Lemme explain what I mean. I believe I first saw it in Everquest 2. You would go to a certain cave mouth or door and log into an instance. You could run them solo or with group or matchmaker.
They were little random generated (kind of) mini dungeons that took about 30 minutes on average to complete.
So, in BL3 terms. We go to a door or a teleporter or something on Sanctuary, or even on different planets but I see no reason for that.
Select modifiers or options we want. Could be Mayhem level and modifiers or type of mobs, gravity conditions, etc etc. Decide if we want to run solo content or open to matchmaker.
Then we would either enter or you could have it require a payment of cash or eridium or some such to enter.
Once transported inside it would have either a random map or one of a set of maps or some such. I am leaving a lot of the details intentionally vague just to allow for versatility. Anyway, once inside you have a Takedown style setup. Mobbing, mini boss, mobbing, boss. Maybe even some NPC’s to explain map specific goals or something. Basically a one shot raid with automatic reward for completion that could add variety to the present boss farming.
Content would be on average about 30 minutes, yes, some would complete faster some people would take longer. Grant you a reward for completion so a 100% chance of getting SOMETHING in the class of what you are wanting to farm for.
Maybe you could choose the boss or perhaps you could set to randomize.
I dunno, I had a lot of fun and got a lot of nice reward content off those instanced “dungeons”. Thought it might be something to increase end game content and help streamline raiding / farming for the players while making it easier for GBX to add in more content without having to design whole new worlds for it.
Just an idea that popped into the ol’ noggin to help solve some of the issues we seem to be having. What do you guys think?