My wishlist for Borderlands 3:
Firstly, return to some of the roots of the first game’s loot system.
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Random enemies dropping the gun they are actually using was a very good thing. If an enemy spawned with a weapon that gave you all kinds of problems, then you obtained a very cool and unanticipated reward. It was great when a random chump suddenly turned into a mini-boss due to his weapon and you could later claim it from him. On the other hand, when they drop no weapon at all when they were clearly using something interesting it is no fun.
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Chests having the ability to generate just about any quality of loot made opening them consistently exciting! In 2 and The Presequel the vast majority of chests yield nothing of interest, making it more of a chore to open them than an exciting possibility as the vast majority of the time whatever is looted will be immediately sold.
Secondly, return to the first game’s balance when it came to weapon types. In the first game non-unique/legendary Assault Rifles performed very well in their own right. Assault rifles are a crushing disappointment in 2 and The Presequel more often than not. The first game did not have a lacking weapon class other than Repeater Pistols, but this was more than compensated by Machine Pistols (the Body 5 version of a Repeater) sharing the same ammunition pool. I believe this can be done without negatively impacting the manufacturer gimmicks started in 2 and continued in The Presequel.
Thirdly, no more aftermarket guns. If some are going to be brought back from now defunct manufacturers (such as Atlas and S&S), then keep them true to the spirit of those manufacturers and let them keep their original manufacturer title. In fact, bringing back defunct legendary weapons such as the S&S Orion would make for a pretty cool scheme for Pearlescent weapons as their rarity would fit with canon reasons (out of production) and those that find them in game would have a cool gun, and a piece of Borderlands lore at the same time. Heck, how nice would it be for the original Torgue Cobra to appear as a pearlescent because Torgue quit manufacturing sniper rifles? It’s an angle I’d like to see used as the three games have produced a wide range of legendary weapons, now part of the lore, and bringing them back like that appeals to long time fans of the franchise.
Fourthly, the scaling of The Presequel got it about right. Borderlands 1 was too extreme in that a weapon could last for as many as 30 levels, in my experience, and Borderlands 2 let you use your favorite gun for far too little time. Finding the balance is important as using guns you truly enjoy is part of the fun of the game
Fifthly, using elements like Corrosive (Borderlands 1), Slag (Borderlands 2), and Cryo (Borderlands The Presequel) to increase the damage enemies received is a good staple of the franchise. However, making it mandatory in higher difficulties is proof of poor balancing. The effect should be noticeable and beneficial enough to merit use, but it shouldn’t be a crutch. If you’ve got great guns and are matching elemental types to enemy weaknesses, then debuffing them should not be necessary.
Sixthly, I am with the crowd that thinks BAR and Weapon Proficiencies can coexist and should coexist. BAR should be specifically for character related buffs (health, shield, melee damage, damage resistance, and movement speed), and weapon proficiencies would cover gun related buffs (gun damage, accuracy, recoil reduction, reload speed). Also, worth considering would be having a grenade proficiency listed as a weapon proficiency capable of improving effectiveness with various grenade mods (grenade damage, blast radius, fuse time, elemental effect chance, elemental effect damage).
Mostly I just want a game where I can build a kick ass character that gets to go through piles of loot to find great guns that are fun to use against challenging enemies. I already know Gearbox will be good for an entertaining story.