Justern
#79
BL3 is at over 13M copies sold, BL2 is at 25M, entire franchise is at 71M. This is from the last 2K’s earning report on August.
But yeah, they made a shitload of money. It was probably their biggest hit since BL2.
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In the year 2021 where we have early access, we have other titles we can compare games to.
The ‘sense of entitlement’ comes from GBX throwing millions into a movie production as opposed to fixing pretty minor (some major) bugs in a 2 year old LIVE SERVICE GAME.
What do you MEAN ENTITLEMENT?@?
3 Likes
thebigguy79
(Now With Extra Ordinary)
#81
As far as borderlands 3 goes I’m torn because I damn sure got my money’s worth out of it, but I was frustrated quite a bit through the games life cycle. I was probably most happy with it around mayhem 4 after it first released. I have jumped back in with my nephew recently and managed to max a couple of zanes as well as working on a Moze myself and he a Flak to level 44 and on mayhem 3 at the moment.
I won’t get into everything game related as I’m pretty sure the game itself is close to their vision with release six months away. But after game release just a word about events, please for the love of skags when you do a cap raise that we all know is inevitable do not I repeat do not have loot events before the cap raise. Have the cap raise one week and do a loot event the week after, in my eyes that will make my brain go I gotta get leveled up on my characters so I’m ready to play next week.
One last thing I did like the grinder so maybe we could have a cauldron to slap old guns in to revive a new one at the cost of gems or whatever the new currency is compared to eridium. Hell let us use it to change enchantments or whatever the new anoint is from the jump as well.
Ps… make these anoints fun and universal to change gameplay a little not just endgame damage buffs.
1 Like
Gorbles
(The Magnificent)
#82
Do you want to know what this means?
This means the movie is projected to be more of a financial return than catering to whatever fixes need doing to BL3. BL3, not being a live-service game (there are no microtransactions to hook long-term players to. There is no financial benefit aside from the DLC bundles for player longevity).
Sure, I know people see “the game is patched post-release and sometimes has events” and thinks “woah, live service game, it should be supported forever”, but that’s not what a live service game is.
As someone who really, really likes BL3, I don’t like it seeing get less support. I don’t like seeing longstanding bugs left unfixed. But if you’re going to say “why do Gearbox spend money on other projects”, I don’t think you get how it works. They need more than one project on the go.
3 Likes
If hot fixes need an internet connection to be applied, then it’s live service, no?
And it’s not like ‘if GBX has no financial incentive to do it, they won’t’ is a good thing to defend. Plenty of game companies have way better PR with their player base, and holding GBX to other game company standards should be allowed. Specially when they’re not only making money from the game sales, but the merchandising as well (toys, board games, etc.)
Like there is no reason split screen should still be broken they have the money to buy the man power there’s no way they don’t, it’s been two YEARS, cut brandy spoonforks salary if you gotta I mean… MAN. Like I said in other threads, hire modders or something- There’s avenues available, just no one pulling the trigger, for whatever reason, but to think it’s out of no financial incentive? What does that make GBX? greedy
2 Likes
Gorbles
(The Magnificent)
#84
No, though I can appreciate why folks would think of it that way.
A lot of games require an always-on Internet connection these days. A decade ago it was new(er). Nowadays, less so. Heck, even BL2 delivered hotfix data in this way, and I don’t think anyone would try and call that a live service game.
For BL3 I think it was the upfront expectation of events, plus larger post-release balancing than we’ve seen before, plus the always-on requirement (at least to have the game up-to-date. The game is still playable offline, for a definition of playable). But that doesn’t mean that this interpretation of “live service” is correct. I just understand where it comes from.
By all means, don’t be happy about the stuff Gearbox hasn’t fixed. But the fact they’re making a movie has nothing to do with it. The fact that the industry would eat up any company that stops earning profits is the issue. The incessant need to make money, make money, make money. The developers that stand out are either a) making an incredible profit (see: Valve, and even then they are infamous for never hitting deadlines or offering decent customer support), or b) aren’t big enough to require something like shareholders.
EDIT
And no, they’re not going to cut the CEO’s pay
(regardless or not of whether I agree with the suggestion or not, it’s kinda irrelevant).
