Sadly, TVHM has lost its significance in this iteration of Borderlands.
I’m a campaign player rather than an endgame player. I liked the general increase in difficulty that TVHM and UVHM provided. But most of all I loved the progression. I enjoy striving to get the next skill point to make my character that bit more effective.
Unlike shure , I consistently finish Normal at around L45. I’ve always considered the CoSs to be part of a playthrough, as they were in the previous games, so once I’ve done those I’m well on the way to L50, leaving me no “progression” for TVHM at all.
I play co-op regularly with a group of friends. We have done the “endgame activities”, including the Takedown, at M4. I did the minimum to build one character that could handle the difficulty and that was it. I don’t “collect guns”, so endgame is over for me. I find constantly repeating the same little bit of game pointless. I’m currently running through Normal with a Brawler Amara with the intention of punching as many enemies to death as possible. That’s my idea of fun
Again, I think shure is absolutely right. There were those that wanted to get to end game without TVHM. With the rise in popularity of games such as Destiny and The Division (the games-as-a-service model), GBX obviously wanted to tap into this format. Pure speculation but I’ve noticed parts of the game that have under-levelled missions and rewards for their placement in the game. I do wonder if the game started out in the traditional BL manner but changed during development to move to be more endgame oriented.
Whereas I’m pleased for the endgame players, GBX has scuppered the campaign players. However, I do enjoy BL3 gameplay mechanics, so, with my solo characters, I’m leaving them after killing Tyrene on Normal and I’m praying for a level cap rise to give some progression in TVHM, at which point I shall return to them.
A final thought. I was still playing BL2 and BL GOTY Enhanced when BL3 was launched. The “classic” format was enough to keep me playing . I hope GBX have done their research and confirmed endgame is the way to go to sustain a long-term player base.