Great, another nerf thread. It’s not like there aren’t endless ways to counter Rath. It’s not like you don’t have 4 other teammates with skills that can push Rath away. A simple slow is enough to stop Rath. But since we are here, allow me to explain some of the many various ways you can stop this combo:
- Keep your distance
- Quick melee
- Communicate with teammates
- Strike him first
- Jump away while quick melee (I do it with Phoebe all the time)
Not to mention there are characters who can tank his ultimate. Boldur is one to name. Galilea blocking is another. ISIC is another. Kelvin is another. Shayne and Aurox with overshield. The list goes on.
Then there are skills you can use before hand that would stop all this nonsense. Alani geyser is absolutely dreadful. Kelvins escape/stun. Thorns slow. Phoebe slow. Ghalt scrap trap. Benedict in general can jump away. Oscar Mike cloak (speed boost away) There are certain matchups you have to understand.
The truth is, Rath is one of the easiest characters to take out in a 5v5 premade so what are you even talking about saying he would be banned in a tourney? O.o It’s asinine to make a statement like that because there is so much communication going in a 5v5 that all anyone would have to do is ask for help. You act like in a 5v5, NOBODY would use a hard cc to push Rath away in a competitive match, the team would call out Rath and account for where he is for one, then as soon as he starts his combo or uses Dreadwind, the victims teammates would simply use their cc on Rath. Raths teammates don’t even play a factor because in a team fight, Rath loses health faster than he gains it even with Miko healing him. Plus, if the other team is able to nullify all your teammates before Rath goes in for the kill, that is your teams fault.
Simply put, there are too many ways to deal with this instead of crying for a nerf.