Steep learning curve (the “easy” tag is very misleading) but a absolute monster.

I do wish that his rifle had more accuracy, so the red dot sight would’ve been a more interesting option. But overal he’s my second favorite BB.

They don’t even fill the same role. It’s like comparing a really good painter to a really good musician. Sure, they both produce a type of art, but what is there to compare? Whiskey Foxtrot is a ranged assassin and happens to be able to push and waveclear. Oscar Mike is a ranged pusher/waveclearer and really isn’t an assassin.

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Assassins in my mind are people with low hp pools, high damage, and escape manueverability… WF barely has the third, but no more than your average BB.

His HP pool isnt great, but he definitely isnt a Deande or Rath. His damage output is pretty subpar unless you land a direct sticky or force people to stay within your napalm, which is risky for him since his quick melee is slowish and his damage output is largely from mid ranged crits.

At high levels his Sticky Grenade does massive amounts of damage but it makes him feel like a one trick pony honestly.

He can make Flaked targets take 15% more damage for a few seconds, but it doesnt last long enough or give a high enough boost imo. Thorn gets 35% Curse damage at lvl 5 and Curse is not dependant on a skill while also lasting 3x longer with the lvl 5 helix option.

His manueverability is directly tied to his Flak Cannon skill. He can knock people back and himself if you select helix options for it, but that is all. Once he uses the skill once (up to 3 times with another helix), he is now stuck with only a sprint.

One cool thing about him is he can get 210 hp regen for every kill. That includes minions. This could be good if you use napalm for wave clear but you lose out on a lot of damage against players.

I feel like the class doesnt need a buff, rather, it needs to be completely rethought and redone. I like his design, and the skills are unique within the game, but how they operate and how his gun works could be fixed around. If he is an assassin he needs more bursting capability. He needs an ultimate that cant be wasted ao easily.

Only suggestion for a change I can think of is having his ultimate turn into a full auto shotgun instead of machinegun, or remove range effects. His ult needs to be more assassin like, right now OM fits that role better with the ability to cloak and flank.

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He’s very good once you get hang of it. However, he’s not easy to play. One thing that you need to focus on is keeping your passive active most of the time, which means alternating between going for minions and engaging enemy battleborns. Another thing is that quite a few really good damage improvement options take away escape tools if you go for them in helix as well as you kind of need a few of his helix mutations to make him stronger (regen after kill and napalm grenades). And finally he’s only as good as much you can land your shots, especially to crit points.

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Thanks for the tips guys! Sounds like I might have to give him a shot!

  1. According to the game assassins do not necessarily need any of these other than high damage. Phoebe has a good HP pool and can get insanely high shields. Rath has no escape skills whatsoever (unless you count the knockup, which is as much of an escape as a WF specced with knockback scrap or flakback).

  2. Cross-post

If you’re going to look at it that way, Whiskey Foxtrot should 100% be able to beat Oscar Mike 1 on 1.

I found him stronger to be than the general consensus but still a weaker version of Oscar Mike.
But then again, I am only rank 9 with him whilst I have mastered Oscar Mike, I just find that napalm grenade is just one heck of a great skill.

I have master Whiskey and have played more than 100 games with him. I also play him on console. When it comes to damage, he does not need a buff. When it comes to utility, he has a great amount tools to use to fit many situations. In good matches do I get a lot of kills nope but I can say that about most characters. What I do find myself doing is assisting a lot of people. I will get on average doing a good match a 15 assist or more because I will weaken a player down just to have to reload and watch a teammate finish off the opponent. I have tried all kinds of builds. All are viable. I have played the sneaky assassin builds where I use the slow on grenade morph, drains health and shields morph, and the Swiss cheese morph that debuffs the enemy so I do more damage to them. This works great on tanks and players who are not paying attention. The grenade slows them down while draining their shields and little bit of health and with damage increase I will quickly take them out. Great for taking out target one at a time not good at fighting multiple enemies so this style is best to use with back up or your target does not have back up. I have use the shield penetration build where I use on players that like to hide behind shields like Galilea, Ambra, Toby and Kleese. Love it when an Ambra gets her shield when she is low on health and I kill her before she can get away. I also use a favorite build the mid range pusher version of Whiskey where you use his napalm, the flak off morph, the acog morph, and the scrap bank morph. The whole point is to stay a distance and keep melee characters off you while you are placing napalm in places you do not want them. It is a great defense/offense tool that can be used to quickly take objectives down like minions and buildables while also weakening enemies or killing enemies while they are escaping. It is one of his best morphs along with killer regen morph. I do agree that activating his skills can be clunky or his animations are slow. This is true and the reason I use instant instead of the standard option that allow me to fire the grenades and his scrap more better but other than that he is not as bad as people make him out to be. Though I have seen plenty of players play who him badly but I can say about a lot of characters. I have seen plenty of bad Galileas.

I have mastered Whiskey, I’d say he isn’t a bad character he’s just hard work.

Many characters such as Galilea, Oscar Mike and Thorn to name a few are great straight out of the gate and any helix upgrades are just a bonus. I feel Whiskey however is pretty terrible at the start of the match and his helix upgrades are all about fixing all the issues he has. Once you reach about helix level 6/7 Whiskey Foxtrot becomes amazing I would even say he becomes better than Oscar Mike.

Levelling Whiskey up to the point where he becomes a threat can just be painful especially if your team aren’t so good.

From my entirely encompassing massive 2 games with WF I can say that unless you’re extremely good at headshots he feels…underwhelming right now.

I like the feel of him though, he’s got nice abilities and I don’t mind the burst gun. I feel like Flak should hit harder though for how little you end up using it unless you’re REALLY fond of putting your face close to the action.

Overall I don’t think he’s bad persay, just…not very consistent.

I just mastered Whiskey RIGHT NOW like I’m lookin at the “you’ve unlocked Darkside Foxtrox” he is easily one of my favorite character and most games even capture I can 10 + kills and few deaths… All that being said compared to what I can do with other characters ESPECIALLY MIKE; Foxtrot could use a buff

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WF will certainly do more damage in a prolonged fight assuming you can aim his gun & skills. As to which would win, that would depend. Is the WF player experienced? Is the guy playing OM any good? Do either of them have their skills on cooldown? So on and so forth.

Also, OM, has the cloack ability, which doesn’t really make much sense, since that is something that would make much more sense on an assassin.

people try to play him like a pusher, which he is not, and that is why he id disliked. He is an assassin people. His late game is good, but i agree that his early game is really bad. If napalm would be on helix 2, that would solve a lot of problems. I also agree that his ult is the weakest of all characters. 75 bullets, so just 2 rounds of my gun? whats special about that?

He has some of the highest single-bullet damage of all characters, so he’s limited by fire rate. His ult greatly reduces the limitation, and so essentially makes him capable of putting out super high dps (especially if he specced into bonus rifle damage from scrap cannon) and potentially ignore shields, making short work of the likes of Kleese, S&A, and Ambra.

I have him mastered.

  1. Make scrap cannon an instant cast.
  2. Make it to where it doesn’t take 5 minutes to start/finish his ultimate.
  3. Move one of his grenade helix options higher up. It takes too long to get his grenades online.

Then, I’ll be happy.

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Honestly he’s one of my favourite battleborn, if you are accurate he’s such a beast and especially so against a melee character

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I’m def going to give him a try. Seems like he deserves as much. I just find his character so uninteresting, but maybe I need to get to know him better lol.

Also I recommend getting him to lvl 12 while the double xp is active as his mutations really shine

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