• lobby
  • fix formations (wip)
  • lobby
  • Fix repair system (wip)
  • lobby
  • rebalance (wip)
  • lobby
  • multiplayer tracker system/player profile (sorta ranking)
  • lobby
  • better custom maps support for multiplayer
  • lobby
  • fix capital ship path find
  • and finally, a lobby.

[U.I.]
–Move hyperspace button farther away from screen center
–Move hyperspace progress farther away from center of screen

Lower left corner:
–Smaller single ship UI elements
–Larger fonts

Upper left corner:
–fix dead spot

Center bottom:
–Much smaller sensors manager button area

[Launch]
–Easier, quicker selection of docked ships

[T.O.]
–Option to have T.O. in sensors manager only.

Yes, I want an option to disable the Tactical Overlay (The coloured shapes around ships) as needed, it gets annoying when trying to take an awesome screenshot only to have a bunch of corvettes a million miles away ruin it…
Also bandbox capture for salvage corvettes.

1 Like

Tab ?

5 Likes

For me… within the confines of the single player campaign

  1. The Tiiadan mirror campaign.(that’s a Big one)
  2. Salvage drop off at carriers for frigates, Non Com’s and below.
  3. spinning science donut.
  4. colour identifiers added to UI ship icons.
  5. The fuel mechanic.
  6. Grav wells that are, use once then blow up.
  7. unit caps not adjusted for the multiplayer.
  8. R.U costs not adjusted for the multiplayer.
  9. Change the onscreen scuttle button to a “double press” action or equivalent ( its health and safety gone mad !!).
  10. Available R.U’s per level more appropriate to story arc.
  11. Enemy scaling realigned.
  12. Add an adjustable time dilation mechanic.

+All the current stuff that’s already being worked on, Formations, support beams., etc.

and no doubt a bucket load of other stuff :smile:

and an Idea from left field…

How about a saved souls counter (ideally onscreen somewhere) for the single player campaign. You start off with your 600,000 in cryo stasis plus what ever the fleets complement is and every time you lose a vessel (or cryo tray) the correct number of souls is deducted from the total that remains of your race. Just to ram home that this is all that’s left of your people so don’t spend there lives cheaply. :hushed:

2 Likes

I want a separate game engine for Homeworld!! one that gives original game play!
The Kadesh missions in the remaster, are really stupid now and the multibeam frigetes (my favorite frigete in the old game) are useles now!

1 Like

You already have it. It’s called Homeworld Classic, and it’s shipped with HWRM. Look it up.

1 Like

But without the shiny graphics or a few minor features like multiplayer.

3 Likes

How many people still play HW1 classic multiplayer? I mean plenty of people have copies of it that have multiplayer. Just curious what’s the average number of players on Gamereanger I think it is? When was the last time you played HW:C multiplayer as well (again, just curious)?

[quote=“matththegeek, post:11, topic:301925”]
You already have it. It’s called Homeworld Classic, and it’s shipped with HWRM. Look it up.
[/quote]Yes but I cant play it because when I try, I get a box in the middle of my screen telling me I’m using the rong resolution when I’m not :confounded:

Game Ranger usually only has 1 or 2 games up, if any.

Actually most of the people I used to play classic HW1 with no longer have their discs.

Can’t you fix that with a width/height command line?

How do I do that?

Google is your friend.

Another thing you can try is this. I don’t know if the version shipped with HWRM still uses those registry entries though.

I’m not good with computers but I will give this a try. I got to say thow, I don’ like having to jump through hoops for this when the european Homeworld fans are going to be getting this soon! HWRC Boxed Retail Version hits EMEA Territories on May 7
read it :angry:
Homeworld and Homeworld2 with compatibility :angry:
I want hard discs!
I want compatibilty!

Would it be possible to run out? What about gain more by salvaging Kadeshi fuel pods and re-educating the non combatants inside (assuming they don’t rush the boarding crews with knives)

4 Likes

I wouldn’t force it on a player, so you need to be able to turn it on and off …But yeah, :smiley:
if you start blowing through your people then I’d first have it effect your unit caps and ultimately lose you the game if you somehow ran it all the way down to zero.

I mean if you manage to run through 600,000+ people in your play through what kind of victory is that ?

That idea adds an element to the game that wasn’t there before in the campaign. It won’t fly. But for a mod, it would be cool.

2 Likes

They did this in the Complex mod, Using Crew and Captains that you lose when a ship is destroyed and gain through training in the Crew ship

Like I said originally, its way out in left field this one. So yeah its unlikely this will ever see the light of day as anything other than a mod :smile:

The closes to a no death play though I ever managed was the lose of a dozen or so fighters and that took god knows how many saves and restarts to get too. But it felt like one heck of an achievement to pretty much keep every one alive from start to finish.