If that was something that worked, a lot of companies would have a lot less problems. If you want to want compare Gearbox to other companies - to hold them to the standards of others - you also need to recognise the similarities these companies have with each other.
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Idk, I think if a game changes pretty drastically going from offline to online, especially playing solo, would make it live-service. I would not consider say, Dark Souls to be live service, since it’s the same whether your online or not minus PVP/coop.
Gorbles
(The Magnificent)
#86
This is mainly due to the delivery of hotfix data, which looks to be something Gearbox don’t have the bandwidth to change anytime soon. We’ve seen problems with them nativising hotfixes throughout the past couple of years (and probably before then, I think BL2 had some issues with it as well).
And as much as I understand ragging on things like splitscreen support and so on, something like SHifT is a lot more complex to redesign.
Anyhow sorry I’m taking this a bit off topic. If you want to chat more about the profit-making nature of stuff, drop me a PM!
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Lammas
#87
I want to blow up the ocean!
Oh and it would also be cool if the game didn’t suck on so many fronts as BL3 does.
3 Likes
OverLord01
(Over Lord01)
#88
Let others beta test it. Buy to your hearts content, go right ahead. It will be the same ride this game has been. You can bet on that.
6 Likes
OverLord01
(Over Lord01)
#89
Not buying into it. The customer should be the number one priority. If you make them happy then they will come back again and again for more. If you don’t then we move on to other things and tell others not to buy from said company. Its that simple.
I don’t care how much money they made or there so called movie there going to do. I will however tell others about there crappy support there doing. That i can do. Word of mouth can be a means to tell others about things which can go against people making a purchase or not. You don’t want that in a business. It can make or break you. I should know i use to work for a jewelry plant and word of mouth is very important.
If you say its not them you don’t know how business works and you haven’t worked along side salesmen that went from school to school selling rings. Its pretty much the same concept. But i know what you going to say. There a software company but its still the same route you would take to sell a product. You should satisfy the customer not leave them hanging so you can do your next selling point.
4 Likes
gelboy
#91
So… fire people who make the games you play?
I’m not an expert in how games are made, but what you’re saying comes off as unhelpful and ignorant. I get the sentiment, trust me- I’m as frustrated with BL3 as any of you. But punching down devs is the wrong play here.
Gadriel
(Gadriel)
#92
fire anybody who is responsible and not able to take responsebility
not the first time
but it depends on the situation
i would just fire them honestly
if they cant get better
thats me making room for better ppl, and raising the cealing for game development
if you have an issue you might aswell give up on quality
Gadriel
(Gadriel)
#93
i can already see ppl collapsing under my views
keep reporting me for it
it does prove me right though
gelboy
#94
Didn’t know it was that easy! Making the creative environment more hostile instead of tackling foundational issues that lead to mismanaged projects! Why haven’t they thought of that before 
garfield1283
(Kick the Bukkit)
#95
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I would not go as far as “give the boot” to anyone, a relatively simple place to start to better the whole process would be communication, like giving regular reporting instead of “your tickets is the devs hands we have absolutely no visibility whatsoever of if and when it will be fixed”
1 Like
ralph.hawk
(Ralph Hawk)
#97
During the development of BL3 the engine was replaced, somewhere in the middle(Unreal 3 to 4). So yeah, put em in developement hell and then fire everybody for making “mistakes”, exept this would have had ZERO benefit. The bugfixes are the same story: What get´s fixed and when is a matter of company policies, not arbitrary developer decisions.
Take a deep breath, many people here are frustrated with the state of the game but there is a big difference between venting frustration and blindly lashing out at everyone .
2 Likes
CharmlessBee
(...I'm not a real doctor)
#98
You seem to have problems with logic as well, besides basic grammar and punctuation. Rants != discussion, so I’m assigning the weight to your ‘arguments’ that is directly proportional to the effort you make to proofread them.
6 Likes
patbateman72
( XB1X Consoles Matter)
#99
I completely agree with your statement/opinion regarding communication. Even if it is news that one might not like to hear it is something you know. The standard @GBX cut and paste answers for tickets and unresolved certainly isn’t doing them any favors.
As bad as Outriders launched I have to give credit to PCF regarding communication with their customers.
2 Likes