There are like 3 different names your character is referred to and none of that seems consistent?
At least in BL2. I am just wondering whether there is any logic to it that I have missed.
a) The name of the character representing its class (e.g. Axton, Maya, Salvador, Zer0 etc.)
This “class” name seems used most frequently through the game, although in most cases the game refers to the character as “Vault Hunter”.
b) In the piercing station / customization booth you can assign a personal name to your character. I suppose this is useful if you have many characters of the same class. But this name doesn’t seem to be used anywhere else other than in the piercing station or the character selection menu.
c) In the in-game map (and the party management menus), the gamertag is used instead.
I can see a bit why this is like that, e.g. you do want to have archetypical characters for each class to give context and story around them, so that’s why you have a).
Since a player can have multiple characters, you need a way to distinguish them. So essentially b) is more of a label like that.
For multiplayer it makes no sense for the map to show 3 Salvadors and 1 Maya or something, but the b) names are probably meaningless for the players who choose their session buddies based on gamertag. So that’s why we have c).
Still, I am wondering if that could not have been solved more elegantly…