Hi all, I haven’t been on these forums before, but since it seems like the developers are quite active on them, I thought it would be nice to discuss it here.
Looking through the posts, there’s lots of detailed responses and criticism about the story missions, which is great, and I hope they are being considered by Gearbox.
I’m wondering what kind of content you guys would like to see from missions in the future, and what kind of advice we could give the team.
(My Own Thoughts)
I found that irrespective of the mission, the backdrops are stunning, and there’s a lot of detail in the the terrain, architecture, and ships flying through the sky. Gearbox must have some wonderful artists. I’m just kind of sad that such striking locations feel so underutilized, some epic moments and interesting story telling could be done with them, but we are stuck in an escort mission with hordes of ai who just run at you.
I feel like there’s more that could be done with the locations, and that improving the current missions might be worthwhile. Generally what I really would like to see is more enemy variety, and that we have more interesting and engaging ai that allows for more than just hordes of enemies, so possibly some more humanoid-esque enemies, but the wildlife could also communicate and do some unique things in their own right. I recall reading a preview for Borderlands 2, where it was explained that the two primary goals in response to criticism of the original, was to improve their storytelling and ai, and that those were a big focus during its development.
I really don’t like Kleese (although I may like him once I play him in multiplayer), I found his dialogue cringeworthy and unfunny, and he is also the most talkative npc during the entire campaign. I would like it if other heroes could have some interesting interactions, and flesh out their stories (even ones your playing as could chime in more, or if your playing a character who talks during the mission, have them speak as you, rather than make a copy of you, it was really bizarre running into Mellka and Deande clones). I feel they missed the mark with a fair bit of the humour in the campaign. Ambient dialogue from all the characters during combat and multiplayer is charming, but the scripted dialogue and intro narration weren’t very good with a few exceptions. Mayhaps look at Tales From The Borderlands for inspiration, I remember enjoying that quite a lot.
Sharp and witty humour is possible, it doesn’t have to be childish jokes and memes (Santa isn’t real! Wow! Thanks ISIC).
I think we need more Raids, those should be the focus; interesting and varied locales with unique environmental design to change how combat works such as with verticality or more unique interactions on the horizontal plane (and an ai that doesn’t run INTO the traps like within the temple) unique bosses that aren’t reskins. Enemies unique to the locations, portions of tough enemies armour or parts of their body falling of as you fight them so it doesn’t feel quite as much like a bullet sponge, hidden chests and loot you have to search for in unique and interesting places, easter eggs; heck, maybe even optional paths that can give you something extra before looping back around onto the main route through the “dungeon” (You can design it like you did with the final mission where it isn’t an infiltration at all, just gameplay wise).
These are just ideas, obviously it’s pretty much impossible to realize everything, I just think there is some really interesting potential with this universe (maybe flesh out the aspects of lore, like how most of the galaxies population is artificial intelligence).
Whatever, ideas, things, stuff, multiplayer is the primary focus, yada yada yada.
Oh, and checkpoints for objective failures please. And don’t punish scores for it, that would be cruel.