a new direction. I think we had enough of Handsome Jack, even if he was liked overall as a villain, and that the franchise genuinely needs to move on from him.

I really wish that the story of Borderlands 3 will be something to describe with the term “casual as usual”, with the Vault Hunters banding together, organizing themselves, and going on the offensive, sending out groups of badasses towards the locations of other Vaults in order to gather information, establish a foothold, and deal with them. I want to make planetfall in some new, unknown part of the galaxy as a part of a crack team of new badass Vault Hunters, arm myself and my companions with the most outrageously powerful guns we can find, and go out to save the world, in style and with confidence. Which brings me to…

Wish number three: a brand-new environment to mess around in. Again, I’m asking for this because I feel we’ve had more than enough Pandora over the course of the series. Given that Pandora was heavily redesigned and expanded upon in Borderlands 2, with just a few locations from the original game being seen, it could have just as easily been a new planet. Same can be said about the Pre-Sequel, making use of a completely different environment that just happens to be a moon revolving around Pandora. I believe that in Borderlands 3 - or whatever it will be called - Gearbox should finally wave goodbye to our much-tattered, Vault-strewn starting point, and show us another planet in the Borderlands universe. After all, there’s an entire galaxy out there, with several other Vaults if the ending of Borderlands 2 is to be believed, so why not go out there and hunt after those Vaults?

Note, however, that going to a different planet does not have to mean abandoning Borderlands’ ethos reflected, among other things, in its title. This new planet can just as easily be another “borderland”, a world out in the boondocks that saw none or little attention from the galaxy’s big players - but perhaps a different kind. Pandora in the first game was mostly a desert with some parts of steppe and junkyard; Pandora in the second game added icy wastes and craggy highlands to the mix. For Borderlands 3, why not have the game set on a lush, colorful alien world, teeming with dangerous forms of life? Give us places like grasslands, forests, jungles, swamplands, and oceanic coasts to explore, and people struggling against the nature’s onslaught to do quests for. Possibly, if the engine and budget allow, even make the game open-world, with dynamic loading, so that there’s more flexibility in traversing the map.

I hope that this post was constructive enough for the thread, and something some people can agree with. Ideally, of course, I’d like to see some/most of what I suggested to end up in the game - and who wouldn’t want their suggestions to be heard? - but they are not more valid than anyone else’s. Those are just my particular wishes, my hopes for the exact ways the Borderlands series will be moving forward.

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[quote=“kollega_33, post:72, topic:1357501”]I see no reason why Dahl and Vladof can’t make shotguns[/quote]So I’ve been saying about the Lascaux, that it’s basically a Vladof shotgun…

[quote=“kollega_33, post:72, topic:1357501”]What’d also be great to see are active abilities that you have to switch on and off with a separate button - like switching a gun between full-auto and burst-fire, or between the normal optics and offset optics bolted to the side[/quote]You mean selective fire. The idea’s not new – in fact, I’m pretty sure I’ve brought it up at some point; I will say, tho, that I fully back that as it was one of the reasons I liked the arcade version of Ghost Squad, tho I seemed to be the only guy actually using the lever. Makes things fun when the gun has more than one mode of discharge, and it’ll help to conserve ammo – unless there’s any RTI weapons that empty your magazine in a single trigger pull regardless of whether you’re holding the trigger or not</font color>.

I don’t mean just selective fire, though it would likely be the main use of the button. It may also do things like switch to a different set of optics on the side of the gun or above the main sight (Dahl sniper sight in BL2 has a smaller reflex sight on top, which sadly went unused), or screw and unscrew the silencer, or turn a flashlight/laser sight on and off, or switch elements on a unique/legendary weapon, or use an underbarrel grenade launcher to launch your modded grenades, or fold/unfold the stock, or, I don’t know, switch the gun’s ability to play an airhorn sound when you land a critical hit on and off.

I’m not at all good at thinking game design through, but what I basically mean is that the player should be more involved with the guns in Borderlands 3, in the vein of modern military shooters that usually allow you to mess around with enabling/disabling various attachments, switch fire modes, use different sights when there’s more than one, and basically explore the various aspects of any one gun as a complex and modular mechanical device, however superficially. I want BL3 to be not simply “a game with lots of guns”, but rather “a game about lots of guns”.

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Arcade style score board before fast travel, so i can blast through an area with friends then boast about how many more kills i got or how my average kills per minute is higher etc. Independent gun mod slot separate from class mod then I can improve the fire rate or mag size of all guns, so I can go crazy with bullets and still add skill points and shield capacity. Don’t use ideas from battleborn so it is genuinely borderlands 3, not battleborn 1.5. If you like features of battleborn go play that. Keep up the good work borderlands 1 and 2 were great, thank you for the hours of entertainment and joy.

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i guess it is the right time to have our own vault hunter so im still rooting for character customization.

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I couldn’t told that in a better way !! :slight_smile:

Have all surviving vault hunters be playable. Including (especially) the dlc ones.

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i agree with kollega_33. bring back dahl,
vladof, and maliwan shotguns. especially
the bulldog and hunter’s shotguns.

laser and ice shotties from the pre-sequel
would work as well.

more weapon types per manufacturer
( including atlas?) = a win for borderlanders everywhere.

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Double jump is a must. TPS has spoiled me and I struggle with single jump now.

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What about having character mechanics be somewhat ahead of the gun play? Change the wheel too much? Like bringing a character like rath from
Battle born into the game while keeping his melee centred style in tact for example. Or do you feel maybe that should be more a spin off on the battle born universe and it remain heavily focused on gun play with a specific skill for each class?

… I thought this was going to bed very different topic set… I see a lot of “like this game” style talk. Bl1 was (to me) mind blowing different and new. I’ve seen a few comments I liked but not to many that make me wanna "joy puke my face off"
So here’s my list…

Gear box do your thing
Gear box you have had 2 titles and already YEARS of critiques and ideas thrown at you
Gear box do us proud

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