Where is lan in the classic homeworld?

I agree, the unannounced and unneeded removal of a feature in the classic version, which was advertised as untouched, is quite unfortunate.

For good luck, we have the relic source code ourselves… so, someone can make a patch with the homeworldSDL project binaries for Gearbox’s flawed HW1 Classic release, re-adding these features.

Someone should suggest that in the homesource forums.

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Yea I just realized that they removed this as well. If they were going to be making such a substantial change to how the “classic” version works then they least they could have done is mentioned this somewhere prior to launch.

Agreed, had I known they where going to make changes to the classic homeworld I would have most like not pre-ordered. And company’s wonder why there customers can’t trust them.

I agree, the unannounced and unneeded removal of a feature in the classic version, which was advertised as untouched, is quite unfortunate.

For good luck, we have the relic source code ourselves… so, someone can make a patch with the homeworldSDL project binaries for Gearbox’s flawed HW1 Classic release, re-adding these features.

Someone should suggest that in the homesource forums.

Agreed, and that’s not including the excuse for a remake of homeworld 1 (its a mod for homeworld 2 and advertised as a full game)

That’s good news though there. Gearbox clearly had to mess with things they had no reason to mess with. makes a account there to post the suggestion I’d ask the makers to fix this, but the makers are gearbox, and… for some reason I got no faith that they’ll correct there own mistakes.

Plus they said in this interview that it wouldn’t be touched at all like two weeks ago

Chris Faylor: There’s a couple of other notes too. We had to make sure that the classics were out there no matter what, as untouched as they could possibly be for the sake of history. The untouched classics, the only changes that we’ve made is to enable them to run on modern operating systems.

It’s quite sad.

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Wow… just wow. Talk about lying through there teeth.

My respect for gearbox continues to lower everyday. Removing features, changing stats, lazy remake of homeworld 1 remastered (its a mod for homeworld 2 remaster or maybe just a different campaing only really)…

Honestly, I think it’s likelier that it was a lack of communication instead of actual lying. Either way, it goes against the spirit of Homeworld “classic”.

I really want a developer comment on this, as it’s my only complaint of the entire remastered collection, it’s a real big one! Maybe they lost the functionality because of not having the latest source code (though the original’s is open source), or they didn’t think they could make the LAN compatible with modern systems (though the LAN has worked fine for me since the game came out. Any comment would be better, even if it was just “we took out multiplayer because we wanted people to play the beta multiplayer”. Although I would fervently disagree with such a sentiment, I would at least know where I stand. It’s the only completely inexcusable thing in the remastered pack to me…

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How is it a “lazy” remaster? The Homeworld 1 engine just wasn’t capable of doing everything they wanted to do with the game, so they ported the entire thing over to the Homeworld 2 engine. Nothing wrong here, and the game looks stunning because of it.

How about you get off your high horse and gain some understanding before flinging accusations of lying around. You have no idea for what reason they removed the LAN options from the classic games, or about anything else you’re whining about really.

Homeworld 1 remastered uses homeworld 2 combat engine check
Ships behave like homeworld 2 ships check
Exact same graphics as well (A given admittedly) but check.

Its a mod for homeworld 2 remastered with a different campaing nothing more. It shares the graphics yes but then again, mods for a game do that too.

How bout you stop boot licking? I expected a remastered version of homeworld 1, the one of the 2 games I did like. Not a mod in homeworld 2’s engine. I expected them to use the better tech and methods of todays programming to make do and make the needed changes in the homeworld 1 remastered version to have it not be a mod. And they promised as you missed, that they’d only update the drivers and such for the classics to run on better computers. Last I checked, that does not include messing with ship stats or removing working features.

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The problem with that is the HW2 engine can not handle all of the Gameplay Mechanics that are needed to make HW1 run as it used to :frowning:

The Ballsy decision ( but costly and time consuming ) would have been to build a whole new engine that could handle both games. So perhaps not Lazy but certainly not the best option for the Die hard fans.
Also think of this, if they were to do a HW3 it will have to be tied to the same modified HW2 engine (which is still a little long in the tooth). rather than there own brand spanking New Game Engine fully optimised for the current and future releases.

I’d rather they take the time and effort to make the whole new engine for homeworld 1 remastered then just mod a mod for homeworld 2 remastered.

My only beef with Gearbox is the fact they only made a mod for homeworld 2 when it comes to the ‘remastering’ of the games and removed lan from the classics with no reason (someone made a mod for homeworld 2 classic that makes the option available. the lan option works and all the modder did was edit the main menu to show it again). If Gearbox took the time to make a real remaster of homeworld 1 and did not remove things like lan from the classics. I would not be here at all really.

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It seems Gearbox, quite early on got themselves set on combining both games into one Multiplayer package (a lofty goal) and achieving that with two separate Game engines sounds like a nightmare / impossible task to do.
hence the kludge of a HW1 shaped peg hammered into a HW2 shaped hole. :frowning:

Hey there.

Cut out the namecalling and drama, now. Talk about the game, politely, not other forum users.

Personally I could care less about a combined mp mode for the game. To me modders have achieved goals like that many many times. Gearbox turned homeworld 1 remastered into nothing more then said mod for homeworld 2 remastered. The game engine handles different, the combat is not the same, the ships don’t handle correctly among other things.

I bought the the remastered on steam thinking I’d get ore then a mod for homeworld 2 remastered with pretty graphics. I’m dissapointed to find out that its nothing more then a mod in the name of multiplayer that they haven’t even finished yet rather then a complete true remaster of homeworld 1.

That and they said they would not change anything in the classics (which is all my friends can play atm) and they removed lan for no good reason what so ever.

For those of you having trouble with LAN multiplayer, have you tried using HomewoeldSDL?

http://www.homeworldsdl.org/

It may have working multiplayer.

I was gonna post a topic about this, then I found this. Just came here to say this is ■■■■■■■■.

However, if you want, you can still buy Homeworld 1 CDs which include LAN multiplayer.

They removed multiplayer because of Gamespy. Maybe there were difficulties separating LAN out of that?

Homeworld 1 never used Gamespy, it used World Opponent Network (WON), which shut down around 2004 or 5 I think. But the game always had LAN play, independent of any sort of online server. I don’t know why they removed it.

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Was it WON? I remember them talking about Gamespy in reference to both. Either way the point is the same. There might have been issues disabling multiplayer without disabling LAN. They didn’t want to mess with classic too much so it could have just been easier to disable everything.

Another note for interest, HW1R is nothing more then a mod for HW2R with a custom campaign for the most part.

Why is it with the remastered version on the homeworld 2 engine, they remove the lan from it? I mean offline lan? Yeah there’s the crap beta and it CLAIMS to have lan yet… strangely gearbox thinks lan is online… anyway they kept going and removed lan from homeworld 2 and have yet to patch it back in officially.

If Gearbox has explained why they removed lan and gave an excuse called lan in the beta (that MUST be online removing the point of lan) feel free to link it here.

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Homeworld 2 used Gamespy, Homeworld 1 used WON.

And LAN used neither. I’ve played LAN in HW1 on Windows 7 without a hitch. There was no unbreachable technical issue to getting LAN in the classic versions