[quote=“Misguided, post:20, topic:1540500, full:true”]Here’s a question for you: what would you think about having her hit with her melee attack disabling the ranged attack for a very short period, like a second? This would allow a smart player to get in an alpha strike with the third hit of the combo in melee range but keep them from hitting with both repeatedly.
If they did that, they’d probably need to remove the health restriction. Dangerous to Go Alone is really powerful but also really easy to shut down. If you can get just the slightest tap to her health (any shield pen; also, getting in your own alpha strike will do it), she loses a lot of damage and any practical ranged damage dealing capability.
The only really major change I would look into would be preventing Dangerous to Go Alone from stacking Corruption. Galilea is a whirlwind of destruction when she gets going (the DoT heal from Corruption isn’t impressive, but Antihero is ridiculous) but Dangerous to Go Alone makes it really easy to build up plenty of Corruption before she even gets into melee (and Antihero also makes DtGA more dangerous so it’s kind of a feedback loop until you hit max Corruption).
While it’s definitely against the concept/reference of the helix (and, as such, will probably never happen), it might be better for DtGA to only provide the ranged attack when Galilea is already at max Corruption (without the health restriction). It would reduce her opening burst by a huge amount while still giving her decent killing power and runner-killing capability (assuming they stick around long enough for her to build up Corruption).
It’s always seemed to be that corruption really feels like an underutilized part of Gal’s kit. It doesn’t do all that much damage (esp compared to Gal’s basic attack spin-to-win), all that much healing, and, if it weren’t for Antihero, I doubt anyone would really pay any attention to it. It would go a long way to addressing burst damage concerns (as well as “her kit is too broad/easy”) if they tied more of her mechanics to only operating while with no Corruption (e.g. out of combat) or at max Corruption (e.g. in combat for at least ~5 secs).