Im pretty sure gearbox was involved with the development as well, it wasnt all 2k aus. And gearbox still supports tps with patches and such. And im sure if gearbox really wanted to they could develop some head hunter packs or something.
I never said they weren’t, but it was 2k Aus who did the majority of the work here and it’s 2k who’ll decide whether or not there will be additional content since they’re the publisher and GBX is the developer. So, again, I blame everything “bad” about TPS on 2k’s doorstep because it was their decision to go with a different developer and a different feel. Even if it wasn’t, they had the final say as to what was included and what wasn’t.
Are sure it was 2ks decision to go with another developer? I could of swore i heard randy or someone else from gearbox say in interviews they had there hands full with everything, battleborn, homeworld, etc and didnt have the man power. So they asked 2k aus help out. I could be wrong but i just remember something said along those lines.
True, but it was still 2k’s (not 2k Aus) call as to what went in and what was left out. They also decided what the Season Pass would include, so I’m still blaming them for what was released. Not that I wasn’t entertained, but I have over 2k hours in BL 2 compared to ~ 400 in TPS.
TPS was presented/advertised/sold as a game bigger than BL and smaller than BL2 and there was also a season pass. From this we expected the season pass to be of comparable value to BL2 (and also the DLC of the BL) as it was priced the same as the second game. There may have only been one area expansion but it should have been twice as large as it was to provide the value position of the season pass.
The game we got was far shorter than BL and the season pass was magnificanly short in content/value comparison to the first two. We got shafted first on the games size and second on the value the DLC adds to the game. This is embarrasing really, when a company doesn’t provide a game that is in a good faith comparable value to previous games costing the same.
Overall it was disgusting even with 2K Aus closing that effort from within 2K and Gearbox was to completely shun further commitment to the game that is part of their core franchise in order to work on lesser games. This to me is bad form.
Again they burned a lot of good will doing this and iit is going to cost them huge to get it back in BL3.
lol typo
I decided to embrace that and just play all missions and reset at level 70 if I wanted. It also helps that I was bringing all 6 characters to level 70. Because chances are at least one of them would be able to still get the mission reward I’d be looking for.
That seems irresponsible to make a list like that. I know you personally will make your own decision but who knows who this will influence/confuse. The only thing anyone has to go on about Battleborn is a closed technical test. At the very least I would think that a game should be in that month or so before release when reviewers get to preview the game before anyone could make an absurd statement like that. I know they said, “may” suck, but still.
I think it will still appeal to people who don’t like PvP or Moba style games. It’s got a co-op or solo campaign and some diablo like experiences (choosing skills to use and using dropped gear).
Got to say that my ears perked up on the “solo/co-op campaign” item. I will be watching for more details when the beta goes live, for sure!
How do you account for people that only play online and get powerleveled and perhaps typcially play with their friends? They might reach level 70 without even beating the first mission in their first playthrough. Sure they are less likely to how as many gaming hours in it as a solo to 70 player, but it’s an interesting segment of the player population. There are TONS of people who ask me to powerlevel them to 70. Of the people who join my game or want to play it with me, 90% of them want to powerlevel.
Which to me is interesting, because it makes me think that something like Battleborn is a good idea then. A bunch of players seem more interested in playing a character at max level as soon as possible rather than taking the time to get to level 70 over a more expected speed.
I agree that I too expected the season pass/DLC structure to be more similar to the DLC structure we have seen before in Borderlands 1 and 2. I think that Gearbox should be a little more clear in the future (ie. if a season pass is going to only have 2 characters, an arena and a story campaign, there are very explicit ways of saying that, that don’t leave us hanging thinking that there’s more on the way. If they had decided to also make additional content and throw it in for free into the season pass, that would be bonus, but nobody should expect it. The season pass description for TPS said something like “and more” that left me wondering.).
Mostly I think that people just expected more story campaigns for TPS because we are used to it. We’ve come to expect a lot of additional story DLCs for Borderlands games. Borderlands 3 could get away with less story DLCs if
a) the game is long enough on its own without it, TPS didn’t have quite enough content for that. I do think the side missions in TPS do help though. I recently tried to go through them all again and it was taking longer than I expected.
b) the season pass is clear on expectations/description. If they are only going to plan to do one story DLC we should know. But they could always do more if they felt it was worth it. They should underpromise and overdeliver, I think.
Actually, that’s exactly what they said if you read the official announcements. Which is why I debated long and hard about buying the season pass in the first place.
I agree with literally everything you just said, and the fact that there was another DLC planned for the pre-sequel, means that when 2K aus closed 2k themselves should have at least finished it.
But who knows, maybe when they can take a break from battleborn they’ll see what they can do.
I mean how long was it between General knoxx and claptrap robolution?
I got my money out of the game back on the PS3 before any DLC dropped. I’m fine that the ship has sailed and the DLC door is closed. I’ve paid the same amount for many other games that have given me far less value than TPS has.
My 2 cents.
I agree thats what they said but how they presented it looked way to familiar to BL2. Since it looked the same I really did not assume they had changed anything when in reality they changed it completely. I made the mistake of not looking closely at the advertising but I had really no reason to since it was Gearbox overseeing the game development I was sure that we would get comparable value for money to the other two. I was wrong. The bait and switch on the season pass worked on me and I got duped. If I knew this game was going to be as short as it was and the DLC patheticly short I would have waited later to get it on sale. I like Borderlands but I no longer trust Gearbox and 2K enough to preorder, actually for Borderlands 3 I will probably wait till after the DLC is out to determine if I want to get it as it is not just the money but if I decide the game is going to be good enough to invest my time.
Edit: I really dislike the feeling I get when I have been shortchanged (even suckered) out of my money by someone (a company in this case) that I trusted.
The story goes that the Starship concept referenced above was scrapped in favour of the Claptastic Voyage. So no, another DLC was not planned. That’s just the way creative process goes sometimes.
Well guys I’m going to be Mr Optimistic today and tell you that I have not given up hope on our friends at GBX. I’m really, really, REALLY hoping that they will give us SOMETHING till Borderlands 3 comes out ( ok, sounds like I’m begging…so what!)
You know. Let’s say that Battleborn launches and then they start working on some Borderlands 3 stuff. I could imagine that some of the things they make or at least think of could end up fitting better in the PreSequel. Just a thought.
